mirror of
https://github.com/OPM/ResInsight.git
synced 2025-01-10 08:03:05 -06:00
155 lines
7.0 KiB
C++
155 lines
7.0 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Copyright (C) 2017 Statoil ASA
|
|
//
|
|
// ResInsight is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
// FITNESS FOR A PARTICULAR PURPOSE.
|
|
//
|
|
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
|
|
// for more details.
|
|
//
|
|
/////////////////////////////////////////////////////////////////////////////////
|
|
#include "RigHexIntersectionTools.h"
|
|
|
|
#include "RigCellGeometryTools.h"
|
|
|
|
#include "cvfBoundingBox.h"
|
|
#include "cvfGeometryTools.h"
|
|
#include "cvfRay.h"
|
|
|
|
#include "cafHexGridIntersectionTools/cafHexGridIntersectionTools.h"
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
int RigHexIntersectionTools::lineHexCellIntersection(const cvf::Vec3d p1, const cvf::Vec3d p2, const cvf::Vec3d hexCorners[8], const size_t hexIndex, std::vector<HexIntersectionInfo>* intersections)
|
|
{
|
|
CVF_ASSERT(intersections != NULL);
|
|
|
|
int intersectionCount = 0;
|
|
|
|
for ( int face = 0; face < 6 ; ++face )
|
|
{
|
|
cvf::ubyte faceVertexIndices[4];
|
|
cvf::StructGridInterface::cellFaceVertexIndices(static_cast<cvf::StructGridInterface::FaceType>(face), faceVertexIndices);
|
|
|
|
cvf::Vec3d intersection;
|
|
bool isEntering = false;
|
|
cvf::Vec3d faceCenter = cvf::GeometryTools::computeFaceCenter(hexCorners[faceVertexIndices[0]], hexCorners[faceVertexIndices[1]], hexCorners[faceVertexIndices[2]], hexCorners[faceVertexIndices[3]]);
|
|
|
|
for ( int i = 0; i < 4; ++i )
|
|
{
|
|
int next = i < 3 ? i+1 : 0;
|
|
|
|
int intsStatus = cvf::GeometryTools::intersectLineSegmentTriangle(p1, p2,
|
|
hexCorners[faceVertexIndices[i]],
|
|
hexCorners[faceVertexIndices[next]],
|
|
faceCenter,
|
|
&intersection,
|
|
&isEntering);
|
|
if ( intsStatus == 1 )
|
|
{
|
|
intersectionCount++;
|
|
intersections->push_back(HexIntersectionInfo(intersection,
|
|
isEntering,
|
|
static_cast<cvf::StructGridInterface::FaceType>(face), hexIndex));
|
|
}
|
|
}
|
|
}
|
|
|
|
return intersectionCount;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
bool RigHexIntersectionTools::isPointInCell(const cvf::Vec3d point, const cvf::Vec3d hexCorners[8])
|
|
{
|
|
cvf::Ray ray;
|
|
ray.setOrigin(point);
|
|
size_t intersections = 0;
|
|
|
|
for ( int face = 0; face < 6; ++face )
|
|
{
|
|
cvf::ubyte faceVertexIndices[4];
|
|
cvf::StructGridInterface::cellFaceVertexIndices(static_cast<cvf::StructGridInterface::FaceType>(face), faceVertexIndices);
|
|
cvf::Vec3d faceCenter = cvf::GeometryTools::computeFaceCenter(hexCorners[faceVertexIndices[0]], hexCorners[faceVertexIndices[1]], hexCorners[faceVertexIndices[2]], hexCorners[faceVertexIndices[3]]);
|
|
|
|
for ( int i = 0; i < 4; ++i )
|
|
{
|
|
int next = i < 3 ? i + 1 : 0;
|
|
if ( ray.triangleIntersect(hexCorners[faceVertexIndices[i]], hexCorners[faceVertexIndices[next]], faceCenter) )
|
|
{
|
|
++intersections;
|
|
}
|
|
}
|
|
}
|
|
return intersections % 2 == 1;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
bool RigHexIntersectionTools::planeHexCellIntersection(cvf::Vec3d* hexCorners, cvf::Plane fracturePlane, std::list<std::pair<cvf::Vec3d, cvf::Vec3d > >& intersectionLineSegments)
|
|
{
|
|
bool isCellIntersected = false;
|
|
for (int face = 0; face < 6; ++face)
|
|
{
|
|
cvf::ubyte faceVertexIndices[4];
|
|
cvf::StructGridInterface::cellFaceVertexIndices(static_cast<cvf::StructGridInterface::FaceType>(face), faceVertexIndices);
|
|
|
|
cvf::Vec3d faceCenter = cvf::GeometryTools::computeFaceCenter(hexCorners[faceVertexIndices[0]], hexCorners[faceVertexIndices[1]], hexCorners[faceVertexIndices[2]], hexCorners[faceVertexIndices[3]]);
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
int next = i < 3 ? i + 1 : 0;
|
|
caf::HexGridIntersectionTools::ClipVx triangleIntersectionPoint1;
|
|
caf::HexGridIntersectionTools::ClipVx triangleIntersectionPoint2;
|
|
|
|
bool isMostVxesOnPositiveSideOfP1 = false;
|
|
|
|
bool isIntersectingPlane = caf::HexGridIntersectionTools::planeTriangleIntersection(fracturePlane,
|
|
hexCorners[faceVertexIndices[i]], 0,
|
|
hexCorners[faceVertexIndices[next]], 1,
|
|
faceCenter, 2,
|
|
&triangleIntersectionPoint1, &triangleIntersectionPoint2, &isMostVxesOnPositiveSideOfP1);
|
|
|
|
if (isIntersectingPlane)
|
|
{
|
|
isCellIntersected = true;
|
|
intersectionLineSegments.push_back({ triangleIntersectionPoint1.vx, triangleIntersectionPoint2.vx });
|
|
}
|
|
}
|
|
} return isCellIntersected;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
bool RigHexIntersectionTools::planeHexIntersectionPolygons(std::array<cvf::Vec3d, 8> hexCorners,
|
|
cvf::Mat4f transformMatrixForPlane,
|
|
std::vector<std::vector<cvf::Vec3d> >& polygons)
|
|
{
|
|
bool isCellIntersected = false;
|
|
|
|
cvf::Plane fracturePlane;
|
|
fracturePlane.setFromPointAndNormal(static_cast<cvf::Vec3d>(transformMatrixForPlane.translation()),
|
|
static_cast<cvf::Vec3d>(transformMatrixForPlane.col(2)));
|
|
|
|
//Find line-segments where cell and fracture plane intersects
|
|
std::list<std::pair<cvf::Vec3d, cvf::Vec3d > > intersectionLineSegments;
|
|
|
|
isCellIntersected = planeHexCellIntersection(hexCorners.data(), fracturePlane, intersectionLineSegments);
|
|
|
|
RigCellGeometryTools::createPolygonFromLineSegments(intersectionLineSegments, polygons);
|
|
|
|
return isCellIntersected;
|
|
}
|