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https://github.com/OPM/ResInsight.git
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78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2023 Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cafPdmPointer.h"
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#include "cvfArray.h"
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#include "cvfObject.h"
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namespace cvf
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{
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class ModelBasicList;
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class Transform;
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class Part;
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class ScalarMapper;
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class DrawableGeo;
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class BoundingBox;
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class ShaderProgram;
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class TextureImage;
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} // namespace cvf
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namespace caf
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{
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class DisplayCoordTransform;
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}
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namespace ZGYAccess
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{
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class SeismicSliceData;
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}
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class RimSeismicSectionCollection;
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class RimSeismicSection;
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class Rim3dView;
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class RivPolylinePartMgr;
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class RivSeismicSectionPartMgr : public cvf::Object
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{
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public:
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explicit RivSeismicSectionPartMgr( RimSeismicSection* section );
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void appendGeometryPartsToModel( cvf::ModelBasicList* model,
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const caf::DisplayCoordTransform* displayCoordTransform,
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const cvf::BoundingBox& boundingBox );
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void appendPolylinePartsToModel( Rim3dView* view,
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cvf::ModelBasicList* model,
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const caf::DisplayCoordTransform* displayCoordTransform,
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const cvf::BoundingBox& boundingBox );
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protected:
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cvf::ref<cvf::DrawableGeo> createXYPlaneQuadGeoWithTexCoords( const cvf::Vec3dArray& cornerPoints );
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cvf::ref<cvf::Part> createSingleTexturedQuadPart( const cvf::Vec3dArray& cornerPoints, cvf::ref<cvf::TextureImage> image );
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cvf::TextureImage* createImageFromData( ZGYAccess::SeismicSliceData* data );
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private:
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caf::PdmPointer<RimSeismicSection> m_section;
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cvf::ref<RivPolylinePartMgr> m_polylinePartMgr;
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cvf::ref<cvf::ShaderProgram> m_textureShaderProg;
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bool m_canUseShaders;
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};
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