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487 lines
18 KiB
C++
487 lines
18 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2011-2012 Statoil ASA, Ceetron AS
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RivGridPartMgr.h"
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#include "RiaApplication.h"
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#include "RiaPreferences.h"
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#include "RigCaseCellResultsData.h"
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#include "RigCaseData.h"
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#include "RigResultAccessorFactory.h"
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#include "RimCase.h"
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#include "RimCellEdgeResultSlot.h"
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#include "RimReservoirCellResultsStorage.h"
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#include "RimReservoirView.h"
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#include "RimResultSlot.h"
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#include "RimTernaryLegendConfig.h"
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#include "RimWellCollection.h"
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#include "RivCellEdgeEffectGenerator.h"
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#include "RivResultToTextureMapper.h"
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#include "RivScalarMapperUtils.h"
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#include "RivSourceInfo.h"
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#include "RivTernaryScalarMapperEffectGenerator.h"
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#include "RivTernaryTextureCoordsCreator.h"
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#include "RivTextureCoordsCreator.h"
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#include "cafEffectGenerator.h"
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#include "cafPdmFieldCvfColor.h"
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#include "cafPdmFieldCvfMat4d.h"
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#include "cafProgressInfo.h"
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#include "cvfDrawableGeo.h"
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#include "cvfMath.h"
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#include "cvfModelBasicList.h"
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#include "cvfPart.h"
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#include "cvfRenderStateBlending.h"
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#include "cvfRenderStatePolygonOffset.h"
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#include "cvfRenderState_FF.h"
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#include "cvfShaderProgram.h"
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#include "cvfShaderProgramGenerator.h"
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#include "cvfShaderSourceProvider.h"
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#include "cvfShaderSourceRepository.h"
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#include "cvfStructGrid.h"
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#include "cvfStructGridGeometryGenerator.h"
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#include "cvfUniform.h"
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RivGridPartMgr::RivGridPartMgr(const RigGridBase* grid, size_t gridIdx)
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: m_surfaceGenerator(grid),
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m_gridIdx(gridIdx),
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m_grid(grid),
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m_surfaceFaceFilter(grid),
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m_opacityLevel(1.0f),
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m_defaultColor(cvf::Color3::WHITE)
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{
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CVF_ASSERT(grid);
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m_cellVisibility = new cvf::UByteArray;
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m_surfaceFacesTextureCoords = new cvf::Vec2fArray;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivGridPartMgr::setTransform(cvf::Transform* scaleTransform)
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{
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m_scaleTransform = scaleTransform;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivGridPartMgr::setCellVisibility(cvf::UByteArray* cellVisibilities)
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{
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CVF_ASSERT(m_scaleTransform.notNull());
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CVF_ASSERT(cellVisibilities);
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m_cellVisibility = cellVisibilities;
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m_surfaceGenerator.setCellVisibility(cellVisibilities);
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m_surfaceGenerator.addFaceVisibilityFilter(&m_surfaceFaceFilter);
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generatePartGeometry(m_surfaceGenerator);
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}
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void RivGridPartMgr::generatePartGeometry(cvf::StructGridGeometryGenerator& geoBuilder)
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{
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bool useBufferObjects = true;
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// Surface geometry
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{
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cvf::ref<cvf::DrawableGeo> geo = geoBuilder.generateSurface();
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if (geo.notNull())
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{
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geo->computeNormals();
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if (useBufferObjects)
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{
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geo->setRenderMode(cvf::DrawableGeo::BUFFER_OBJECT);
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}
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cvf::ref<cvf::Part> part = new cvf::Part;
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part->setName("Grid " + cvf::String(static_cast<int>(m_gridIdx)));
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part->setId(m_gridIdx); // !! For now, use grid index as part ID (needed for pick info)
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part->setDrawable(geo.p());
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part->setTransform(m_scaleTransform.p());
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// Set mapping from triangle face index to cell index
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cvf::ref<RivSourceInfo> si = new RivSourceInfo;
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si->m_cellFaceFromTriangleMapper = geoBuilder.triangleToCellFaceMapper();
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part->setSourceInfo(si.p());
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part->updateBoundingBox();
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// Set default effect
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caf::SurfaceEffectGenerator geometryEffgen(cvf::Color4f(cvf::Color3f::WHITE), caf::PO_1);
