ResInsight/ApplicationCode/ModelVisualization/RivGridPartMgr.cpp
2014-08-14 10:56:40 +02:00

487 lines
18 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2011-2012 Statoil ASA, Ceetron AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RivGridPartMgr.h"
#include "RiaApplication.h"
#include "RiaPreferences.h"
#include "RigCaseCellResultsData.h"
#include "RigCaseData.h"
#include "RigResultAccessorFactory.h"
#include "RimCase.h"
#include "RimCellEdgeResultSlot.h"
#include "RimReservoirCellResultsStorage.h"
#include "RimReservoirView.h"
#include "RimResultSlot.h"
#include "RimTernaryLegendConfig.h"
#include "RimWellCollection.h"
#include "RivCellEdgeEffectGenerator.h"
#include "RivResultToTextureMapper.h"
#include "RivScalarMapperUtils.h"
#include "RivSourceInfo.h"
#include "RivTernaryScalarMapperEffectGenerator.h"
#include "RivTernaryTextureCoordsCreator.h"
#include "RivTextureCoordsCreator.h"
#include "cafEffectGenerator.h"
#include "cafPdmFieldCvfColor.h"
#include "cafPdmFieldCvfMat4d.h"
#include "cafProgressInfo.h"
#include "cvfDrawableGeo.h"
#include "cvfMath.h"
#include "cvfModelBasicList.h"
#include "cvfPart.h"
#include "cvfRenderStateBlending.h"
#include "cvfRenderStatePolygonOffset.h"
#include "cvfRenderState_FF.h"
#include "cvfShaderProgram.h"
#include "cvfShaderProgramGenerator.h"
#include "cvfShaderSourceProvider.h"
#include "cvfShaderSourceRepository.h"
#include "cvfStructGrid.h"
#include "cvfStructGridGeometryGenerator.h"
#include "cvfUniform.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivGridPartMgr::RivGridPartMgr(const RigGridBase* grid, size_t gridIdx)
: m_surfaceGenerator(grid),
m_gridIdx(gridIdx),
m_grid(grid),
m_surfaceFaceFilter(grid),
m_opacityLevel(1.0f),
m_defaultColor(cvf::Color3::WHITE)
{
CVF_ASSERT(grid);
m_cellVisibility = new cvf::UByteArray;
m_surfaceFacesTextureCoords = new cvf::Vec2fArray;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGridPartMgr::setTransform(cvf::Transform* scaleTransform)
{
m_scaleTransform = scaleTransform;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGridPartMgr::setCellVisibility(cvf::UByteArray* cellVisibilities)
{
CVF_ASSERT(m_scaleTransform.notNull());
CVF_ASSERT(cellVisibilities);
m_cellVisibility = cellVisibilities;
m_surfaceGenerator.setCellVisibility(cellVisibilities);
m_surfaceGenerator.addFaceVisibilityFilter(&m_surfaceFaceFilter);
generatePartGeometry(m_surfaceGenerator);
}
void RivGridPartMgr::generatePartGeometry(cvf::StructGridGeometryGenerator& geoBuilder)
{
bool useBufferObjects = true;
// Surface geometry
{
cvf::ref<cvf::DrawableGeo> geo = geoBuilder.generateSurface();
if (geo.notNull())
{
geo->computeNormals();
if (useBufferObjects)
{
geo->setRenderMode(cvf::DrawableGeo::BUFFER_OBJECT);
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName("Grid " + cvf::String(static_cast<int>(m_gridIdx)));
part->setId(m_gridIdx); // !! For now, use grid index as part ID (needed for pick info)
part->setDrawable(geo.p());
part->setTransform(m_scaleTransform.p());
// Set mapping from triangle face index to cell index
cvf::ref<RivSourceInfo> si = new RivSourceInfo;
si->m_cellFaceFromTriangleMapper = geoBuilder.triangleToCellFaceMapper();
part->setSourceInfo(si.p());
part->updateBoundingBox();
// Set default effect
caf::SurfaceEffectGenerator geometryEffgen(cvf::Color4f(cvf::Color3f::WHITE), caf::PO_1);
cvf::ref<cvf::Effect> geometryOnlyEffect = geometryEffgen.generateEffect();
part->setEffect(geometryOnlyEffect.p());
part->setEnableMask(surfaceBit);
