mirror of
https://github.com/OPM/ResInsight.git
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Migrate all assert macros in ApplicationLibCode to CAF_ASSERT and remove every use of cvfAssert.h. CVF_ASSERT is replaced one to one. CVF_TIGHT_ASSERT is also replaced by CAF_ASSERT, which is semantically exact: CVF_ENABLE_TIGHT_ASSERTS is 1 only under _DEBUG, and that is what CAF_ASSERT now does. The two CVF_FAIL_MSG sites become CAF_ASSERT( false && "message" ), preserving the message with the idiom already used elsewhere in the code base. Counts before and after: CVF_ASSERT 1044 to 0, CVF_TIGHT_ASSERT 66 to 0, CVF_FAIL_MSG 2 to 0, cvfAssert.h references 154 to 0. Include handling: files that included cvfAssert.h directly now include cafAssert.h instead, includes left dead by the migration are removed, and files that were relying on cvfAssert.h transitively get an explicit cafAssert.h. Files that reach cafAssert.h through another caf header are left unchanged; a missing include here is a compile error, not a silently disabled assert. ResultStatisticsCache links only LibCore and therefore had no path to cafAssert.h. Add the cafPdmCore directory as a private include path rather than linking the library, since cafAssert.h is header only. Note that this stops these asserts from firing in Release and RelWithDebInfo, where CVF_ASSERT was previously active.
553 lines
21 KiB
C++
553 lines
21 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2020- Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RivSurfacePartMgr.h"
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#include "RiaPreferences.h"
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#include "Surface/RigSurface.h"
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#include "ProjectDataModel/RimCase.h"
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#include "Rim3dView.h"
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#include "RimRegularLegendConfig.h"
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#include "RimSurface.h"
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#include "RimSurfaceInView.h"
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#include "RimSurfaceInViewCollection.h"
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#include "RimSurfaceResultDefinition.h"
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#include "RivIntersectionGeometryGeneratorInterface.h"
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#include "RivIntersectionHexGridInterface.h"
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#include "RivIntersectionResultsColoringTools.h"
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#include "RivMeshLinesSourceInfo.h"
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#include "RivPartPriority.h"
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#include "RivReservoirSurfaceIntersectionSourceInfo.h"
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#include "RivScalarMapperUtils.h"
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#include "RivSurfaceIntersectionGeometryGenerator.h"
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#include "cafEffectGenerator.h"
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#include "cvfDrawableGeo.h"
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#include "cvfModelBasicList.h"
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#include "cvfPart.h"
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#include "cvfPrimitiveSet.h"
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#include "cvfPrimitiveSetIndexedUInt.h"
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#include "cvfRenderStateBlending.h"
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#include "cvfVector3.h"
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#include <limits>
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RivSurfacePartMgr::RivSurfacePartMgr( RimSurfaceInView* surface, bool nativeOnly )
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: m_surfaceInView( surface )
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, m_useNativePartsOnly( nativeOnly )
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{
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CAF_ASSERT( surface );
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if ( !nativeOnly )
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{
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cvf::ref<RivIntersectionHexGridInterface> hexGrid = m_surfaceInView->createHexGridInterface();
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m_intersectionGenerator = new RivSurfaceIntersectionGeometryGenerator( m_surfaceInView, hexGrid.p() );
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}
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m_intersectionFacesTextureCoords = new cvf::Vec2fArray;
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m_nativeTrianglesTextureCoords = new cvf::Vec2fArray;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RivSurfacePartMgr::isNativePartMgr() const
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{
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return m_useNativePartsOnly;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivSurfacePartMgr::appendNativeGeometryPartsToModel( cvf::ModelBasicList* model, cvf::Transform* scaleTransform )
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{
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bool surfaceDataChanged = m_surfaceInView->surface()->surfaceData() != m_usedSurfaceData.p();
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if ( m_nativeTrianglesPart.isNull() || surfaceDataChanged )
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{
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generateNativePartGeometry();
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}
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if ( m_nativeTrianglesPart.notNull() )
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{
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m_nativeTrianglesPart->setTransform( scaleTransform );
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updateNativeSurfaceColors();
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model->addPart( m_nativeTrianglesPart.p() );
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if ( ( m_nativeMeshLinesPart.isNull() || surfaceDataChanged ) && m_surfaceInView->isMeshLinesEnabled() )
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{
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generateNativeLinesPartGeometry();
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}
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if ( m_nativeMeshLinesPart.notNull() )
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{
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m_nativeMeshLinesPart->setTransform( scaleTransform );
