ResInsight/Fwk/VizFwk/Tests/LibGeometry_UnitTests/cvfTriangleMeshEdgeExtractor-Test.cpp
sigurdp bbebebadd5 Added complete VizFwk
Added the complete VizFwk from the ResInsight branch in Perforce as of
changelist 190.
2013-11-01 08:49:42 +01:00

168 lines
5.2 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfTriangleMeshEdgeExtractor.h"
#include "cvfMath.h"
#include "gtest/gtest.h"
using namespace cvf;
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(TriangleMeshEdgeExtractorTest, EmptyOrNoInput)
{
TriangleMeshEdgeExtractor ee;
{
ref<UIntArray> ind = ee.lineIndices();
ASSERT_TRUE(ind.notNull());
EXPECT_EQ(0, ind->size());
}
UIntArray emptyArr;
ee.addTriangles(emptyArr, emptyArr);
{
ref<UIntArray> ind = ee.lineIndices();
ASSERT_TRUE(ind.notNull());
EXPECT_EQ(0, ind->size());
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(TriangleMeshEdgeExtractorTest, ThreeQuadsFromUIntArray)
{
// 3------4------5 9------8
// | / | \ | | / |
// | / | \ | | / |
// 0------1------2 6------7
// ID=1 ID=2 ID=33
//
TriangleMeshEdgeExtractor ee;
// Two connected quads
{
const cvf::uint conn[] =
{
0, 1, 4,
0, 4, 3,
1, 2, 4,
2, 5, 4,
};
UIntArray indices(conn, sizeof(conn)/sizeof(cvf::uint));
const cvf::uint aid[] = { 1, 1, 2, 2 };
UIntArray ids(aid, sizeof(aid)/sizeof(cvf::uint));
ee.addTriangles(indices, ids);
}
// Single loose quad
{
const cvf::uint conn[] =
{
6, 7, 8,
6, 9, 8,
};
UIntArray indices(conn, sizeof(conn)/sizeof(cvf::uint));
const cvf::uint aid[] = { 33, 33 };
UIntArray ids(aid, sizeof(aid)/sizeof(cvf::uint));
ee.addTriangles(indices, ids);
}
ref<UIntArray> li = ee.lineIndices();
ASSERT_EQ(2*11, li->size());
/*
EXPECT_EQ(0, li->get(0)); EXPECT_EQ(1, li->get(1));
EXPECT_EQ(0, li->get(2)); EXPECT_EQ(3, li->get(3));
EXPECT_EQ(1, li->get(4)); EXPECT_EQ(2, li->get(5));
EXPECT_EQ(1, li->get(6)); EXPECT_EQ(4, li->get(7));
EXPECT_EQ(2, li->get(8)); EXPECT_EQ(5, li->get(9));
EXPECT_EQ(3, li->get(10)); EXPECT_EQ(4, li->get(11));
EXPECT_EQ(4, li->get(12)); EXPECT_EQ(5, li->get(13));
EXPECT_EQ(6, li->get(14)); EXPECT_EQ(7, li->get(15));
EXPECT_EQ(6, li->get(16)); EXPECT_EQ(9, li->get(17));
EXPECT_EQ(7, li->get(18)); EXPECT_EQ(8, li->get(19));
EXPECT_EQ(8, li->get(20)); EXPECT_EQ(9, li->get(21));
*/
}
/*
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(MeshEdgeExtractorTest, CollapsedQuads)
{
// 4------3 6,6
// | |\ |
// | | \ |
// 0------1--2,2 5,5
const cvf::uint quads[12] = { 0, 1, 3, 4, 1, 2, 2, 3, 6, 5, 5, 6 };
MeshEdgeExtractor ee;
ee.addPrimitives(4, quads, 12);
UIntArray li = *ee.lineIndices();
ASSERT_EQ(2*7, li.size());
EXPECT_EQ(0, li[ 0]); EXPECT_EQ(1, li[ 1]);
EXPECT_EQ(0, li[ 2]); EXPECT_EQ(4, li[ 3]);
EXPECT_EQ(1, li[ 4]); EXPECT_EQ(2, li[ 5]);
EXPECT_EQ(1, li[ 6]); EXPECT_EQ(3, li[ 7]);
EXPECT_EQ(2, li[ 8]); EXPECT_EQ(3, li[ 9]);
EXPECT_EQ(3, li[10]); EXPECT_EQ(4, li[11]);
EXPECT_EQ(5, li[12]); EXPECT_EQ(6, li[13]);
}
*/