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https://github.com/OPM/ResInsight.git
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Add model thickness parameter. Add support for reloading INP files from recent files Add working directory field to fault reactivation model and put INP export there.
124 lines
3.3 KiB
C++
124 lines
3.3 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2023 Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cvfArray.h"
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#include "cvfColor3.h"
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#include "cvfObject.h"
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#include "cvfPlane.h"
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#include "cvfTextureImage.h"
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#include "cvfVector3.h"
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#include <map>
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#include <memory>
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#include <vector>
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class RigGriddedPart3d;
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class RigFRModelPart
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{
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public:
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RigFRModelPart(){};
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~RigFRModelPart(){};
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std::vector<cvf::Vec3d> rect;
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cvf::ref<cvf::TextureImage> texture;
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};
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//==================================================================================================
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///
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///
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//==================================================================================================
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class RigFaultReactivationModel : public cvf::Object
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{
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public:
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enum class ModelParts
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{
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HiPart1 = 0,
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MidPart1,
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LowPart1,
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HiPart2,
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MidPart2,
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LowPart2
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};
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enum class GridPart
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{
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PART1,
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PART2
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};
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public:
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RigFaultReactivationModel();
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~RigFaultReactivationModel() override;
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std::vector<ModelParts> allModelParts() const;
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std::vector<GridPart> allGridParts() const;
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bool isValid() const;
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void reset();
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void setPlane( cvf::Vec3d anchorPoint, cvf::Vec3d normal );
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void setFaultPlaneIntersect( cvf::Vec3d faultPlaneTop, cvf::Vec3d faultPlaneBottom );
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void setMaxExtentFromAnchor( double maxExtentHorz, double minZ, double maxZ );
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void setCellCounts( int horzPart1, int horzPart2, int vertUpper, int vertMiddle, int vertLower );
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void setThickness( double thickness );
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void updateRects();
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void setPartColors( cvf::Color3f part1Color, cvf::Color3f part2Color );
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std::vector<cvf::Vec3d> rect( ModelParts part ) const;
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cvf::ref<cvf::TextureImage> texture( ModelParts part ) const;
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const std::vector<std::vector<cvf::Vec3d>>& meshLines( GridPart part ) const;
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std::shared_ptr<RigGriddedPart3d> grid( GridPart part ) const;
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protected:
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void generateGrids( cvf::Vec3dArray points );
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private:
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cvf::Vec3d m_planeNormal;
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cvf::Vec3d m_planeAnchor;
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cvf::Vec3d m_faultPlaneIntersectTop;
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cvf::Vec3d m_faultPlaneIntersectBottom;
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double m_maxHorzExtent;
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double m_minZ;
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double m_maxZ;
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double m_thickness;
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int m_cellCountHorzPart1;
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int m_cellCountHorzPart2;
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int m_cellCountVertUpper;
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int m_cellCountVertMiddle;
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int m_cellCountVertLower;
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std::map<ModelParts, std::vector<int>> m_cornerIndexes;
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std::map<ModelParts, RigFRModelPart> m_parts;
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bool m_isValid;
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std::map<GridPart, std::shared_ptr<RigGriddedPart3d>> m_3dparts;
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};
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