Files
ResInsight/ApplicationLibCode/GeoMech/GeoMechVisualization/RivFemPartGeometryGenerator.cpp
T
Magne Sjaastad 1c4c304064 #14476 ApplicationLibCode: Remove unused cvf includes
Remove 95 cvf include lines that the including file does not use. Found by
extracting the symbols declared by every VizFwk header, including symbols they
re-export, and flagging includes where none of those symbols appear anywhere in
the file. Each removal is verified by a full build.

Most of them are cvfVector3.h and cvfObject.h, left behind as the files they
were once needed by changed.

pch.h is left untouched. It includes cvfObject.h and cvfVector3.h on purpose, so
that the files using the precompiled header do not have to.

Note that a clean build after removing an include does not prove the include was
unnecessary, only that the declarations still arrive some other way. That path
can differ between platforms and with RESINSIGHT_ENABLE_UNITY_BUILD, so this
needs a CI round on Linux as well.
2026-08-07 15:05:57 +02:00

312 lines
14 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2015- Statoil ASA
// Copyright (C) 2015- Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RivFemPartGeometryGenerator.h"
#include "RigFemPart.h"
#include "cvfArray.h"
#include "cvfDrawableGeo.h"
#include "cvfOutlineEdgeExtractor.h"
#include "cvfPrimitiveSetIndexedUInt.h"
#include "cvfScalarMapper.h"
#include "cvfStructGridGeometryGenerator.h"
#include "cafAssert.h"
#include <cmath>
#include <cstdlib>
using namespace cvf;
//==================================================================================================
///
///
//==================================================================================================
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivFemPartGeometryGenerator::RivFemPartGeometryGenerator( const RigFemPart* part, cvf::Vec3d displayOffset )
: m_part( part )
, m_displayOffset( displayOffset )
{
CAF_ASSERT( part );
m_triangleMapper = new RivFemPartTriangleToElmMapper;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivFemPartGeometryGenerator::~RivFemPartGeometryGenerator()
{
}
//--------------------------------------------------------------------------------------------------
/// Generate surface drawable geo from the specified region
///
//--------------------------------------------------------------------------------------------------
ref<DrawableGeo> RivFemPartGeometryGenerator::generateSurface( const std::vector<cvf::Vec3f>& nodeCoordinates )
{
computeArrays( nodeCoordinates );
CAF_ASSERT( m_quadVertices.notNull() );
if ( m_quadVertices->size() == 0 ) return nullptr;
ref<DrawableGeo> geo = new DrawableGeo;
geo->setFromQuadVertexArray( m_quadVertices.p() );
return geo;
}
//--------------------------------------------------------------------------------------------------
/// Generates simplified mesh as line drawing
/// Must call generateSurface first
//--------------------------------------------------------------------------------------------------
ref<DrawableGeo> RivFemPartGeometryGenerator::createMeshDrawable()
{
if ( !m_quadVertices.notNull() || m_quadVertices->size() == 0 ) return nullptr;
ref<DrawableGeo> geo = new DrawableGeo;
geo->setVertexArray( m_quadVertices.p() );
ref<UIntArray> indices = cvf::StructGridGeometryGenerator::lineIndicesFromQuadVertexArray( m_quadVertices.p() );
ref<PrimitiveSetIndexedUInt> prim = new PrimitiveSetIndexedUInt( PT_LINES );
prim->setIndices( indices.p() );
geo->addPrimitiveSet( prim.p() );
return geo;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
ref<DrawableGeo> RivFemPartGeometryGenerator::createOutlineMeshDrawable( double creaseAngle )
{
if ( !m_quadVertices.notNull() || m_quadVertices->size() == 0 ) return nullptr;
