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ResInsight/ApplicationLibCode/ProjectDataModel/ContourMap/RimContourMapInView.h
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/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2026- Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "RimCheckableNamedObject.h"
#include "RiaFontCache.h"
#include "cafAppEnum.h"
#include "cafPdmFieldCvfColor.h"
#include "cafPdmProxyValueField.h"
#include "cafPdmPtrField.h"
#include "cvfArray.h"
#include "cvfObject.h"
#include <memory>
#include <optional>
#include <vector>
class RigContourMapGrid;
class RigContourMapTopography;
class RigMainGrid;
class RigSurface;
class RimEclipseContourMapView;
class RimContourMapProjection;
class RimRegularLegendConfig;
class RivContourMapProjectionPartMgr;
class RiuViewer;
namespace cvf
{
class Camera;
class ModelBasicList;
} // namespace cvf
namespace caf
{
class DisplayCoordTransform;
}
//==================================================================================================
///
/// A contour map shown inside a 3d view.
///
/// This is a presentation wrapper only. The contour map itself, including the result, the
/// aggregation and the computed geometry, is owned by the contour map view this object points at.
/// The wrapper decides where the map is placed vertically in the 3d scene and what parts of it are
/// drawn.
///
//==================================================================================================
class RimContourMapInView : public RimCheckableNamedObject
{
CAF_PDM_HEADER_INIT;
public:
using SourceItemT = RimEclipseContourMapView;
enum class MapPosition
{
TOP_OF_CASE,
BOTTOM_OF_CASE,
USER_DEFINED_DEPTH
};
enum class LineColorMode
{
CONTRAST_TO_MAP,
SINGLE_COLOR
};
RimContourMapInView();
~RimContourMapInView() override;
// Follows the name of the contour map this wrapper points at
QString name() const override;
RimEclipseContourMapView* contourMapView() const;
RimEclipseContourMapView* sourceItem() const;
void setContourMapView( RimEclipseContourMapView* contourMapView );
void appendPartsToModel( cvf::ModelBasicList* model, const caf::DisplayCoordTransform* displayCoordTransform, const cvf::Camera* camera );
RimRegularLegendConfig* legendConfig() const;
void updateLegendRangesTextAndVisibility( RiuViewer* nativeOrOverrideViewer, bool isUsingOverrideViewer );
// Drops the drawables only. The topography raster depends on the host view, not on the contour map,
// and is expensive enough to be worth keeping when only the contour map itself has changed.
void clearPartMgr();
void clearGeometry();
protected:
void defineUiOrdering( QString uiConfigName, caf::PdmUiOrdering& uiOrdering ) override;
void fieldChangedByUi( const caf::PdmFieldHandle* changedField, const QVariant& oldValue, const QVariant& newValue ) override;
caf::PdmFieldHandle* userDescriptionField() override;
private:
RimContourMapProjection* contourMapProjection() const;
// The domain z the contour map is placed on, including the depth offset.
std::optional<double> mapElevation() const;
double mapSampleSpacing() const;
// Draped geometry is lifted clear of the geometry it follows, since coplanar geometry z-fights.
// The map surface is lifted the least, and the contour lines sit above it.
double surfaceDrapeLift() const;
double contourLineLift() const;
// Lazily built, and rebuilt whenever the geometry is cleared.
std::shared_ptr<const RigContourMapTopography> topography();
RivContourMapProjectionPartMgr* partMgr();
private:
caf::PdmPtrField<RimEclipseContourMapView*> m_contourMapView;
caf::PdmProxyValueField<QString> m_nameProxy;
caf::PdmField<caf::AppEnum<MapPosition>> m_mapPosition;
caf::PdmField<double> m_depthOffset;
caf::PdmField<double> m_userDefinedDepth;
caf::PdmField<bool> m_showMapSurface;
caf::PdmField<bool> m_showContourLines;
caf::PdmField<bool> m_projectSurfaceOnGeometry;
caf::PdmField<bool> m_projectLinesOnGeometry;
caf::PdmField<bool> m_showContourLabels;
caf::PdmField<RiaFontCache::FontSizeEnum> m_labelFontSize;
caf::PdmField<caf::AppEnum<LineColorMode>> m_lineColorMode;
caf::PdmField<cvf::Color3f> m_lineColor;
caf::PdmField<int> m_lineThickness;
cvf::ref<RivContourMapProjectionPartMgr> m_partMgr;
std::shared_ptr<const RigContourMapTopography> m_topography;
// What the cached topography was built from. The raster is expensive, so it is kept until one of
// these changes. All are rebuilt or replaced as objects by their owners, so comparing identity is
// enough.
cvf::cref<cvf::UByteArray> m_topographyCellVisibility;
const RigContourMapGrid* m_topographyMapGrid = nullptr;
const RigMainGrid* m_topographyMainGrid = nullptr;
std::vector<RigSurface*> m_topographySurfaces;
};