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cvf::ref<cvf::Effect> geometryOnlyEffect = geometryEffgen.generateEffect();
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part->setEffect(geometryOnlyEffect.p());
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part->setEnableMask(surfaceBit);
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m_surfaceFaces = part;
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}
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}
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// Mesh geometry
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{
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cvf::ref<cvf::DrawableGeo> geoMesh = geoBuilder.createMeshDrawable();
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if (geoMesh.notNull())
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{
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if (useBufferObjects)
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{
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geoMesh->setRenderMode(cvf::DrawableGeo::BUFFER_OBJECT);
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}
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cvf::ref<cvf::Part> part = new cvf::Part;
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part->setName("Grid mesh " + cvf::String(static_cast<int>(m_gridIdx)));
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part->setDrawable(geoMesh.p());
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part->setTransform(m_scaleTransform.p());
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part->updateBoundingBox();
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RiaPreferences* prefs = RiaApplication::instance()->preferences();
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cvf::ref<cvf::Effect> eff;
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caf::MeshEffectGenerator effGen(prefs->defaultGridLineColors());
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eff = effGen.generateEffect();
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// Set priority to make sure fault lines are rendered first
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part->setPriority(10);
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part->setEnableMask(meshSurfaceBit);
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part->setEffect(eff.p());
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m_surfaceGridLines = part;
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}
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivGridPartMgr::appendPartsToModel(cvf::ModelBasicList* model)
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{
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CVF_ASSERT(model != NULL);
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if(m_surfaceFaces.notNull() ) model->addPart(m_surfaceFaces.p() );
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if(m_surfaceGridLines.notNull()) model->addPart(m_surfaceGridLines.p());
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivGridPartMgr::updateCellColor(cvf::Color4f color)
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{
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if (m_surfaceFaces.isNull()) return;
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// Set default effect
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caf::SurfaceEffectGenerator geometryEffgen(color, caf::PO_1);
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cvf::ref<cvf::Effect> geometryOnlyEffect = geometryEffgen.generateEffect();
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if (m_surfaceFaces.notNull()) m_surfaceFaces->setEffect(geometryOnlyEffect.p());
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if (color.a() < 1.0f)
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{
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// Set priority to make sure this transparent geometry are rendered last
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if (m_surfaceFaces.notNull()) m_surfaceFaces->setPriority(100);
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}
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m_opacityLevel = color.a();
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m_defaultColor = color.toColor3f();
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// Update mesh colors as well, in case of change
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RiaPreferences* prefs = RiaApplication::instance()->preferences();
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cvf::ref<cvf::Effect> eff;
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if (m_surfaceFaces.notNull())
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{
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caf::MeshEffectGenerator effGen(prefs->defaultGridLineColors());
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eff = effGen.generateEffect();
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m_surfaceGridLines->setEffect(eff.p());
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivGridPartMgr::updateCellResultColor(size_t timeStepIndex, RimResultSlot* cellResultSlot)
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{
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CVF_ASSERT(cellResultSlot);
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RigCaseData* eclipseCase = cellResultSlot->reservoirView()->eclipseCase()->reservoirData();
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cvf::ref<cvf::Color3ubArray> surfaceFacesColorArray;
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// Outer surface
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if (m_surfaceFaces.notNull())
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{
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if (cellResultSlot->isTernarySaturationSelected())
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{
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RivTernaryTextureCoordsCreator texturer(cellResultSlot, cellResultSlot->ternaryLegendConfig(),
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timeStepIndex,
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m_grid->gridIndex(),
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m_surfaceGenerator.quadToCellFaceMapper());
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texturer.createTextureCoords(m_surfaceFacesTextureCoords.p());
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const RivTernaryScalarMapper* mapper = cellResultSlot->ternaryLegendConfig()->scalarMapper();
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RivScalarMapperUtils::applyTernaryTextureResultsToPart(m_surfaceFaces.p(), m_surfaceFacesTextureCoords.p(), mapper, m_opacityLevel);
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}
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else
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{
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RivTextureCoordsCreator texturer(cellResultSlot,
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timeStepIndex,
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m_grid->gridIndex(),
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m_surfaceGenerator.quadToCellFaceMapper());
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if (!texturer.isValid())
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{
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return;
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}
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texturer.createTextureCoords(m_surfaceFacesTextureCoords.p());