cvf::OutlineEdgeExtractor ee( creaseAngle, *m_quadVertices );
ref<UIntArray> indices = cvf::StructGridGeometryGenerator::lineIndicesFromQuadVertexArray( m_quadVertices.p() );
ee.addPrimitives( 4, *indices );
ref<cvf::UIntArray> lineIndices = ee.lineIndices();
if ( lineIndices->size() == 0 )
{
return nullptr;
}
ref<PrimitiveSetIndexedUInt> prim = new PrimitiveSetIndexedUInt( PT_LINES );
prim->setIndices( lineIndices.p() );
ref<DrawableGeo> geo = new DrawableGeo;
geo->setVertexArray( m_quadVertices.p() );
geo->addPrimitiveSet( prim.p() );
return geo;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivFemPartGeometryGenerator::computeArrays( const std::vector<cvf::Vec3f>& nodeCoordinates )
{
std::vector<Vec3f> vertices;
std::vector<int>& trianglesToElements = m_triangleMapper->triangleToElmIndexMap();
std::vector<char>& trianglesToElementFaces = m_triangleMapper->triangleToElmFaceMap();
m_quadVerticesToNodeIdx.clear();
m_quadVerticesToGlobalElmNodeIdx.clear();
m_quadVerticesToGlobalElmFaceNodeIdx.clear();
m_quadVerticesToGlobalElmIdx.clear();
trianglesToElements.clear();
trianglesToElementFaces.clear();
size_t estimatedQuadVxCount = m_part->elementCount() * 6 * 4;
vertices.reserve( estimatedQuadVxCount );
m_quadVerticesToNodeIdx.reserve( estimatedQuadVxCount );
m_quadVerticesToGlobalElmNodeIdx.reserve( estimatedQuadVxCount );
m_quadVerticesToGlobalElmIdx.reserve( estimatedQuadVxCount );
trianglesToElements.reserve( estimatedQuadVxCount / 2 );
trianglesToElementFaces.reserve( estimatedQuadVxCount / 2 );
#pragma omp parallel for schedule( dynamic )
for ( int elmIdx = 0; elmIdx < static_cast<int>( m_part->elementCount() ); elmIdx++ )
{
if ( m_elmVisibility.isNull() || ( *m_elmVisibility )[elmIdx] )
{
RigElementType eType = m_part->elementType( elmIdx );
int faceCount = RigFemTypes::elementFaceCount( eType );
const int* elmNodeIndices = m_part->connectivities( elmIdx );
int elmNodFaceResIdxElmStart = elmIdx * 24; // HACK should get from part
for ( int lfIdx = 0; lfIdx < faceCount; ++lfIdx )
{
int elmNeighbor = m_part->elementNeighbor( elmIdx, lfIdx );
if ( elmNeighbor != -1 && ( m_elmVisibility.isNull() || ( *m_elmVisibility )[elmNeighbor] ) )
{
continue; // Invisible face
}
int faceNodeCount = 0;
const int* localElmNodeIndicesForFace = RigFemTypes::localElmNodeIndicesForFace( eType, lfIdx, &faceNodeCount );
if ( faceNodeCount == 4 )
{
cvf::Vec3f quadVxs0( cvf::Vec3d( nodeCoordinates[elmNodeIndices[localElmNodeIndicesForFace[0]]] ) - m_displayOffset );
cvf::Vec3f quadVxs1( cvf::Vec3d( nodeCoordinates[elmNodeIndices[localElmNodeIndicesForFace[1]]] ) - m_displayOffset );
cvf::Vec3f quadVxs2( cvf::Vec3d( nodeCoordinates[elmNodeIndices[localElmNodeIndicesForFace[2]]] ) - m_displayOffset );
cvf::Vec3f quadVxs3( cvf::Vec3d( nodeCoordinates[elmNodeIndices[localElmNodeIndicesForFace[3]]] ) - m_displayOffset );
int qNodeIdx[4];
qNodeIdx[0] = elmNodeIndices[localElmNodeIndicesForFace[0]];
qNodeIdx[1] = elmNodeIndices[localElmNodeIndicesForFace[1]];
qNodeIdx[2] = elmNodeIndices[localElmNodeIndicesForFace[2]];
qNodeIdx[3] = elmNodeIndices[localElmNodeIndicesForFace[3]];
size_t qElmNodeResIdx[4];
qElmNodeResIdx[0] = m_part->elementNodeResultIdx( elmIdx, localElmNodeIndicesForFace[0] );
qElmNodeResIdx[1] = m_part->elementNodeResultIdx( elmIdx, localElmNodeIndicesForFace[1] );
qElmNodeResIdx[2] = m_part->elementNodeResultIdx( elmIdx, localElmNodeIndicesForFace[2] );
qElmNodeResIdx[3] = m_part->elementNodeResultIdx( elmIdx, localElmNodeIndicesForFace[3] );
#pragma omp critical( critical_section_RivFemPartGeometryGenerator_computeArrays )
{
vertices.push_back( quadVxs0 );
vertices.push_back( quadVxs1 );
vertices.push_back( quadVxs2 );
vertices.push_back( quadVxs3 );
