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92 lines
2.7 KiB
C++
92 lines
2.7 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include "cvfObject.h"
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#include "cvfPlane.h"
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#include <map>
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namespace cvf {
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class BoundingBox;
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//=================================================================================================
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//
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// Frustum class
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//
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//=================================================================================================
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class Frustum : public Object
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{
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public:
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/// Sides of the frustum
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enum Side
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{
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BOTTOM = 0, // Index based -> Must start with zero
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TOP,
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LEFT,
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RIGHT,
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FRONT,
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BACK,
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COUNT ///< Number of sides
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};
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public:
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Frustum();
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Frustum(const Frustum& other);
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~Frustum();
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const Frustum& operator=(const Frustum& other);
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bool operator==(const Frustum& other) const;
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bool operator!=(const Frustum& other) const;
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void setPlane(Side side, const Plane& plane);
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Plane plane(Side side) const;
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void transform(const Mat4d& matrix);
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bool isOutside(const Vec3d& point) const;
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bool isOutside(const BoundingBox& bbox) const;
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private:
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std::map<int, Plane> m_planes;
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};
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}
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