ResInsight/ApplicationLibCode/ModelVisualization/Seismic/RivSeismicSectionPartMgr.h
jonjenssen 2e01f4a31d
Basic seismic support (#10010)
Add basic seismic section support to eclipse and geomech views.
2023-03-24 15:36:10 +01:00

78 lines
2.4 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2023 Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cafPdmPointer.h"
#include "cvfArray.h"
#include "cvfObject.h"
namespace cvf
{
class ModelBasicList;
class Transform;
class Part;
class ScalarMapper;
class DrawableGeo;
class BoundingBox;
class ShaderProgram;
class TextureImage;
} // namespace cvf
namespace caf
{
class DisplayCoordTransform;
}
namespace ZGYAccess
{
class SeismicSliceData;
}
class RimSeismicSectionCollection;
class RimSeismicSection;
class Rim3dView;
class RivPolylinePartMgr;
class RivSeismicSectionPartMgr : public cvf::Object
{
public:
explicit RivSeismicSectionPartMgr( RimSeismicSection* section );
void appendGeometryPartsToModel( cvf::ModelBasicList* model,
const caf::DisplayCoordTransform* displayCoordTransform,
const cvf::BoundingBox& boundingBox );
void appendPolylinePartsToModel( Rim3dView* view,
cvf::ModelBasicList* model,
const caf::DisplayCoordTransform* displayCoordTransform,
const cvf::BoundingBox& boundingBox );
protected:
cvf::ref<cvf::DrawableGeo> createXYPlaneQuadGeoWithTexCoords( const cvf::Vec3dArray& cornerPoints );
cvf::ref<cvf::Part> createSingleTexturedQuadPart( const cvf::Vec3dArray& cornerPoints, cvf::ref<cvf::TextureImage> image );
cvf::TextureImage* createImageFromData( ZGYAccess::SeismicSliceData* data );
private:
caf::PdmPointer<RimSeismicSection> m_section;
cvf::ref<RivPolylinePartMgr> m_polylinePartMgr;
cvf::ref<cvf::ShaderProgram> m_textureShaderProg;
bool m_canUseShaders;
};