Files
ResInsight/Fwk/VizFwk/Tests/LibRender_UnitTests/cvfOpenGLCapabilities-Test.cpp
T
sigurdp bbebebadd5 Added complete VizFwk
Added the complete VizFwk from the ResInsight branch in Perforce as of
changelist 190.
2013-11-01 08:49:42 +01:00

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C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfOpenGLCapabilities.h"
#include "gtest/gtest.h"
using namespace cvf;
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(OpenGLCapabilitiesTest, Defaults)
{
OpenGLCapabilities cap;
EXPECT_FALSE(cap.hasCapability((OpenGLCapabilities::Capability)0xffffffff));
EXPECT_FALSE(cap.supportsOpenGL2());
EXPECT_TRUE(cap.supportsOpenGLVer(1));
EXPECT_FALSE(cap.supportsOpenGLVer(2));
EXPECT_FALSE(cap.supportsOpenGLVer(3));
EXPECT_FALSE(cap.supportsFixedFunction());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(OpenGLCapabilitiesTest, CopyConstructorAndAssignment)
{
OpenGLCapabilities cap;
cap.addCapablity(OpenGLCapabilities::TEXTURE_FLOAT);
cap.configureOpenGLSupport(2);
cap.setSupportsFixedFunction(true);
{
OpenGLCapabilities c(cap);
EXPECT_TRUE(cap.hasCapability(OpenGLCapabilities::TEXTURE_FLOAT));
EXPECT_TRUE(cap.supportsOpenGL2());
EXPECT_TRUE(cap.supportsOpenGLVer(2));
EXPECT_TRUE(cap.supportsFixedFunction());
}
{
OpenGLCapabilities c;
c = cap;
EXPECT_TRUE(cap.hasCapability(OpenGLCapabilities::TEXTURE_FLOAT));
EXPECT_TRUE(cap.supportsOpenGL2());
EXPECT_TRUE(cap.supportsOpenGLVer(2));
EXPECT_TRUE(cap.supportsFixedFunction());
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(OpenGLCapabilitiesTest, AddRemoveCapabilties)
{
OpenGLCapabilities cap;
cap.addCapablity(OpenGLCapabilities::TEXTURE_FLOAT);
cap.addCapablity(OpenGLCapabilities::TEXTURE_RECTANGLE);
EXPECT_TRUE(cap.hasCapability(OpenGLCapabilities::TEXTURE_FLOAT));
EXPECT_TRUE(cap.hasCapability(OpenGLCapabilities::TEXTURE_RECTANGLE));
cap.removeCapablity(OpenGLCapabilities::TEXTURE_RECTANGLE);
EXPECT_TRUE(cap.hasCapability(OpenGLCapabilities::TEXTURE_FLOAT));
EXPECT_FALSE(cap.hasCapability(OpenGLCapabilities::TEXTURE_RECTANGLE));
}