ResInsight/ApplicationCode/ReservoirDataModel/RigSurface.h

48 lines
1.6 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2020- Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cvfObject.h"
#include "cvfVector3.h"
#include <QString>
#include <map>
#include <vector>
class RigSurface : public cvf::Object
{
public:
RigSurface();
~RigSurface() override;
const std::vector<unsigned>& triangleIndices();
const std::vector<cvf::Vec3d>& vertices();
void setTriangleData( const std::vector<unsigned>& tringleIndices, const std::vector<cvf::Vec3d>& vertices );
void addVerticeResult( const QString resultName, const std::vector<float>& resultValues );
std::vector<float> propertyValues( const QString& propertyName ) const;
std::vector<QString> propertyNames() const;
private:
std::vector<unsigned> m_triangleIndices;
std::vector<cvf::Vec3d> m_vertices;
std::map<QString, std::vector<float>> m_verticeResults;
};