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f8c5cf389f
* Set column width to 140 * Use c++20 * Remove redundant virtual
239 lines
12 KiB
C++
239 lines
12 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2017 Statoil ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RigHexIntersectionTools.h"
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#include "RigCellGeometryTools.h"
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#include "cvfBoundingBox.h"
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#include "cvfGeometryTools.h"
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#include "cvfRay.h"
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#include "cafHexGridIntersectionTools/cafHexGridIntersectionTools.h"
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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int RigHexIntersectionTools::lineHexCellIntersection( const cvf::Vec3d p1,
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const cvf::Vec3d p2,
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const cvf::Vec3d hexCorners[8],
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const size_t hexIndex,
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std::vector<HexIntersectionInfo>* intersections )
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{
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CVF_ASSERT( intersections != nullptr );
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std::set<HexIntersectionInfo> uniqueIntersections;
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for ( int face = 0; face < 6; ++face )
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{
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cvf::ubyte faceVertexIndices[4];
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cvf::StructGridInterface::cellFaceVertexIndices( static_cast<cvf::StructGridInterface::FaceType>( face ), faceVertexIndices );
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cvf::Vec3d intersection;
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bool isEntering = false;
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cvf::Vec3d faceCenter = cvf::GeometryTools::computeFaceCenter( hexCorners[faceVertexIndices[0]],
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hexCorners[faceVertexIndices[1]],
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hexCorners[faceVertexIndices[2]],
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hexCorners[faceVertexIndices[3]] );
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for ( int i = 0; i < 4; ++i )
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{
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int next = i < 3 ? i + 1 : 0;
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int intsStatus = cvf::GeometryTools::intersectLineSegmentTriangle( p1,
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p2,
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hexCorners[faceVertexIndices[i]],
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hexCorners[faceVertexIndices[next]],
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faceCenter,
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&intersection,
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&isEntering );
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if ( intsStatus == 1 )
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{
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uniqueIntersections.insert(
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HexIntersectionInfo( intersection, isEntering, static_cast<cvf::StructGridInterface::FaceType>( face ), hexIndex ) );
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}
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}
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}
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int intersectionCount = 0;
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for ( const auto& intersection : uniqueIntersections )
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{
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intersections->push_back( intersection );
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++intersectionCount;
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}
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return intersectionCount;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RigHexIntersectionTools::lineIntersectsHexCell( const cvf::Vec3d p1, const cvf::Vec3d p2, const cvf::Vec3d hexCorners[8] )
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{
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for ( int face = 0; face < 6; ++face )
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{
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cvf::ubyte faceVertexIndices[4];
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cvf::StructGridInterface::cellFaceVertexIndices( static_cast<cvf::StructGridInterface::FaceType>( face ), faceVertexIndices );
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cvf::Vec3d intersection;
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bool isEntering = false;
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cvf::Vec3d faceCenter = cvf::GeometryTools::computeFaceCenter( hexCorners[faceVertexIndices[0]],
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hexCorners[faceVertexIndices[1]],
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hexCorners[faceVertexIndices[2]],
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hexCorners[faceVertexIndices[3]] );
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for ( int i = 0; i < 4; ++i )
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{
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int next = i < 3 ? i + 1 : 0;
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int intsStatus = cvf::GeometryTools::intersectLineSegmentTriangle( p1,
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p2,
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hexCorners[faceVertexIndices[i]],
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hexCorners[faceVertexIndices[next]],
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faceCenter,
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&intersection,
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&isEntering );
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if ( intsStatus == 1 )
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{
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return true;
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}
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}
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}
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return false;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RigHexIntersectionTools::isPointInCell( const cvf::Vec3d point, const cvf::Vec3d hexCorners[8] )
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{
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cvf::Ray ray;
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ray.setOrigin( point );
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size_t intersections = 0;
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for ( int face = 0; face < 6; ++face )
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{
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cvf::ubyte faceVertexIndices[4];
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cvf::StructGridInterface::cellFaceVertexIndices( static_cast<cvf::StructGridInterface::FaceType>( face ), faceVertexIndices );
