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https://github.com/OPM/ResInsight.git
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59 lines
2.0 KiB
C++
59 lines
2.0 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2015- Statoil ASA
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// Copyright (C) 2015- Ceetron Solutions AS
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cvfVector3.h"
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#include <vector>
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namespace cvf
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{
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class GeometryBuilder;
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}
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//==================================================================================================
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//
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// Generates 2D patches based on predefined coordinates along u and v axis
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// Inspired by cvf::PatchGenerator
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//
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//==================================================================================================
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class RivPatchGenerator
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{
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public:
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RivPatchGenerator();
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void setOrigin( const cvf::Vec3d& origin );
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void setAxes( const cvf::Vec3d& axisU, const cvf::Vec3d& axisV );
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void setSubdivisions( const std::vector<double>& uValues, const std::vector<double>& vValues );
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void generate( cvf::GeometryBuilder* builder );
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private:
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cvf::Vec3d m_origin; // Origin. Default (0, 0, 0)
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cvf::Vec3d m_axisU; // First axis of patch. Default is global X-axis
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cvf::Vec3d m_axisV; // Second axis of patch. Default is global Y-axis
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std::vector<double> m_uValues;
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std::vector<double> m_vValues;
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bool m_useQuads; // If true, quads will be generated, otherwise triangles. Default is quads
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bool m_windingCCW; // Winding of the generated quads. Controls which side of the patch will be front facing.
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};
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