ResInsight/ApplicationCode/ReservoirDataModel/RigCellGeometryTools.cpp
2017-06-07 16:04:34 +02:00

68 lines
3.4 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2017- Statoil ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RigCellGeometryTools.h"
#include "cvfStructGrid.h"
#include "cvfGeometryTools.h"
//==================================================================================================
///
//==================================================================================================
void RigCellGeometryTools::findCellLocalXYZ(const std::array<cvf::Vec3d, 8>& hexCorners, cvf::Vec3d& localXdirection, cvf::Vec3d& localYdirection, cvf::Vec3d& localZdirection)
{
cvf::ubyte faceVertexIndices[4];
cvf::StructGridInterface::FaceEnum face;
face = cvf::StructGridInterface::NEG_I;
cvf::StructGridInterface::cellFaceVertexIndices(face, faceVertexIndices);
cvf::Vec3d faceCenterNegI = cvf::GeometryTools::computeFaceCenter(hexCorners[faceVertexIndices[0]], hexCorners[faceVertexIndices[1]], hexCorners[faceVertexIndices[2]], hexCorners[faceVertexIndices[3]]);
//TODO: Should we use face centroids instead of face centers?
face = cvf::StructGridInterface::POS_I;
cvf::StructGridInterface::cellFaceVertexIndices(face, faceVertexIndices);
cvf::Vec3d faceCenterPosI = cvf::GeometryTools::computeFaceCenter(hexCorners[faceVertexIndices[0]], hexCorners[faceVertexIndices[1]], hexCorners[faceVertexIndices[2]], hexCorners[faceVertexIndices[3]]);
face = cvf::StructGridInterface::NEG_J;
cvf::StructGridInterface::cellFaceVertexIndices(face, faceVertexIndices);
cvf::Vec3d faceCenterNegJ = cvf::GeometryTools::computeFaceCenter(hexCorners[faceVertexIndices[0]], hexCorners[faceVertexIndices[1]], hexCorners[faceVertexIndices[2]], hexCorners[faceVertexIndices[3]]);
face = cvf::StructGridInterface::POS_J;
cvf::StructGridInterface::cellFaceVertexIndices(face, faceVertexIndices);
cvf::Vec3d faceCenterPosJ = cvf::GeometryTools::computeFaceCenter(hexCorners[faceVertexIndices[0]], hexCorners[faceVertexIndices[1]], hexCorners[faceVertexIndices[2]], hexCorners[faceVertexIndices[3]]);
cvf::Vec3d faceCenterCenterVectorI = faceCenterPosI - faceCenterNegI;
cvf::Vec3d faceCenterCenterVectorJ = faceCenterPosJ - faceCenterNegJ;
localZdirection.cross(faceCenterCenterVectorI, faceCenterCenterVectorJ);
localZdirection.normalize();
cvf::Vec3d crossPoductJZ;
crossPoductJZ.cross(faceCenterCenterVectorJ, localZdirection);
localXdirection = faceCenterCenterVectorI + crossPoductJZ;
localXdirection.normalize();
cvf::Vec3d crossPoductIZ;
crossPoductIZ.cross(faceCenterCenterVectorI, localZdirection);
localYdirection = faceCenterCenterVectorJ - crossPoductIZ;
localYdirection.normalize();
//TODO: Check if we end up with 0-vectors, and handle this case...
}