Files
ResInsight/VisualizationModules/LibViewing/cvfTransform.cpp
2012-05-18 09:45:23 +02:00

65 lines
2.0 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2012 Ceetron AS
//
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfTransform.h"
namespace cvf {
//==================================================================================================
///
/// \class cvf::Transform
/// \ingroup Viewing
///
/// Transformation for use with a Part
///
//==================================================================================================
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
Transform::Transform()
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void Transform::setWorldTransform(const Mat4d& transform)
{
m_worldMatrix = transform;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const Mat4d& Transform::worldTransform() const
{
return m_worldMatrix;
}
} // namespace cvf