mirror of
https://github.com/OPM/ResInsight.git
synced 2025-02-11 07:56:08 -06:00
391 lines
11 KiB
C++
391 lines
11 KiB
C++
//##################################################################################################
|
|
//
|
|
// Custom Visualization Core library
|
|
// Copyright (C) 2011-2013 Ceetron AS
|
|
//
|
|
// This library may be used under the terms of either the GNU General Public License or
|
|
// the GNU Lesser General Public License as follows:
|
|
//
|
|
// GNU General Public License Usage
|
|
// This library is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
// FITNESS FOR A PARTICULAR PURPOSE.
|
|
//
|
|
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
|
|
// for more details.
|
|
//
|
|
// GNU Lesser General Public License Usage
|
|
// This library is free software; you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation; either version 2.1 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
// FITNESS FOR A PARTICULAR PURPOSE.
|
|
//
|
|
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
|
|
// for more details.
|
|
//
|
|
//##################################################################################################
|
|
|
|
|
|
#include "cvfBase.h"
|
|
#include "cvfBoundingBox.h"
|
|
|
|
#include <limits>
|
|
|
|
#include "gtest/gtest.h"
|
|
|
|
using namespace cvf;
|
|
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
TEST(BoundingBoxTest, BasicConstruction)
|
|
{
|
|
BoundingBox bb;
|
|
|
|
bb.add(Vec3f(10, 20, 30));
|
|
EXPECT_EQ(10, bb.min().x());
|
|
EXPECT_EQ(20, bb.min().y());
|
|
EXPECT_EQ(30, bb.min().z());
|
|
EXPECT_EQ(10, bb.max().x());
|
|
EXPECT_EQ(20, bb.max().y());
|
|
EXPECT_EQ(30, bb.max().z());
|
|
|
|
bb.add(Vec3f(1, 2, 3));
|
|
EXPECT_EQ(1, bb.min().x());
|
|
EXPECT_EQ(2, bb.min().y());
|
|
EXPECT_EQ(3, bb.min().z());
|
|
EXPECT_EQ(10, bb.max().x());
|
|
EXPECT_EQ(20, bb.max().y());
|
|
EXPECT_EQ(30, bb.max().z());
|
|
|
|
bb.add(Vec3f(-1, -2, -3));
|
|
EXPECT_EQ(-1, bb.min().x());
|
|
EXPECT_EQ(-2, bb.min().y());
|
|
EXPECT_EQ(-3, bb.min().z());
|
|
EXPECT_EQ(10, bb.max().x());
|
|
EXPECT_EQ(20, bb.max().y());
|
|
EXPECT_EQ(30, bb.max().z());
|
|
|
|
|
|
// Constructor with two input points
|
|
Vec3d vec1(-100, -200, -300);
|
|
Vec3d vec2(10, 20, 30);
|
|
|
|
BoundingBox bb2(vec1, vec2);
|
|
EXPECT_TRUE(vec1 == bb2.min());
|
|
EXPECT_TRUE(vec2 == bb2.max());
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
TEST(BoundingBoxTest, CopyConstructor)
|
|
{
|
|
{
|
|
BoundingBox bb1;
|
|
bb1.add(Vec3d::ZERO);
|
|
EXPECT_TRUE(bb1.isValid());
|
|
EXPECT_DOUBLE_EQ(0, bb1.radius());
|
|
|
|
BoundingBox bb2(bb1);
|
|
EXPECT_TRUE(bb2.isValid());
|
|
EXPECT_DOUBLE_EQ(0, bb2.radius());
|
|
}
|
|
|
|
{
|
|
const BoundingBox bb1;
|
|
EXPECT_FALSE(bb1.isValid());
|
|
|
|
BoundingBox bb2(bb1);
|
|
EXPECT_FALSE(bb2.isValid());
|
|
}
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
TEST(BoundingBoxTest, Assignment)
|
|
{
|
|
{
|
