Files
ResInsight/VisualizationModules/LibGeometry/cvfGeometryBuilder.h
2012-05-18 09:45:23 +02:00

62 lines
2.3 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2012 Ceetron AS
//
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfObject.h"
#include "cvfArray.h"
#include "cvfMatrix4.h"
namespace cvf {
//==================================================================================================
//
// Abstract base class for building geometry using the Builder pattern
//
//==================================================================================================
class GeometryBuilder : public Object
{
public:
virtual void setTotalVertexCountHint(size_t totalVertexCountHint);
virtual uint addVertices(const Vec3fArray& vertices) = 0;
virtual uint vertexCount() const = 0;
virtual void transformVertexRange(uint startIdx, uint endIdx, const Mat4f& mat) = 0;
virtual void addTriangle(uint i0, uint i1, uint i2) = 0;
virtual void addTriangles(const UIntArray& indices);
virtual void addTriangles(const IntArray& indices);
virtual void addTriangleFan(const UIntArray& indices);
virtual void addTriangleStrip(const UIntArray& indices);
virtual void addTriangleByVertices(const Vec3f& v0, const Vec3f& v1, const Vec3f& v2);
virtual void addQuad(uint i0, uint i1, uint i2, uint i3);
virtual void addQuads(const UIntArray& indices);
virtual void addQuads(const IntArray& indices);
virtual void addQuadStrip(const UIntArray& indices);
virtual void addQuadByVertices(const Vec3f& v0, const Vec3f& v1, const Vec3f& v2, const Vec3f& v3);
virtual void addFace(const UIntArray& indices);
};
}