ResInsight/ApplicationLibCode/ReservoirDataModel/RigHexIntersectionTools.cpp
Magne Sjaastad f8c5cf389f
clang-format: Set column width to 140
* Set column width to 140
* Use c++20
* Remove redundant virtual
2023-02-26 10:48:40 +01:00

239 lines
12 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2017 Statoil ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RigHexIntersectionTools.h"
#include "RigCellGeometryTools.h"
#include "cvfBoundingBox.h"
#include "cvfGeometryTools.h"
#include "cvfRay.h"
#include "cafHexGridIntersectionTools/cafHexGridIntersectionTools.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
int RigHexIntersectionTools::lineHexCellIntersection( const cvf::Vec3d p1,
const cvf::Vec3d p2,
const cvf::Vec3d hexCorners[8],
const size_t hexIndex,
std::vector<HexIntersectionInfo>* intersections )
{
CVF_ASSERT( intersections != nullptr );
std::set<HexIntersectionInfo> uniqueIntersections;
for ( int face = 0; face < 6; ++face )
{
cvf::ubyte faceVertexIndices[4];
cvf::StructGridInterface::cellFaceVertexIndices( static_cast<cvf::StructGridInterface::FaceType>( face ), faceVertexIndices );
cvf::Vec3d intersection;
bool isEntering = false;
cvf::Vec3d faceCenter = cvf::GeometryTools::computeFaceCenter( hexCorners[faceVertexIndices[0]],
hexCorners[faceVertexIndices[1]],
hexCorners[faceVertexIndices[2]],
hexCorners[faceVertexIndices[3]] );
for ( int i = 0; i < 4; ++i )
{
int next = i < 3 ? i + 1 : 0;
int intsStatus = cvf::GeometryTools::intersectLineSegmentTriangle( p1,
p2,
hexCorners[faceVertexIndices[i]],
hexCorners[faceVertexIndices[next]],
faceCenter,
&intersection,
&isEntering );
if ( intsStatus == 1 )
{
uniqueIntersections.insert(
HexIntersectionInfo( intersection, isEntering, static_cast<cvf::StructGridInterface::FaceType>( face ), hexIndex ) );
}
}
}
int intersectionCount = 0;
for ( const auto& intersection : uniqueIntersections )
{
intersections->push_back( intersection );
++intersectionCount;
}
return intersectionCount;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RigHexIntersectionTools::lineIntersectsHexCell( const cvf::Vec3d p1, const cvf::Vec3d p2, const cvf::Vec3d hexCorners[8] )
{
for ( int face = 0; face < 6; ++face )
{
cvf::ubyte faceVertexIndices[4];
cvf::StructGridInterface::cellFaceVertexIndices( static_cast<cvf::StructGridInterface::FaceType>( face ), faceVertexIndices );
cvf::Vec3d intersection;
bool isEntering = false;
cvf::Vec3d faceCenter = cvf::GeometryTools::computeFaceCenter( hexCorners[faceVertexIndices[0]],
hexCorners[faceVertexIndices[1]],
hexCorners[faceVertexIndices[2]],
hexCorners[faceVertexIndices[3]] );
for ( int i = 0; i < 4; ++i )
{
int next = i < 3 ? i + 1 : 0;
int intsStatus = cvf::GeometryTools::intersectLineSegmentTriangle( p1,
p2,
hexCorners[faceVertexIndices[i]],
hexCorners[faceVertexIndices[next]],
faceCenter,
&intersection,
&isEntering );
if ( intsStatus == 1 )
{
return true;
}
}
}
return false;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RigHexIntersectionTools::isPointInCell( const cvf::Vec3d point, const cvf::Vec3d hexCorners[8] )
{
cvf::Ray ray;
ray.setOrigin( point );
size_t intersections = 0;
for ( int face = 0; face < 6; ++face )
{
cvf::ubyte faceVertexIndices[4];
cvf::StructGridInterface::cellFaceVertexIndices( static_cast<cvf::StructGridInterface::FaceType>( face ), faceVertexIndices );
cvf::Vec3d faceCenter = cvf::GeometryTools::computeFaceCenter( hexCorners[faceVertexIndices[0]],
hexCorners[faceVertexIndices[1]],
