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ResInsight/VisualizationModules/LibRender/glsl/src_Texture.glsl
T

12 lines
358 B
GLSL

uniform sampler2D u_texture2D;
varying vec2 v_texCoord;
//--------------------------------------------------------------------------------------------------
/// Texture 2D source fragment
//--------------------------------------------------------------------------------------------------
vec4 srcFragment()
{
return texture2D(u_texture2D, v_texCoord);
}