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model->addPart( m_nativeMeshLinesPart.p() );
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}
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivSurfacePartMgr::updateCellResultColor( int timeStepIndex )
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{
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if ( m_intersectionFaces.notNull() )
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{
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RivIntersectionResultsColoringTools::calculateIntersectionResultColors( timeStepIndex,
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true,
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m_surfaceInView,
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m_intersectionGenerator.p(),
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nullptr,
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nullptr,
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m_intersectionFaces.p(),
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m_intersectionFacesTextureCoords.p() );
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivSurfacePartMgr::appendIntersectionGeometryPartsToModel( cvf::ModelBasicList* model, cvf::Transform* scaleTransform )
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{
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if ( !m_surfaceInView ) return;
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using SurfaceColorMode = RimSurfaceInView::SurfaceColorMode;
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SurfaceColorMode surfaceColorMode = m_surfaceInView->effectiveSurfaceColorMode();
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bool includeCellResults = ( surfaceColorMode == SurfaceColorMode::BOTH || surfaceColorMode == SurfaceColorMode::RESULT_COLORS );
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bool includeSurfaceColor = ( surfaceColorMode == SurfaceColorMode::BOTH || surfaceColorMode == SurfaceColorMode::SURFACE_COLOR );
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if ( includeCellResults && m_surfaceInView->surface() && m_surfaceInView->surface()->showIntersectionCellResults() &&
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!m_surfaceInView->surfaceResultDefinition()->isChecked() )
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{
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if ( m_intersectionFaces.isNull() )
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{
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generatePartGeometry();
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}
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if ( m_intersectionFaces.notNull() )
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{
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m_intersectionFaces->setTransform( scaleTransform );
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model->addPart( m_intersectionFaces.p() );
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}
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// Mesh Lines
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if ( m_intersectionGridLines.isNull() )
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{
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generatePartGeometry();
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}
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if ( m_intersectionGridLines.notNull() )
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{
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m_intersectionGridLines->setTransform( scaleTransform );
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model->addPart( m_intersectionGridLines.p() );
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}
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if ( m_intersectionFaultGridLines.notNull() )
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{
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m_intersectionFaultGridLines->setTransform( scaleTransform );
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model->addPart( m_intersectionFaultGridLines.p() );
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}
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}
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if ( includeSurfaceColor )
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{
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appendNativeGeometryPartsToModel( model, scaleTransform );
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivSurfacePartMgr::updateNativeSurfaceColors()
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{
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const auto [opacityEnabled, surfaceOpacityValue] = m_surfaceInView->surface()->opacity();
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const auto opacityValueToUse = opacityEnabled ? surfaceOpacityValue : 1.0f;
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if ( m_surfaceInView->surfaceResultDefinition()->isChecked() )
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{
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if ( m_usedSurfaceData.isNull() ) generateNativePartGeometry();
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auto mapper = m_surfaceInView->surfaceResultDefinition()->legendConfig()->scalarMapper();
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if ( m_usedSurfaceData.notNull() )
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{
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QString propertyName = m_surfaceInView->surfaceResultDefinition()->propertyName();
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auto values = m_usedSurfaceData->propertyValues( propertyName );
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const std::vector<cvf::Vec3d>& vertices = m_usedSurfaceData->vertices();
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m_nativeTrianglesTextureCoords->resize( vertices.size() );
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m_nativeTrianglesTextureCoords->setAll( cvf::Vec2f( 0.5f, 1.0f ) );
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for ( size_t i = 0; i < values.size(); i++ )
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{
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const double val = values[i];
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if ( val < std::numeric_limits<double>::infinity() && val == val )
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{
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m_nativeTrianglesTextureCoords->set( i, mapper->mapToTextureCoord( val ) );
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}
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}