hexCorners[faceVertexIndices[2]],
hexCorners[faceVertexIndices[3]] );
for ( int i = 0; i < 4; ++i )
{
int next = i < 3 ? i + 1 : 0;
if ( ray.triangleIntersect( hexCorners[faceVertexIndices[i]], hexCorners[faceVertexIndices[next]], faceCenter ) )
{
++intersections;
}
}
}
return intersections % 2 == 1;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RigHexIntersectionTools::planeHexCellIntersection( cvf::Vec3d* hexCorners,
const cvf::Plane& fracturePlane,
std::list<std::pair<cvf::Vec3d, cvf::Vec3d>>& intersectionLineSegments )
{
bool isCellIntersected = false;
cvf::ubyte faceVertexIndices[4];
caf::HexGridIntersectionTools::ClipVx triangleIntersectionPoint1;
caf::HexGridIntersectionTools::ClipVx triangleIntersectionPoint2;
bool isMostVxesOnPositiveSideOfP1 = false;
for ( int face = 0; face < 6; ++face )
{
cvf::StructGridInterface::cellFaceVertexIndices( static_cast<cvf::StructGridInterface::FaceType>( face ), faceVertexIndices );
cvf::Vec3d faceCenter = cvf::GeometryTools::computeFaceCenter( hexCorners[faceVertexIndices[0]],
hexCorners[faceVertexIndices[1]],
hexCorners[faceVertexIndices[2]],
hexCorners[faceVertexIndices[3]] );
for ( int i = 0; i < 4; i++ )
{
int next = i < 3 ? i + 1 : 0;
bool isIntersectingPlane = caf::HexGridIntersectionTools::planeTriangleIntersection( fracturePlane,
hexCorners[faceVertexIndices[i]],
0,
hexCorners[faceVertexIndices[next]],
1,
faceCenter,
2,
&triangleIntersectionPoint1,
&triangleIntersectionPoint2,
&isMostVxesOnPositiveSideOfP1 );
if ( isIntersectingPlane )
{
isCellIntersected = true;
intersectionLineSegments.emplace_back( triangleIntersectionPoint1.vx, triangleIntersectionPoint2.vx );
}
}
}
return isCellIntersected;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RigHexIntersectionTools::planeHexIntersectionPolygons( std::array<cvf::Vec3d, 8> hexCorners,
cvf::Mat4d transformMatrixForPlane,
std::vector<std::vector<cvf::Vec3d>>& polygons )
{
bool isCellIntersected = false;
cvf::Plane fracturePlane;
fracturePlane.setFromPointAndNormal( transformMatrixForPlane.translation(), static_cast<cvf::Vec3d>( transformMatrixForPlane.col( 2 ) ) );
// Find line-segments where cell and fracture plane intersects
std::list<std::pair<cvf::Vec3d, cvf::Vec3d>> intersectionLineSegments;
isCellIntersected = planeHexCellIntersection( hexCorners.data(), fracturePlane, intersectionLineSegments );
RigCellGeometryTools::createPolygonFromLineSegments( intersectionLineSegments, polygons );
return isCellIntersected;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool operator<( const HexIntersectionInfo& hi1, const HexIntersectionInfo& hi2 )
{
const double tolerance = 1e-6;
if ( hi1.m_hexIndex != hi2.m_hexIndex ) return hi1.m_hexIndex < hi2.m_hexIndex;
if ( hi1.m_face != hi2.m_face ) return hi1.m_face < hi2.m_face;
if ( hi1.m_isIntersectionEntering != hi2.m_isIntersectionEntering ) return hi1.m_isIntersectionEntering < hi2.m_isIntersectionEntering;
if ( hi1.m_face != hi2.m_face ) return hi1.m_face < hi2.m_face;
if ( cvf::Math::abs( hi2.m_intersectionPoint.x() - hi1.m_intersectionPoint.x() ) > tolerance )
return hi1.m_intersectionPoint.x() < hi2.m_intersectionPoint.x();
if ( cvf::Math::abs( hi2.m_intersectionPoint.y() - hi1.m_intersectionPoint.y() ) > tolerance )
return hi1.m_intersectionPoint.y() < hi2.m_intersectionPoint.y();
if ( cvf::Math::abs( hi2.m_intersectionPoint.z() - hi1.m_intersectionPoint.z() ) > tolerance )
return hi1.m_intersectionPoint.z() < hi2.m_intersectionPoint.z();
return false;
}