m_surfaceFaces = part;
}
}
// Mesh geometry
{
cvf::ref<cvf::DrawableGeo> geoMesh = geoBuilder.createMeshDrawable();
if (geoMesh.notNull())
{
if (useBufferObjects)
{
geoMesh->setRenderMode(cvf::DrawableGeo::BUFFER_OBJECT);
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName("Grid mesh " + cvf::String(static_cast<int>(m_gridIdx)));
part->setDrawable(geoMesh.p());
part->setTransform(m_scaleTransform.p());
part->updateBoundingBox();
RiaPreferences* prefs = RiaApplication::instance()->preferences();
cvf::ref<cvf::Effect> eff;
caf::MeshEffectGenerator effGen(prefs->defaultGridLineColors());
eff = effGen.generateEffect();
// Set priority to make sure fault lines are rendered first
part->setPriority(10);
part->setEnableMask(meshSurfaceBit);
part->setEffect(eff.p());
m_surfaceGridLines = part;
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGridPartMgr::appendPartsToModel(cvf::ModelBasicList* model)
{
CVF_ASSERT(model != NULL);
if(m_surfaceFaces.notNull() ) model->addPart(m_surfaceFaces.p() );
if(m_surfaceGridLines.notNull()) model->addPart(m_surfaceGridLines.p());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGridPartMgr::updateCellColor(cvf::Color4f color)
{
if (m_surfaceFaces.isNull()) return;
// Set default effect
caf::SurfaceEffectGenerator geometryEffgen(color, caf::PO_1);
cvf::ref<cvf::Effect> geometryOnlyEffect = geometryEffgen.generateEffect();
if (m_surfaceFaces.notNull()) m_surfaceFaces->setEffect(geometryOnlyEffect.p());
if (color.a() < 1.0f)
{
// Set priority to make sure this transparent geometry are rendered last
if (m_surfaceFaces.notNull()) m_surfaceFaces->setPriority(100);
}
m_opacityLevel = color.a();
m_defaultColor = color.toColor3f();
// Update mesh colors as well, in case of change
RiaPreferences* prefs = RiaApplication::instance()->preferences();
cvf::ref<cvf::Effect> eff;
if (m_surfaceFaces.notNull())
{
caf::MeshEffectGenerator effGen(prefs->defaultGridLineColors());
eff = effGen.generateEffect();
m_surfaceGridLines->setEffect(eff.p());
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGridPartMgr::updateCellResultColor(size_t timeStepIndex, RimResultSlot* cellResultSlot)
{
CVF_ASSERT(cellResultSlot);
RigCaseData* eclipseCase = cellResultSlot->reservoirView()->eclipseCase()->reservoirData();
cvf::ref<cvf::Color3ubArray> surfaceFacesColorArray;
// Outer surface
if (m_surfaceFaces.notNull())
{
if (cellResultSlot->isTernarySaturationSelected())
{
RivTernaryTextureCoordsCreator texturer(cellResultSlot, cellResultSlot->ternaryLegendConfig(),
timeStepIndex,
m_grid->gridIndex(),
m_surfaceGenerator.quadToCellFaceMapper());
texturer.createTextureCoords(m_surfaceFacesTextureCoords.p());
const RivTernaryScalarMapper* mapper = cellResultSlot->ternaryLegendConfig()->scalarMapper();
RivScalarMapperUtils::applyTernaryTextureResultsToPart(m_surfaceFaces.p(), m_surfaceFacesTextureCoords.p(), mapper, m_opacityLevel);
}
else
{
RivTextureCoordsCreator texturer(cellResultSlot,
timeStepIndex,
m_grid->gridIndex(),
m_surfaceGenerator.quadToCellFaceMapper());
if (!texturer.isValid())
{
return;
}
texturer.createTextureCoords(m_surfaceFacesTextureCoords.p());
const cvf::ScalarMapper* mapper = cellResultSlot->legendConfig()->scalarMapper();
RivScalarMapperUtils::applyTextureResultsToPart(m_surfaceFaces.p(), m_surfaceFacesTextureCoords.p(), mapper, m_opacityLevel);
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGridPartMgr::updateCellEdgeResultColor(size_t timeStepIndex, RimResultSlot* cellResultSlot, RimCellEdgeResultSlot* cellEdgeResultSlot)
