Files
ResInsight/Fwk/AppFwk/cafPdmScripting/CMakeLists.txt
2021-09-01 08:13:16 +02:00

58 lines
1.5 KiB
CMake

cmake_minimum_required(VERSION 3.12)
project(cafPdmScripting)
option(CAF_CVF_SCRIPTING "Enable CVF-data support in Scripting" OFF)
# Unity Build
if(CAF_ENABLE_UNITY_BUILD)
message("Cmake Unity build is enabled on : ${PROJECT_NAME}")
set(CMAKE_UNITY_BUILD true)
endif()
set(PROJECT_FILES
cafPdmCodeGenerator.h
cafPdmAbstractFieldScriptingCapability.h
cafPdmAbstractFieldScriptingCapability.cpp
cafPdmFieldScriptingCapability.h
cafPdmFieldScriptingCapability.cpp
cafPdmObjectMethod.h
cafPdmObjectMethod.cpp
cafPdmObjectScriptingCapabilityRegister.h
cafPdmObjectScriptingCapabilityRegister.cpp
cafPdmPythonGenerator.h
cafPdmPythonGenerator.cpp
cafPdmScriptIOMessages.h
cafPdmScriptIOMessages.cpp
cafPdmObjectScriptingCapability.h
cafPdmObjectScriptingCapability.cpp
cafPdmScriptResponse.h
cafPdmScriptResponse.cpp
cafPdmMarkdownGenerator.h
cafPdmMarkdownGenerator.cpp
cafPdmMarkdownBuilder.h
cafPdmMarkdownBuilder.cpp
)
set(CAF_LIBS cafProjectDataModel)
if(CAF_CVF_SCRIPTING)
list(
APPEND
PROJECT_FILES
cafPdmFieldScriptingCapabilityCvfColor3.h
cafPdmFieldScriptingCapabilityCvfColor3.cpp
cafPdmFieldScriptingCapabilityCvfVec3d.h
cafPdmFieldScriptingCapabilityCvfVec3d.cpp
)
list(APPEND CAF_LIBS cafPdmCvf)
endif()
add_library(${PROJECT_NAME} ${PROJECT_FILES})
target_include_directories(${PROJECT_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
target_link_libraries(${PROJECT_NAME} ${CAF_LIBS})
source_group("" FILES ${PROJECT_FILES})