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const cvf::ScalarMapper* mapper = cellResultSlot->legendConfig()->scalarMapper();
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RivScalarMapperUtils::applyTextureResultsToPart(m_surfaceFaces.p(), m_surfaceFacesTextureCoords.p(), mapper, m_opacityLevel);
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}
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivGridPartMgr::updateCellEdgeResultColor(size_t timeStepIndex, RimResultSlot* cellResultSlot, RimCellEdgeResultSlot* cellEdgeResultSlot)
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{
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updateCellEdgeResultColorOnPart(
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m_surfaceFaces.p(),
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&m_surfaceGenerator,
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timeStepIndex, cellResultSlot, cellEdgeResultSlot);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivGridPartMgr::updateCellEdgeResultColorOnPart( cvf::Part* facePart,
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cvf::StructGridGeometryGenerator* surfaceGenerator,
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size_t timeStepIndex,
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RimResultSlot* cellResultSlot,
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RimCellEdgeResultSlot* cellEdgeResultSlot)
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{
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if (facePart)
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{
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cvf::DrawableGeo* dg = dynamic_cast<cvf::DrawableGeo*>(facePart->drawable());
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if (dg)
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{
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RivCellEdgeGeometryGenerator::addCellEdgeResultsToDrawableGeo(timeStepIndex, cellResultSlot, cellEdgeResultSlot,
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surfaceGenerator, dg, m_grid->gridIndex(), m_opacityLevel );
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cvf::ScalarMapper* cellScalarMapper = NULL;
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if (cellResultSlot->hasResult()) cellScalarMapper = cellResultSlot->legendConfig()->scalarMapper();
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CellEdgeEffectGenerator cellFaceEffectGen(cellEdgeResultSlot->legendConfig()->scalarMapper(), cellScalarMapper);
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cellFaceEffectGen.setOpacityLevel(m_opacityLevel);
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cellFaceEffectGen.setDefaultCellColor(m_defaultColor);
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cvf::ref<cvf::Effect> eff = cellFaceEffectGen.generateEffect();
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facePart->setEffect(eff.p());
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}
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RivGridPartMgr::~RivGridPartMgr()
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{
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#if 0
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if (m_faultFaces.notNull()) m_faultFaces->deleteOrReleaseOpenGLResources();
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if (m_faultGridLines.notNull()) m_faultGridLines->deleteOrReleaseOpenGLResources();
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if (m_surfaceGridLines.notNull()) m_surfaceGridLines->deleteOrReleaseOpenGLResources();
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if (m_surfaceFaces.notNull()) m_surfaceFaces->deleteOrReleaseOpenGLResources();
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#endif
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::ref<cvf::Effect> RivGridPartMgr::createPerVertexColoringEffect(float opacity)
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{
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cvf::ref<cvf::Effect> colorArrayEffect = new cvf::Effect;
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if (RiaApplication::instance()->useShaders())
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{
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cvf::ShaderProgramGenerator gen("PerVertexColor", cvf::ShaderSourceProvider::instance());
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gen.addVertexCode(cvf::ShaderSourceRepository::vs_Standard);
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gen.addFragmentCode(cvf::ShaderSourceRepository::src_VaryingColorGlobalAlpha);
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gen.addFragmentCode(caf::CommonShaderSources::light_AmbientDiffuse());
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gen.addFragmentCode(cvf::ShaderSourceRepository::fs_Standard);
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cvf::ref<cvf::ShaderProgram> m_shaderProg = gen.generate();
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m_shaderProg->setDefaultUniform(new cvf::UniformFloat("u_alpha", opacity));
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colorArrayEffect->setShaderProgram(m_shaderProg.p());
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}
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else
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{
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cvf::ref<cvf::RenderStateMaterial_FF> mat = new cvf::RenderStateMaterial_FF(cvf::Color3::BLUE);
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mat->setAlpha(opacity);
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mat->enableColorMaterial(true);
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colorArrayEffect->setRenderState(mat.p());
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cvf::ref<cvf::RenderStateLighting_FF> lighting = new cvf::RenderStateLighting_FF;
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lighting->enableTwoSided(true);
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colorArrayEffect->setRenderState(lighting.p());
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}
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// Simple transparency
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if (opacity < 1.0f)
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{
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cvf::ref<cvf::RenderStateBlending> blender = new cvf::RenderStateBlending;
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blender->configureTransparencyBlending();
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colorArrayEffect->setRenderState(blender.p());
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}
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caf::PolygonOffset polygonOffset = caf::PO_1;
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cvf::ref<cvf::RenderStatePolygonOffset> polyOffset = caf::EffectGenerator::createAndConfigurePolygonOffsetRenderState(polygonOffset);
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colorArrayEffect->setRenderState(polyOffset.p());
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return colorArrayEffect;
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}
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//--------------------------------------------------------------------------------------------------
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/// Helper class used to provide zero for all cells
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/// This way we can avoid to test if a StructGridScalarDataAccess object is valid before reading out the value.