|
BoundingBox bb1;
|
|
bb1.add(Vec3d::ZERO);
|
|
EXPECT_TRUE(bb1.isValid());
|
|
EXPECT_DOUBLE_EQ(0, bb1.radius());
|
|
|
|
BoundingBox bb2;
|
|
bb2 = bb1;
|
|
EXPECT_TRUE(bb2.isValid());
|
|
EXPECT_DOUBLE_EQ(0, bb2.radius());
|
|
}
|
|
|
|
{
|
|
const BoundingBox bb1;
|
|
EXPECT_FALSE(bb1.isValid());
|
|
|
|
BoundingBox bb2;
|
|
bb2 = bb1;
|
|
EXPECT_FALSE(bb2.isValid());
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
TEST(BoundingBoxTest, State)
|
|
{
|
|
BoundingBox bb;
|
|
EXPECT_FALSE(bb.isValid());
|
|
|
|
bb.add(Vec3f(10, 20, 30));
|
|
|
|
EXPECT_TRUE(bb.isValid());
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
TEST(BoundingBoxTest, AddBB)
|
|
{
|
|
BoundingBox bb;
|
|
bb.add(Vec3f(10, 20, 30));
|
|
bb.add(Vec3f(100, 200, 300));
|
|
|
|
BoundingBox bb2;
|
|
bb2.add(bb);
|
|
|
|
EXPECT_TRUE(bb.min() == bb2.min());
|
|
EXPECT_TRUE(bb.max() == bb2.max());
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
TEST(BoundingBoxTest, AddPoints)
|
|
{
|
|
Vec3dArray vA;
|
|
vA.resize(4);
|
|
ASSERT_EQ(4u, vA.size());
|
|
|
|
vA[0] = Vec3d(1,2,3);
|
|
vA[1] = Vec3d(1.1f, 2.2f, 3.3f);
|
|
vA[2] = Vec3d(0,0,0);
|
|
vA[3] = Vec3d(-4,-5,-6);
|
|
|
|
BoundingBox bb;
|
|
bb.add(vA);
|
|
|
|
EXPECT_TRUE(bb.min() == vA[3]);
|
|
EXPECT_TRUE(bb.max() == vA[1]);
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
TEST(BoundingBoxTest, Computations)
|
|
{
|
|
BoundingBox bb;
|
|
Vec3d v1 = Vec3d(2, 4, 6);
|
|
Vec3d v2 = Vec3d(4, 8, 12);
|
|
bb.add(v1);
|
|
bb.add(v2);
|
|
|
|
Vec3d expectedCenter(3, 6, 9);
|
|
EXPECT_TRUE(expectedCenter == bb.center());
|
|
|
|
Vec3d expectedExtent = v2 - v1;
|
|
EXPECT_TRUE(expectedExtent == bb.extent());
|
|
|
|
const double expectedRadius = (v1 - v2).length() / 2.0;
|
|
EXPECT_EQ(expectedRadius, bb.radius());
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
#ifdef _DEBUG
|
|
TEST(BoundingBoxDeathTest, AccessInvalidBox)
|
|
{
|
|
BoundingBox bb;
|
|
EXPECT_DEATH(bb.min(), "Assertion");
|
|
EXPECT_DEATH(bb.max(), "Assertion");
|
|
EXPECT_DEATH(bb.center(), "Assertion");
|
|
EXPECT_DEATH(bb.extent(), "Assertion");
|
|
EXPECT_DEATH(bb.radius(), "Assertion");
|
|
|
|
bb.reset();
|
|
EXPECT_DEATH(bb.min(), "Assertion");
|
|
EXPECT_DEATH(bb.max(), "Assertion");
|
|
EXPECT_DEATH(bb.center(), "Assertion");
|
|
EXPECT_DEATH(bb.extent(), "Assertion");
|
|
EXPECT_DEATH(bb.radius(), "Assertion");
|
|
}
|
|
#endif
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
TEST(BoundingBoxTest, ContainsPoint)
|
|
{
|
|
const BoundingBox bb(Vec3d(1.0, 1.0, 1.0), Vec3d(3.0, 3.0, 3.0));
|
|
|
|
EXPECT_TRUE(bb.contains(Vec3d(1.0, 1.0, 1.0)));
|
|
EXPECT_TRUE(bb.contains(Vec3d(3.0, 3.0, 3.0)));
|
|
EXPECT_TRUE(bb.contains(Vec3d(1.0, 2.0, 3.0)));
|
|
EXPECT_TRUE(bb.contains(Vec3d(1.1, 2.0, 2.9)));
|
|
|
|
EXPECT_FALSE(bb.contains(Vec3d( 0.0, 0.0, 0.0)));
|
|
EXPECT_FALSE(bb.contains(Vec3d(-1.0, -2.0, -3.0)));
|
|
EXPECT_FALSE(bb.contains(Vec3d( 1.0, 2.0, 4.0)));