{
updateCellEdgeResultColorOnPart(
m_surfaceFaces.p(),
&m_surfaceGenerator,
timeStepIndex, cellResultSlot, cellEdgeResultSlot);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGridPartMgr::updateCellEdgeResultColorOnPart( cvf::Part* facePart,
cvf::StructGridGeometryGenerator* surfaceGenerator,
size_t timeStepIndex,
RimResultSlot* cellResultSlot,
RimCellEdgeResultSlot* cellEdgeResultSlot)
{
if (facePart)
{
cvf::DrawableGeo* dg = dynamic_cast<cvf::DrawableGeo*>(facePart->drawable());
if (dg)
{
RivCellEdgeGeometryGenerator::addCellEdgeResultsToDrawableGeo(timeStepIndex, cellResultSlot, cellEdgeResultSlot,
surfaceGenerator, dg, m_grid->gridIndex(), m_opacityLevel );
cvf::ScalarMapper* cellScalarMapper = NULL;
if (cellResultSlot->hasResult()) cellScalarMapper = cellResultSlot->legendConfig()->scalarMapper();
CellEdgeEffectGenerator cellFaceEffectGen(cellEdgeResultSlot->legendConfig()->scalarMapper(), cellScalarMapper);
cellFaceEffectGen.setOpacityLevel(m_opacityLevel);
cellFaceEffectGen.setDefaultCellColor(m_defaultColor);
cvf::ref<cvf::Effect> eff = cellFaceEffectGen.generateEffect();
facePart->setEffect(eff.p());
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivGridPartMgr::~RivGridPartMgr()
{
#if 0
if (m_faultFaces.notNull()) m_faultFaces->deleteOrReleaseOpenGLResources();
if (m_faultGridLines.notNull()) m_faultGridLines->deleteOrReleaseOpenGLResources();
if (m_surfaceGridLines.notNull()) m_surfaceGridLines->deleteOrReleaseOpenGLResources();
if (m_surfaceFaces.notNull()) m_surfaceFaces->deleteOrReleaseOpenGLResources();
#endif
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::ref<cvf::Effect> RivGridPartMgr::createPerVertexColoringEffect(float opacity)
{
cvf::ref<cvf::Effect> colorArrayEffect = new cvf::Effect;
if (RiaApplication::instance()->useShaders())
{
cvf::ShaderProgramGenerator gen("PerVertexColor", cvf::ShaderSourceProvider::instance());
gen.addVertexCode(cvf::ShaderSourceRepository::vs_Standard);
gen.addFragmentCode(cvf::ShaderSourceRepository::src_VaryingColorGlobalAlpha);
gen.addFragmentCode(caf::CommonShaderSources::light_AmbientDiffuse());
gen.addFragmentCode(cvf::ShaderSourceRepository::fs_Standard);
cvf::ref<cvf::ShaderProgram> m_shaderProg = gen.generate();
m_shaderProg->setDefaultUniform(new cvf::UniformFloat("u_alpha", opacity));
colorArrayEffect->setShaderProgram(m_shaderProg.p());
}
else
{
cvf::ref<cvf::RenderStateMaterial_FF> mat = new cvf::RenderStateMaterial_FF(cvf::Color3::BLUE);
mat->setAlpha(opacity);
mat->enableColorMaterial(true);
colorArrayEffect->setRenderState(mat.p());
cvf::ref<cvf::RenderStateLighting_FF> lighting = new cvf::RenderStateLighting_FF;
lighting->enableTwoSided(true);
colorArrayEffect->setRenderState(lighting.p());
}
// Simple transparency
if (opacity < 1.0f)
{
cvf::ref<cvf::RenderStateBlending> blender = new cvf::RenderStateBlending;
blender->configureTransparencyBlending();
colorArrayEffect->setRenderState(blender.p());
}
caf::PolygonOffset polygonOffset = caf::PO_1;
cvf::ref<cvf::RenderStatePolygonOffset> polyOffset = caf::EffectGenerator::createAndConfigurePolygonOffsetRenderState(polygonOffset);
colorArrayEffect->setRenderState(polyOffset.p());
return colorArrayEffect;
}
//--------------------------------------------------------------------------------------------------
/// Helper class used to provide zero for all cells
/// This way we can avoid to test if a StructGridScalarDataAccess object is valid before reading out the value.
