mirror of
https://github.com/OPM/ResInsight.git
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80 lines
2.9 KiB
C++
80 lines
2.9 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2018- Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cvfObject.h"
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#include "cvfVector3.h"
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#include <vector>
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namespace cvf
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{
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class DrawableGeo;
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class Part;
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class ScalarMapper;
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} // namespace cvf
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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struct CompletionVizData
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{
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CompletionVizData( const cvf::Vec3d& anchor, const cvf::Vec3d& direction, double connectionFactor, size_t globalCellIndex )
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: m_anchor( anchor )
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, m_direction( direction )
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, m_connectionFactor( connectionFactor )
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, m_globalCellIndex( globalCellIndex )
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{
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}
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cvf::Vec3d m_anchor;
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cvf::Vec3d m_direction;
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double m_connectionFactor;
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size_t m_globalCellIndex;
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};
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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class RivWellConnectionFactorGeometryGenerator : public cvf::Object
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{
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public:
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RivWellConnectionFactorGeometryGenerator( std::vector<CompletionVizData>& completionVizData, float radius );
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~RivWellConnectionFactorGeometryGenerator() override;
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cvf::ref<cvf::Part> createSurfacePart( const cvf::ScalarMapper* scalarMapper, bool disableLighting );
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double connectionFactor( cvf::uint triangleIndex ) const;
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size_t globalCellIndexFromTriangleIndex( cvf::uint triangleIndex ) const;
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private:
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size_t mapFromTriangleToConnectionIndex( cvf::uint triangleIndex ) const;
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cvf::ref<cvf::DrawableGeo> createSurfaceGeometry();
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static void createStarGeometry( std::vector<cvf::Vec3f>* vertices, std::vector<cvf::uint>* indices, float radius, float thickness );
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static void
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createSimplifiedStarGeometry( std::vector<cvf::Vec3f>* vertices, std::vector<cvf::uint>* indices, float radius, float thickness );
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private:
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std::vector<CompletionVizData> m_completionVizData;
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float m_radius;
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size_t m_trianglesPerConnection;
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};
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