m_quadVerticesToNodeIdx.push_back( qNodeIdx[0] );
m_quadVerticesToNodeIdx.push_back( qNodeIdx[1] );
m_quadVerticesToNodeIdx.push_back( qNodeIdx[2] );
m_quadVerticesToNodeIdx.push_back( qNodeIdx[3] );
m_quadVerticesToGlobalElmNodeIdx.push_back( qElmNodeResIdx[0] );
m_quadVerticesToGlobalElmNodeIdx.push_back( qElmNodeResIdx[1] );
m_quadVerticesToGlobalElmNodeIdx.push_back( qElmNodeResIdx[2] );
m_quadVerticesToGlobalElmNodeIdx.push_back( qElmNodeResIdx[3] );
int elmNodFaceResIdxFaceStart = elmNodFaceResIdxElmStart + lfIdx * 4; // HACK
m_quadVerticesToGlobalElmFaceNodeIdx.push_back( elmNodFaceResIdxFaceStart + 0 );
m_quadVerticesToGlobalElmFaceNodeIdx.push_back( elmNodFaceResIdxFaceStart + 1 );
m_quadVerticesToGlobalElmFaceNodeIdx.push_back( elmNodFaceResIdxFaceStart + 2 );
m_quadVerticesToGlobalElmFaceNodeIdx.push_back( elmNodFaceResIdxFaceStart + 3 );
m_quadVerticesToGlobalElmIdx.push_back( elmIdx );
m_quadVerticesToGlobalElmIdx.push_back( elmIdx );
m_quadVerticesToGlobalElmIdx.push_back( elmIdx );
m_quadVerticesToGlobalElmIdx.push_back( elmIdx );
trianglesToElements.push_back( elmIdx );
trianglesToElements.push_back( elmIdx );
trianglesToElementFaces.push_back( lfIdx );
trianglesToElementFaces.push_back( lfIdx );
}
}
else
{
// Handle triangles and 6 node and 8 node faces
}
}
}
}
m_quadVertices = new cvf::Vec3fArray;
m_quadVertices->assign( vertices );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivFemPartGeometryGenerator::setElementVisibility( const cvf::UByteArray* cellVisibility )
{
m_elmVisibility = cellVisibility;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::ref<cvf::DrawableGeo> RivFemPartGeometryGenerator::createMeshDrawableFromSingleElement( const RigFemPart* part,
size_t elmIdx,
const cvf::Vec3d& displayModelOffset,
const std::vector<cvf::Vec3f>& displacements,
double displacementScaleFactor )
{
cvf::ref<cvf::Vec3fArray> quadVertices;
{
std::vector<Vec3f> vertices;
const std::vector<cvf::Vec3f>& nodeCoordinates = part->nodes().coordinates;
bool useDisplacements = !displacements.empty() && displacements.size() == nodeCoordinates.size();
auto nodePosition = [&]( int nodeIdx ) -> cvf::Vec3d
{
cvf::Vec3d pos = cvf::Vec3d( nodeCoordinates[nodeIdx] );
if ( useDisplacements ) pos += cvf::Vec3d( displacements[nodeIdx] ) * displacementScaleFactor;
return pos;
};
RigElementType eType = part->elementType( elmIdx );
int faceCount = RigFemTypes::elementFaceCount( eType );
const int* elmNodeIndices = part->connectivities( elmIdx );
for ( int lfIdx = 0; lfIdx < faceCount; ++lfIdx )
{
int faceNodeCount = 0;
const int* localElmNodeIndicesForFace = RigFemTypes::localElmNodeIndicesForFace( eType, lfIdx, &faceNodeCount );
if ( faceNodeCount == 4 )
{
vertices.push_back( cvf::Vec3f( nodePosition( elmNodeIndices[localElmNodeIndicesForFace[0]] ) - displayModelOffset ) );
vertices.push_back( cvf::Vec3f( nodePosition( elmNodeIndices[localElmNodeIndicesForFace[1]] ) - displayModelOffset ) );
vertices.push_back( cvf::Vec3f( nodePosition( elmNodeIndices[localElmNodeIndicesForFace[2]] ) - displayModelOffset ) );
vertices.push_back( cvf::Vec3f( nodePosition( elmNodeIndices[localElmNodeIndicesForFace[3]] ) - displayModelOffset ) );
}
else
{
// Handle triangles and 6 node and 8 node faces
}
}
quadVertices = new cvf::Vec3fArray;
quadVertices->assign( vertices );
}
if ( !quadVertices.notNull() || quadVertices->size() == 0 ) return nullptr;
ref<DrawableGeo> geo = new DrawableGeo;
geo->setVertexArray( quadVertices.p() );
ref<UIntArray> indices = cvf::StructGridGeometryGenerator::lineIndicesFromQuadVertexArray( quadVertices.p() );
ref<PrimitiveSetIndexedUInt> prim = new PrimitiveSetIndexedUInt( PT_LINES );
prim->setIndices( indices.p() );
geo->addPrimitiveSet( prim.p() );
return geo;
}