ResInsight/ApplicationLibCode/ModelVisualization/GridBox/RivPatchGenerator.h
2021-01-11 15:27:45 +01:00

59 lines
2.0 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2015- Statoil ASA
// Copyright (C) 2015- Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cvfVector3.h"
#include <vector>
namespace cvf
{
class GeometryBuilder;
}
//==================================================================================================
//
// Generates 2D patches based on predefined coordinates along u and v axis
// Inspired by cvf::PatchGenerator
//
//==================================================================================================
class RivPatchGenerator
{
public:
RivPatchGenerator();
void setOrigin( const cvf::Vec3d& origin );
void setAxes( const cvf::Vec3d& axisU, const cvf::Vec3d& axisV );
void setSubdivisions( const std::vector<double>& uValues, const std::vector<double>& vValues );
void generate( cvf::GeometryBuilder* builder );
private:
cvf::Vec3d m_origin; // Origin. Default (0, 0, 0)
cvf::Vec3d m_axisU; // First axis of patch. Default is global X-axis
cvf::Vec3d m_axisV; // Second axis of patch. Default is global Y-axis
std::vector<double> m_uValues;
std::vector<double> m_vValues;
bool m_useQuads; // If true, quads will be generated, otherwise triangles. Default is quads
bool m_windingCCW; // Winding of the generated quads. Controls which side of the patch will be front facing.
};