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1da509166a
Add default implementation of isEnabled() and add const
71 lines
2.7 KiB
C++
71 lines
2.7 KiB
C++
#include "RicNewValveFeature.h"
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#include "Riu3DMainWindowTools.h"
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#include "RimPerforationInterval.h"
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#include "RimProject.h"
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#include "RimTools.h"
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#include "RimWellPathCollection.h"
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#include "RimWellPathValve.h"
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#include "cafSelectionManager.h"
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#include <QAction>
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CAF_CMD_SOURCE_INIT( RicNewValveFeature, "RicNewValveFeature" );
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RicNewValveFeature::isCommandEnabled() const
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{
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std::vector<caf::PdmUiItem*> allSelectedItems;
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caf::SelectionManager::instance()->selectedItems( allSelectedItems );
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if ( allSelectedItems.size() != 1u ) return false;
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const RimPerforationInterval* perfInterval = dynamic_cast<RimPerforationInterval*>( allSelectedItems.front() );
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return perfInterval != nullptr;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RicNewValveFeature::onActionTriggered( bool isChecked )
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{
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RimPerforationInterval* perfInterval = caf::SelectionManager::instance()->selectedItemOfType<RimPerforationInterval>();
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if ( perfInterval )
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{
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RimWellPathValve* valve = new RimWellPathValve;
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RimProject* project = RimProject::current();
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std::vector<RimWellPathValve*> existingValves = perfInterval->valves();
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valve->setName( QString( "Valve #%1" ).arg( existingValves.size() + 1 ) );
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std::vector<RimValveTemplate*> allValveTemplates = project->allValveTemplates();
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if ( !allValveTemplates.empty() )
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{
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valve->setValveTemplate( allValveTemplates.front() );
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}
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perfInterval->addValve( valve );
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valve->setMeasuredDepthAndCount( perfInterval->startMD(), perfInterval->endMD() - perfInterval->startMD(), 1 );
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RimWellPathCollection* wellPathCollection = RimTools::wellPathCollection();
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if ( !wellPathCollection ) return;
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wellPathCollection->uiCapability()->updateConnectedEditors();
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wellPathCollection->scheduleRedrawAffectedViews();
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Riu3DMainWindowTools::selectAsCurrentItem( valve );
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RicNewValveFeature::setupActionLook( QAction* actionToSetup )
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{
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actionToSetup->setIcon( QIcon( ":/ICDValve16x16.png" ) );
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actionToSetup->setText( "Create Valve" );
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}
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