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float effectiveOpacityLevel = 1.0;
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bool disableLighting = true; // always disable lighting for now, as it doesn't look good
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RivScalarMapperUtils::applyTextureResultsToPart( m_nativeTrianglesPart.p(),
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m_nativeTrianglesTextureCoords.p(),
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mapper,
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effectiveOpacityLevel,
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caf::FC_NONE,
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disableLighting );
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}
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}
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else
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{
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const auto color = cvf::Color4f( m_surfaceInView->surface()->color(), opacityValueToUse );
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caf::SurfaceEffectGenerator surfaceGenBehind( color, caf::PO_POS_LARGE );
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cvf::ref<cvf::Effect> effBehind = surfaceGenBehind.generateCachedEffect();
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if ( m_nativeTrianglesPart.notNull() )
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{
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if ( opacityEnabled )
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{
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m_nativeTrianglesPart->setPriority( RivPartPriority::PartType::Transparent );
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cvf::ref<cvf::RenderStateBlending> blending = new cvf::RenderStateBlending;
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blending->configureTransparencyBlending();
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effBehind->setRenderState( blending.p() );
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}
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m_nativeTrianglesPart->setEffect( effBehind.p() );
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}
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}
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if ( m_intersectionFaces.notNull() )
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{
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caf::SurfaceEffectGenerator surfaceGen( cvf::Color4f( m_surfaceInView->surface()->color(), opacityValueToUse ), caf::PO_1 );
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cvf::ref<cvf::Effect> eff = surfaceGen.generateCachedEffect();
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if ( opacityEnabled )
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{
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m_intersectionFaces->setPriority( RivPartPriority::PartType::Transparent );
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cvf::ref<cvf::RenderStateBlending> blending = new cvf::RenderStateBlending;
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blending->configureTransparencyBlending();
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eff->setRenderState( blending.p() );
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}
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m_intersectionFaces->setEffect( eff.p() );
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}
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// Update mesh colors as well, in case of change
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RiaPreferences* prefs = RiaPreferences::current();
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if ( m_intersectionGridLines.notNull() )
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{
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cvf::ref<cvf::Effect> eff;
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caf::MeshEffectGenerator CrossSectionEffGen( prefs->defaultGridLineColors() );
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eff = CrossSectionEffGen.generateCachedEffect();
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m_intersectionGridLines->setEffect( eff.p() );
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}
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if ( m_intersectionFaultGridLines.notNull() )
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{
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cvf::ref<cvf::Effect> eff;
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caf::MeshEffectGenerator CrossSectionEffGen( prefs->defaultFaultGridLineColors() );
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eff = CrossSectionEffGen.generateCachedEffect();
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m_intersectionFaultGridLines->setEffect( eff.p() );
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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QString RivSurfacePartMgr::resultInfoText( Rim3dView* view, uint hitPart, cvf::Vec3d hitPoint )
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{
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QString retval;
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if ( m_surfaceInView->surfaceResultDefinition()->isChecked() )
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{
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const auto& values = m_usedSurfaceData->propertyValues( m_surfaceInView->surfaceResultDefinition()->propertyName() );
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if ( values.empty() ) return "";
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const auto& ind = m_usedSurfaceData->triangleIndices();
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const auto& vert = m_usedSurfaceData->vertices();
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size_t indIndex = (size_t)( hitPart * 3 );
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// find closest triangle corner point to hit point and show that value
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if ( ind.size() > ( indIndex + 2 ) )
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{
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uint vertIndex1 = ind[indIndex];
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uint vertIndex2 = ind[indIndex + 1];
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uint vertIndex3 = ind[indIndex + 2];
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double dist1 = vert[vertIndex1].pointDistance( hitPoint );
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double dist2 = vert[vertIndex2].pointDistance( hitPoint );
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double dist3 = vert[vertIndex3].pointDistance( hitPoint );