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//--------------------------------------------------------------------------------------------------
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class ScalarDataAccessZeroForAllCells : public cvf::StructGridScalarDataAccess
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{
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public:
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virtual double cellScalar(size_t cellIndex) const
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{
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return 0.0;
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}
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virtual void setCellScalar(size_t cellIndex, double value)
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{
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}
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};
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//--------------------------------------------------------------------------------------------------
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/// Creates and assigns a ternary saturation color for all four vertices of a quad representing a cell face
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///
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/// Loads ternary saturation results SOIL, SWAT and SGAS
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/// If any of these are not present, the values for a missing component is set to 0.0
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//--------------------------------------------------------------------------------------------------
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void RivTransmissibilityColorMapper::updateTernarySaturationColorArray(size_t timeStepIndex, RimResultSlot* cellResultSlot,
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const RigGridBase* grid, cvf::Color3ubArray* colorArray,
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const cvf::StructGridQuadToCellFaceMapper* quadToCellFaceMapper)
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{
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RimReservoirCellResultsStorage* gridCellResults = cellResultSlot->currentGridCellResults();
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if (!gridCellResults) return;
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RigCaseData* eclipseCase = cellResultSlot->reservoirView()->eclipseCase()->reservoirData();
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if (!eclipseCase) return;
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size_t soilScalarSetIndex = gridCellResults->findOrLoadScalarResult(RimDefines::DYNAMIC_NATIVE, "SOIL");
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size_t sgasScalarSetIndex = gridCellResults->findOrLoadScalarResult(RimDefines::DYNAMIC_NATIVE, "SGAS");
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size_t swatScalarSetIndex = gridCellResults->findOrLoadScalarResult(RimDefines::DYNAMIC_NATIVE, "SWAT");
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RifReaderInterface::PorosityModelResultType porosityModel = RigCaseCellResultsData::convertFromProjectModelPorosityModel(cellResultSlot->porosityModel());
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double soilMin = 0.0;
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double soilMax = 1.0;
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double sgasMin = 0.0;
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double sgasMax = 1.0;
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double swatMin = 0.0;
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double swatMax = 1.0;
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cellResultSlot->ternaryLegendConfig()->ternaryRanges(soilMin, soilMax, sgasMin, sgasMax, swatMin, swatMax);
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cvf::ref<cvf::StructGridScalarDataAccess> dataAccessObjectSoil = eclipseCase->TO_BE_DELETED_resultAccessor(grid, porosityModel, timeStepIndex, soilScalarSetIndex);
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if (dataAccessObjectSoil.isNull())
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{
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dataAccessObjectSoil = new ScalarDataAccessZeroForAllCells;
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}
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cvf::ref<cvf::StructGridScalarDataAccess> dataAccessObjectSgas = eclipseCase->TO_BE_DELETED_resultAccessor(grid, porosityModel, timeStepIndex, sgasScalarSetIndex);
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if (dataAccessObjectSgas.isNull())
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{
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dataAccessObjectSgas = new ScalarDataAccessZeroForAllCells;
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}
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cvf::ref<cvf::StructGridScalarDataAccess> dataAccessObjectSwat = eclipseCase->TO_BE_DELETED_resultAccessor(grid, porosityModel, timeStepIndex, swatScalarSetIndex);
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if (dataAccessObjectSwat.isNull())
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{
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dataAccessObjectSwat = new ScalarDataAccessZeroForAllCells;
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}
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double soilRange = soilMax - soilMin;
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double soilFactor = 255.0 / soilRange;
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double sgasRange = sgasMax - sgasMin;
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double sgasFactor = 255.0 / sgasRange;
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double swatRange = swatMax - swatMin;
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double swatFactor = 255.0 / swatRange;
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size_t numVertices = quadToCellFaceMapper->quadCount()*4;
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colorArray->resize(numVertices);
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cvf::Color3ub ternaryColorByte;
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double v, vNormalized;
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#pragma omp parallel for private(ternaryColorByte, v, vNormalized)
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for (int quadIdx = 0; quadIdx < static_cast<int>(quadToCellFaceMapper->quadCount()); quadIdx++)
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{
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size_t gridCellIndex = quadToCellFaceMapper->cellIndex(quadIdx);
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{
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v = dataAccessObjectSgas->cellScalar(gridCellIndex);
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vNormalized = (v - sgasMin) * sgasFactor;
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vNormalized = cvf::Math::clamp(vNormalized, 0.0, 255.0);
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ternaryColorByte.r() = vNormalized;
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}
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{
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v = dataAccessObjectSoil->cellScalar(gridCellIndex);
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vNormalized = (v - soilMin) * soilFactor;
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vNormalized = cvf::Math::clamp(vNormalized, 0.0, 255.0);
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ternaryColorByte.g() = vNormalized;
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}
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{
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v = dataAccessObjectSwat->cellScalar(gridCellIndex);
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vNormalized = (v - swatMin) * swatFactor;
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vNormalized = cvf::Math::clamp(vNormalized, 0.0, 255.0);
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ternaryColorByte.b() = vNormalized;
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}
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size_t j;
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for (j = 0; j < 4; j++)
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{
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colorArray->set(quadIdx*4 + j, ternaryColorByte);
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}
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}
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}
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