//--------------------------------------------------------------------------------------------------
class ScalarDataAccessZeroForAllCells : public cvf::StructGridScalarDataAccess
{
public:
virtual double cellScalar(size_t cellIndex) const
{
return 0.0;
}
virtual void setCellScalar(size_t cellIndex, double value)
{
}
};
//--------------------------------------------------------------------------------------------------
/// Creates and assigns a ternary saturation color for all four vertices of a quad representing a cell face
///
/// Loads ternary saturation results SOIL, SWAT and SGAS
/// If any of these are not present, the values for a missing component is set to 0.0
//--------------------------------------------------------------------------------------------------
void RivTransmissibilityColorMapper::updateTernarySaturationColorArray(size_t timeStepIndex, RimResultSlot* cellResultSlot,
const RigGridBase* grid, cvf::Color3ubArray* colorArray,
const cvf::StructGridQuadToCellFaceMapper* quadToCellFaceMapper)
{
RimReservoirCellResultsStorage* gridCellResults = cellResultSlot->currentGridCellResults();
if (!gridCellResults) return;
RigCaseData* eclipseCase = cellResultSlot->reservoirView()->eclipseCase()->reservoirData();
if (!eclipseCase) return;
size_t soilScalarSetIndex = gridCellResults->findOrLoadScalarResult(RimDefines::DYNAMIC_NATIVE, "SOIL");
size_t sgasScalarSetIndex = gridCellResults->findOrLoadScalarResult(RimDefines::DYNAMIC_NATIVE, "SGAS");
size_t swatScalarSetIndex = gridCellResults->findOrLoadScalarResult(RimDefines::DYNAMIC_NATIVE, "SWAT");
RifReaderInterface::PorosityModelResultType porosityModel = RigCaseCellResultsData::convertFromProjectModelPorosityModel(cellResultSlot->porosityModel());
double soilMin = 0.0;
double soilMax = 1.0;
double sgasMin = 0.0;
double sgasMax = 1.0;
double swatMin = 0.0;
double swatMax = 1.0;
cellResultSlot->ternaryLegendConfig()->ternaryRanges(soilMin, soilMax, sgasMin, sgasMax, swatMin, swatMax);
cvf::ref<cvf::StructGridScalarDataAccess> dataAccessObjectSoil = eclipseCase->TO_BE_DELETED_resultAccessor(grid, porosityModel, timeStepIndex, soilScalarSetIndex);
if (dataAccessObjectSoil.isNull())
{
dataAccessObjectSoil = new ScalarDataAccessZeroForAllCells;
}
cvf::ref<cvf::StructGridScalarDataAccess> dataAccessObjectSgas = eclipseCase->TO_BE_DELETED_resultAccessor(grid, porosityModel, timeStepIndex, sgasScalarSetIndex);
if (dataAccessObjectSgas.isNull())
{
dataAccessObjectSgas = new ScalarDataAccessZeroForAllCells;
}
cvf::ref<cvf::StructGridScalarDataAccess> dataAccessObjectSwat = eclipseCase->TO_BE_DELETED_resultAccessor(grid, porosityModel, timeStepIndex, swatScalarSetIndex);
if (dataAccessObjectSwat.isNull())
{
dataAccessObjectSwat = new ScalarDataAccessZeroForAllCells;
}
double soilRange = soilMax - soilMin;
double soilFactor = 255.0 / soilRange;
double sgasRange = sgasMax - sgasMin;
double sgasFactor = 255.0 / sgasRange;
double swatRange = swatMax - swatMin;
double swatFactor = 255.0 / swatRange;
size_t numVertices = quadToCellFaceMapper->quadCount()*4;
colorArray->resize(numVertices);
cvf::Color3ub ternaryColorByte;
double v, vNormalized;
#pragma omp parallel for private(ternaryColorByte, v, vNormalized)
for (int quadIdx = 0; quadIdx < static_cast<int>(quadToCellFaceMapper->quadCount()); quadIdx++)
{
size_t gridCellIndex = quadToCellFaceMapper->cellIndex(quadIdx);
{
v = dataAccessObjectSgas->cellScalar(gridCellIndex);
vNormalized = (v - sgasMin) * sgasFactor;
vNormalized = cvf::Math::clamp(vNormalized, 0.0, 255.0);
ternaryColorByte.r() = vNormalized;
}
{
v = dataAccessObjectSoil->cellScalar(gridCellIndex);
vNormalized = (v - soilMin) * soilFactor;
vNormalized = cvf::Math::clamp(vNormalized, 0.0, 255.0);
ternaryColorByte.g() = vNormalized;
}
{
v = dataAccessObjectSwat->cellScalar(gridCellIndex);
vNormalized = (v - swatMin) * swatFactor;
vNormalized = cvf::Math::clamp(vNormalized, 0.0, 255.0);
ternaryColorByte.b() = vNormalized;
}
size_t j;
for (j = 0; j < 4; j++)
{
colorArray->set(quadIdx*4 + j, ternaryColorByte);
}
}
}