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double resultValue = -1.0;
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if ( vertIndex1 < values.size() ) resultValue = values[vertIndex1];
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if ( dist2 < dist1 && vertIndex2 < values.size() ) resultValue = values[vertIndex2];
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if ( ( dist3 < dist1 ) && ( dist3 < dist2 ) && vertIndex3 < values.size() ) resultValue = values[vertIndex3];
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retval += QString( "%1 : %2\n\n" ).arg( m_surfaceInView->surfaceResultDefinition()->propertyName() ).arg( resultValue );
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}
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}
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return retval;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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const RivIntersectionGeometryGeneratorInterface* RivSurfacePartMgr::intersectionGeometryGenerator() const
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{
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if ( m_intersectionGenerator.notNull() ) return m_intersectionGenerator.p();
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return nullptr;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivSurfacePartMgr::generatePartGeometry()
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{
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if ( m_intersectionGenerator.isNull() ) return;
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bool useBufferObjects = true;
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// Surface geometry
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{
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cvf::ref<cvf::DrawableGeo> geo = m_intersectionGenerator->generateSurface();
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if ( geo.notNull() )
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{
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geo->computeNormals();
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if ( useBufferObjects )
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{
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geo->setRenderMode( cvf::DrawableGeo::BUFFER_OBJECT );
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}
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cvf::ref<cvf::Part> part = new cvf::Part;
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part->setName( "Intersected Reservoir Surface" );
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part->setDrawable( geo.p() );
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// Set mapping from triangle face index to cell index
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cvf::ref<RivReservoirSurfaceIntersectionSourceInfo> si =
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new RivReservoirSurfaceIntersectionSourceInfo( m_intersectionGenerator.p() );
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part->setSourceInfo( si.p() );
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part->updateBoundingBox();
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part->setEnableMask( intersectionCellFaceBit );
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part->setPriority( RivPartPriority::PartType::Intersection );
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m_intersectionFaces = part;
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}
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}
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// Cell Mesh geometry
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{
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cvf::ref<cvf::DrawableGeo> geoMesh = m_intersectionGenerator->createMeshDrawable();
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if ( geoMesh.notNull() )
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{
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if ( useBufferObjects )
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{
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geoMesh->setRenderMode( cvf::DrawableGeo::BUFFER_OBJECT );
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}
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cvf::ref<cvf::Part> part = new cvf::Part;
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part->setName( "Surface intersection mesh" );
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part->setDrawable( geoMesh.p() );
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part->updateBoundingBox();
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part->setEnableMask( intersectionCellMeshBit );
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part->setPriority( RivPartPriority::PartType::MeshLines );
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part->setSourceInfo( new RivMeshLinesSourceInfo( m_surfaceInView ) );
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m_intersectionGridLines = part;
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}
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}
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// Fault Mesh geometry
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{
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cvf::ref<cvf::DrawableGeo> geoMesh = m_intersectionGenerator->createFaultMeshDrawable();
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if ( geoMesh.notNull() )
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{
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if ( useBufferObjects )
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{
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geoMesh->setRenderMode( cvf::DrawableGeo::BUFFER_OBJECT );
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}
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cvf::ref<cvf::Part> part = new cvf::Part;
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part->setName( "Surface fault mesh" );
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part->setDrawable( geoMesh.p() );
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part->updateBoundingBox();
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part->setEnableMask( intersectionFaultMeshBit );
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part->setPriority( RivPartPriority::PartType::FaultMeshLines );
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part->setSourceInfo( new RivMeshLinesSourceInfo( m_surfaceInView ) );
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m_intersectionFaultGridLines = part;
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}
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}
