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c0d493f690
To make it easierr to see and use from other code.
69 lines
3.0 KiB
C++
69 lines
3.0 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2017 Statoil ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "RigCell.h"
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#include "RigHexIntersectionTools.h"
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#include "cvfVector3.h"
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#include <array>
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class RigWellPath;
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class RigMainGrid;
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class RigEclipseCaseData;
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//==================================================================================================
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///
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//==================================================================================================
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struct WellPathCellIntersectionInfo {
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WellPathCellIntersectionInfo(size_t cellIndex, cvf::Vec3d startPoint, cvf::Vec3d endPoint, cvf::Vec3d internalCellLengths)
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: cellIndex(cellIndex),
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startPoint(startPoint),
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endPoint(endPoint),
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internalCellLengths(internalCellLengths)
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{}
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size_t cellIndex;
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cvf::Vec3d startPoint;
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cvf::Vec3d endPoint;
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cvf::Vec3d internalCellLengths; // intersectionLengthsInCellCS
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};
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//==================================================================================================
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///
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//==================================================================================================
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class RigWellPathIntersectionTools
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{
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public:
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static std::vector<WellPathCellIntersectionInfo> findCellsIntersectedByPath(const RigEclipseCaseData* caseData, const std::vector<cvf::Vec3d>& pathCoords);
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static std::vector<HexIntersectionInfo> getIntersectedCells(const RigMainGrid* grid, const std::vector<cvf::Vec3d>& coords);
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static cvf::Vec3d calculateLengthInCell(const std::array<cvf::Vec3d, 8>& hexCorners, const cvf::Vec3d& startPoint, const cvf::Vec3d& endPoint);
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static cvf::Vec3d calculateLengthInCell(const RigMainGrid* grid, size_t cellIndex, const cvf::Vec3d& startPoint, const cvf::Vec3d& endPoint);
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static std::vector<size_t> findCloseCells(const RigMainGrid* grid, const cvf::BoundingBox& bb);
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static size_t findCellFromCoords(const RigMainGrid* caseData, const cvf::Vec3d& coords, bool* foundCell);
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private:
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static void removeEnteringIntersections(std::vector<HexIntersectionInfo>* intersections);
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};
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