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cvf::Vec3d faceCenter = cvf::GeometryTools::computeFaceCenter( hexCorners[faceVertexIndices[0]],
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hexCorners[faceVertexIndices[1]],
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hexCorners[faceVertexIndices[2]],
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hexCorners[faceVertexIndices[3]] );
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for ( int i = 0; i < 4; ++i )
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{
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int next = i < 3 ? i + 1 : 0;
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if ( ray.triangleIntersect( hexCorners[faceVertexIndices[i]], hexCorners[faceVertexIndices[next]], faceCenter ) )
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{
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++intersections;
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}
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}
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}
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return intersections % 2 == 1;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RigHexIntersectionTools::planeHexCellIntersection( cvf::Vec3d* hexCorners,
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const cvf::Plane& fracturePlane,
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std::list<std::pair<cvf::Vec3d, cvf::Vec3d>>& intersectionLineSegments )
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{
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bool isCellIntersected = false;
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cvf::ubyte faceVertexIndices[4];
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caf::HexGridIntersectionTools::ClipVx triangleIntersectionPoint1;
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caf::HexGridIntersectionTools::ClipVx triangleIntersectionPoint2;
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bool isMostVxesOnPositiveSideOfP1 = false;
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for ( int face = 0; face < 6; ++face )
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{
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cvf::StructGridInterface::cellFaceVertexIndices( static_cast<cvf::StructGridInterface::FaceType>( face ), faceVertexIndices );
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cvf::Vec3d faceCenter = cvf::GeometryTools::computeFaceCenter( hexCorners[faceVertexIndices[0]],
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hexCorners[faceVertexIndices[1]],
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hexCorners[faceVertexIndices[2]],
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hexCorners[faceVertexIndices[3]] );
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for ( int i = 0; i < 4; i++ )
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{
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int next = i < 3 ? i + 1 : 0;
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bool isIntersectingPlane = caf::HexGridIntersectionTools::planeTriangleIntersection( fracturePlane,
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hexCorners[faceVertexIndices[i]],
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0,
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hexCorners[faceVertexIndices[next]],
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1,
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faceCenter,
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2,
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&triangleIntersectionPoint1,
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&triangleIntersectionPoint2,
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&isMostVxesOnPositiveSideOfP1 );
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if ( isIntersectingPlane )
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{
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isCellIntersected = true;
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intersectionLineSegments.emplace_back( triangleIntersectionPoint1.vx, triangleIntersectionPoint2.vx );
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}
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}
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}
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return isCellIntersected;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RigHexIntersectionTools::planeHexIntersectionPolygons( std::array<cvf::Vec3d, 8> hexCorners,
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cvf::Mat4d transformMatrixForPlane,
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std::vector<std::vector<cvf::Vec3d>>& polygons )
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{
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bool isCellIntersected = false;
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cvf::Plane fracturePlane;
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fracturePlane.setFromPointAndNormal( transformMatrixForPlane.translation(), static_cast<cvf::Vec3d>( transformMatrixForPlane.col( 2 ) ) );
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// Find line-segments where cell and fracture plane intersects
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std::list<std::pair<cvf::Vec3d, cvf::Vec3d>> intersectionLineSegments;
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isCellIntersected = planeHexCellIntersection( hexCorners.data(), fracturePlane, intersectionLineSegments );
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RigCellGeometryTools::createPolygonFromLineSegments( intersectionLineSegments, polygons );
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return isCellIntersected;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool operator<( const HexIntersectionInfo& hi1, const HexIntersectionInfo& hi2 )
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{
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const double tolerance = 1e-6;
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if ( hi1.m_hexIndex != hi2.m_hexIndex ) return hi1.m_hexIndex < hi2.m_hexIndex;
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if ( hi1.m_face != hi2.m_face ) return hi1.m_face < hi2.m_face;
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if ( hi1.m_isIntersectionEntering != hi2.m_isIntersectionEntering ) return hi1.m_isIntersectionEntering < hi2.m_isIntersectionEntering;
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if ( hi1.m_face != hi2.m_face ) return hi1.m_face < hi2.m_face;
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if ( cvf::Math::abs( hi2.m_intersectionPoint.x() - hi1.m_intersectionPoint.x() ) > tolerance )
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return hi1.m_intersectionPoint.x() < hi2.m_intersectionPoint.x();
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if ( cvf::Math::abs( hi2.m_intersectionPoint.y() - hi1.m_intersectionPoint.y() ) > tolerance )
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return hi1.m_intersectionPoint.y() < hi2.m_intersectionPoint.y();
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if ( cvf::Math::abs( hi2.m_intersectionPoint.z() - hi1.m_intersectionPoint.z() ) > tolerance )
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return hi1.m_intersectionPoint.z() < hi2.m_intersectionPoint.z();
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return false;
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}
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