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
TEST(BoundingBoxTest, Intersects)
|
|
{
|
|
const BoundingBox bb0(Vec3d(1.0, 1.0, 1.0), Vec3d(4.0, 4.0, 4.0));
|
|
|
|
{
|
|
BoundingBox bb(Vec3d(2.0, 2.0, 2.0), Vec3d(3.0, 3.0, 3.0));
|
|
EXPECT_TRUE(bb0.intersects(bb));
|
|
EXPECT_TRUE(bb.intersects(bb0));
|
|
}
|
|
|
|
{
|
|
BoundingBox bb(Vec3d(0.0, 0.0, 0.0), Vec3d(1.0, 1.0, 1.0));
|
|
EXPECT_TRUE(bb0.intersects(bb));
|
|
EXPECT_TRUE(bb.intersects(bb0));
|
|
}
|
|
|
|
{
|
|
BoundingBox bb(Vec3d(0.0, 0.0, 0.0), Vec3d(0.5, 0.5, 0.5));
|
|
EXPECT_FALSE(bb0.intersects(bb));
|
|
EXPECT_FALSE(bb.intersects(bb0));
|
|
}
|
|
|
|
{
|
|
BoundingBox bb(Vec3d(5.0, 6.0, 7.0), Vec3d(5.0, 6.0, 7.0));
|
|
EXPECT_FALSE(bb0.intersects(bb));
|
|
EXPECT_FALSE(bb.intersects(bb0));
|
|
}
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
TEST(BoundingBoxTest, CornerPoints)
|
|
{
|
|
const BoundingBox bb(Vec3d(1.0, 2.0, 3.0), Vec3d(4.0, 5.0, 6.0));
|
|
|
|
// 7---------6
|
|
// /| /| |z
|
|
// / | / | | / y
|
|
// 4---------5 | |/
|
|
// | 3------|--2 *---x
|
|
// | / | /
|
|
// |/ |/
|
|
// 0---------1
|
|
|
|
Vec3d c[8];
|
|
bb.cornerVertices(c);
|
|
|
|
EXPECT_TRUE(Vec3d(1, 2, 3) == c[0]);
|
|
EXPECT_TRUE(Vec3d(4, 2, 3) == c[1]);
|
|
EXPECT_TRUE(Vec3d(4, 5, 3) == c[2]);
|
|
EXPECT_TRUE(Vec3d(1, 5, 3) == c[3]);
|
|
|
|
EXPECT_TRUE(Vec3d(1, 2, 6) == c[4]);
|
|
EXPECT_TRUE(Vec3d(4, 2, 6) == c[5]);
|
|
EXPECT_TRUE(Vec3d(4, 5, 6) == c[6]);
|
|
EXPECT_TRUE(Vec3d(1, 5, 6) == c[7]);
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
TEST(BoundingBoxTest, Transform)
|
|
{
|
|
BoundingBox bb;
|
|
Vec3d v1 = Vec3d(2, 4, 6);
|
|
Vec3d v2 = Vec3d(4, 8, 12);
|
|
bb.add(v1);
|
|
bb.add(v2);
|
|
|
|
Mat4d m;
|
|
Vec3d t(1,2,3);
|
|
m.setTranslation(t);
|
|
|
|
bb.transform(m);
|
|
|
|
EXPECT_EQ(3, bb.min().x());
|
|
EXPECT_EQ(6, bb.min().y());
|
|
EXPECT_EQ(9, bb.min().z());
|
|
EXPECT_EQ(5, bb.max().x());
|
|
EXPECT_EQ(10, bb.max().y());
|
|
EXPECT_EQ(15, bb.max().z());
|
|
|
|
BoundingBox b2 = bb.getTransformed(m);
|
|
|
|
EXPECT_EQ(3, bb.min().x());
|
|
EXPECT_EQ(6, bb.min().y());
|
|
EXPECT_EQ(9, bb.min().z());
|
|
EXPECT_EQ(5, bb.max().x());
|
|
EXPECT_EQ(10, bb.max().y());
|
|
EXPECT_EQ(15, bb.max().z());
|
|
|
|
EXPECT_EQ(4, b2.min().x());
|
|
EXPECT_EQ(8, b2.min().y());
|
|
EXPECT_EQ(12, b2.min().z());
|
|
EXPECT_EQ(6, b2.max().x());
|
|
EXPECT_EQ(12, b2.max().y());
|
|
EXPECT_EQ(18, b2.max().z());
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
TEST(BoundingBoxTest, Expand)
|
|
{
|
|
BoundingBox bb;
|
|
Vec3d v1 = Vec3d(1, 2, 3);
|
|
Vec3d v2 = Vec3d(3, 6, 9);
|
|
bb.add(v1);
|
|
bb.add(v2);
|
|
|
|
Vec3d extent1 = bb.extent();
|
|
ASSERT_DOUBLE_EQ(2, extent1.x());
|
|
ASSERT_DOUBLE_EQ(4, extent1.y());
|
|
ASSERT_DOUBLE_EQ(6, extent1.z());
|
|
|
|
bb.expand(3);
|
|
Vec3d extent2 = bb.extent();
|
|
EXPECT_DOUBLE_EQ(5, extent2.x());
|
|
EXPECT_DOUBLE_EQ(7, extent2.y());
|
|
EXPECT_DOUBLE_EQ(9, extent2.z());
|
|
}
|
|
|
|
|