mirror of
https://github.com/OPM/ResInsight.git
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131 lines
3.5 KiB
C++
131 lines
3.5 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2015- Statoil ASA
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// Copyright (C) 2015- Ceetron Solutions AS
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "RiaFontCache.h"
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#include "cvfCollection.h"
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#include "cvfModelBasicList.h"
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#include "cvfPart.h"
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#include "cvfScalarMapperDiscreteLinear.h"
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#include "cvfTransform.h"
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namespace cvf
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{
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class Camera;
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class ShaderProgram;
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} // namespace cvf
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//==================================================================================================
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//
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//
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//==================================================================================================
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class RivGridBoxGenerator
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{
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public:
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RivGridBoxGenerator();
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void setScaleZ( double scaleZ );
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void setDisplayModelOffset( cvf::Vec3d offset );
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void setGridBoxDomainCoordBoundingBox( const cvf::BoundingBox& boundingBox );
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void updateFromBackgroundColor( const cvf::Color3f& backgroundColor );
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void createGridBoxParts();
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void setGridLabelFontSize( int fontSize );
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void updateFromCamera( const cvf::Camera* camera );
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cvf::Model* model();
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private:
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enum AxisType
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{
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X_AXIS,
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Y_AXIS,
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Z_AXIS
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};
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enum FaceType
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{
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POS_X,
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NEG_X,
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POS_Y,
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NEG_Y,
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POS_Z,
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NEG_Z
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};
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enum EdgeType
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{
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POS_Z_POS_X,
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POS_Z_NEG_X,
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POS_Z_POS_Y,
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POS_Z_NEG_Y,
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NEG_Z_POS_X,
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NEG_Z_NEG_X,
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NEG_Z_POS_Y,
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NEG_Z_NEG_Y,
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POS_X_POS_Y,
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POS_X_NEG_Y,
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NEG_X_POS_Y,
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NEG_X_NEG_Y
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};
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private:
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void createGridBoxFaceParts();
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void createGridBoxLegendParts();
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void createLegend( EdgeType edge, cvf::Collection<cvf::Part>* parts );
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void computeEdgeVisibility( const std::vector<bool>& faceVisibility, std::vector<bool>& edgeVisibility );
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void computeDisplayCoords();
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cvf::Vec3d displayModelCoordFromDomainCoord( const cvf::Vec3d& domainCoord ) const;
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cvf::Vec3f sideNormalOutwards( FaceType face );
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cvf::Vec3d pointOnSide( FaceType face );
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cvf::Vec3f cornerDirection( FaceType face1, FaceType face2 );
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private:
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cvf::BoundingBox m_domainCoordsBoundingBox;
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std::vector<double> m_domainCoordsXValues;
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std::vector<double> m_domainCoordsYValues;
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std::vector<double> m_domainCoordsZValues;
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cvf::BoundingBox m_displayCoordsBoundingBox;
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std::vector<double> m_displayCoordsXValues;
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std::vector<double> m_displayCoordsYValues;
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std::vector<double> m_displayCoordsZValues;
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double m_scaleZ;
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cvf::Vec3d m_displayModelOffset;
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cvf::Collection<cvf::Part> m_gridBoxFaceParts;
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cvf::Collection<cvf::Part> m_gridBoxLegendParts;
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cvf::ref<cvf::ModelBasicList> m_gridBoxModel;
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cvf::Color3f m_gridColor;
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cvf::Color3f m_gridLegendColor;
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int m_fontPointSize;
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bool m_needsRegeneration;
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};
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