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updateNativeSurfaceColors();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::ref<cvf::Vec3fArray> RivSurfacePartMgr::convertToDisplayOffsetVertices( const std::vector<cvf::Vec3d>& vertices ) const
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{
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cvf::Vec3d displayModOffset( 0, 0, 0 );
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auto view = m_surfaceInView->firstAncestorOrThisOfType<Rim3dView>();
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if ( view )
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{
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auto ownerCase = view->ownerCase();
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if ( ownerCase ) displayModOffset = ownerCase->displayModelOffset();
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}
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cvf::ref<cvf::Vec3fArray> cvfVertices = new cvf::Vec3fArray( vertices.size() );
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for ( size_t i = 0; i < vertices.size(); ++i )
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{
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( *cvfVertices )[i] = cvf::Vec3f( vertices[i] - displayModOffset );
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}
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return cvfVertices;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivSurfacePartMgr::generateNativePartGeometry()
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{
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m_usedSurfaceData = m_surfaceInView->surface()->surfaceData();
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if ( m_usedSurfaceData.isNull() )
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{
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m_nativeTrianglesPart = nullptr;
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return;
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}
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const std::vector<cvf::Vec3d>& vertices = m_usedSurfaceData->vertices();
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if ( vertices.empty() ) return;
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cvf::ref<cvf::Vec3fArray> cvfVertices = convertToDisplayOffsetVertices( vertices );
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const std::vector<unsigned>& triangleIndices = m_usedSurfaceData->triangleIndices();
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cvf::ref<cvf::UIntArray> cvfIndices = new cvf::UIntArray( triangleIndices );
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cvf::ref<cvf::PrimitiveSetIndexedUInt> indexSet = new cvf::PrimitiveSetIndexedUInt( cvf::PT_TRIANGLES );
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indexSet->setIndices( cvfIndices.p() );
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cvf::ref<cvf::DrawableGeo> drawGeo = new cvf::DrawableGeo;
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drawGeo->addPrimitiveSet( indexSet.p() );
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drawGeo->setVertexArray( cvfVertices.p() );
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drawGeo->computeNormals();
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cvf::ref<RivObjectSourceInfo> objectSourceInfo = new RivObjectSourceInfo( m_surfaceInView );
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m_nativeTrianglesPart = new cvf::Part();
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m_nativeTrianglesPart->setName( "Native Reservoir Surface" );
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m_nativeTrianglesPart->setDrawable( drawGeo.p() );
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m_nativeTrianglesPart->setSourceInfo( objectSourceInfo.p() );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::vector<unsigned> RivSurfacePartMgr::createLineIndicesFromTriangleIndices( const std::vector<unsigned>& triangleIndices )
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{
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// Each triangle creates 3 lines, each line needs 2 indices
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std::vector<unsigned> lineIndices;
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lineIndices.reserve( triangleIndices.size() * 2 );
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for ( size_t i = 0; i < triangleIndices.size(); i += 3 )
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{
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int v0 = triangleIndices[i];
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int v1 = triangleIndices[i + 1];
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int v2 = triangleIndices[i + 2];
|
|
|
|
// Add three edges of the triangle
|
|
lineIndices.push_back( v0 );
|
|
lineIndices.push_back( v1 );
|
|
|
|
lineIndices.push_back( v1 );
|
|
lineIndices.push_back( v2 );
|
|
|
|
lineIndices.push_back( v2 );
|
|
lineIndices.push_back( v0 );
|
|
}
|
|
|
|
return lineIndices;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
void RivSurfacePartMgr::generateNativeLinesPartGeometry()
|
|
{
|
|
m_usedSurfaceData = m_surfaceInView->surface()->surfaceData();
|
|
if ( m_usedSurfaceData.isNull() )
|
|
{
|
|
m_nativeMeshLinesPart = nullptr;
|
|
return;
|
|
}
|
|
const std::vector<cvf::Vec3d>& vertices = m_usedSurfaceData->vertices();
|
|
if ( vertices.empty() ) return;
|
|
|
|
cvf::ref<cvf::Vec3fArray> cvfVertices = convertToDisplayOffsetVertices( vertices );
|
|
|
|
const std::vector<unsigned>& triangleIndices = m_usedSurfaceData->triangleIndices();
|
|
|
|
std::vector<unsigned> lineIndices = createLineIndicesFromTriangleIndices( triangleIndices );
|
|
cvf::ref<cvf::UIntArray> cvfIndices = new cvf::UIntArray( lineIndices );
|
|
|
|
cvf::ref<cvf::PrimitiveSetIndexedUInt> indexSet = new cvf::PrimitiveSetIndexedUInt( cvf::PT_LINES );
|
|
indexSet->setIndices( cvfIndices.p() );
|
|
|
|
cvf::ref<cvf::DrawableGeo> drawGeo = new cvf::DrawableGeo;
|
|
drawGeo->addPrimitiveSet( indexSet.p() );
|
|
drawGeo->setVertexArray( cvfVertices.p() );
|
|
drawGeo->computeNormals();
|
|
|
|
m_nativeMeshLinesPart = new cvf::Part;
|
|
m_nativeMeshLinesPart->setName( "Mesh" );
|
|
m_nativeMeshLinesPart->setDrawable( drawGeo.p() );
|
|
|
|
m_nativeMeshLinesPart->updateBoundingBox();
|
|
m_nativeMeshLinesPart->setEnableMask( meshFaultBit );
|
|
m_nativeMeshLinesPart->setPriority( RivPartPriority::PartType::MeshLines );
|
|
|
|
m_nativeMeshLinesPart->setSourceInfo( new RivMeshLinesSourceInfo( m_surfaceInView ) );
|
|
|
|
caf::MeshEffectGenerator lineEffGen( cvf::Color3::BLACK );
|
|
lineEffGen.setLineWidth( 1.0f );
|
|
cvf::ref<cvf::Effect> eff = lineEffGen.generateCachedEffect();
|
|
m_nativeMeshLinesPart->setEffect( eff.p() );
|
|
}
|