ResInsight/ApplicationCode/ModelVisualization/Intersections/RivIntersectionPartMgr.cpp

1005 lines
42 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Statoil ASA
// Copyright (C) Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RivIntersectionPartMgr.h"
#include "RiaGuiApplication.h"
#include "RiaOffshoreSphericalCoords.h"
#include "RiaPreferences.h"
#include "RigCaseCellResultsData.h"
#include "RigFemPartCollection.h"
#include "RigFemPartResultsCollection.h"
#include "RigGeoMechCaseData.h"
#include "RigResultAccessor.h"
#include "RigResultAccessorFactory.h"
#include "Rim2dIntersectionView.h"
#include "RimEclipseCase.h"
#include "RimEclipseCellColors.h"
#include "RimEclipseView.h"
#include "RimFaultInView.h"
#include "RimFaultInViewCollection.h"
#include "RimGeoMechCase.h"
#include "RimGeoMechCellColors.h"
#include "RimGeoMechView.h"
#include "RimIntersection.h"
#include "RimRegularLegendConfig.h"
#include "RimSimWellInView.h"
#include "RimSimWellInViewCollection.h"
#include "RimTernaryLegendConfig.h"
#include "RimWellPath.h"
#include "RimWellPathCollection.h"
#include "RiuGeoMechXfTensorResultAccessor.h"
#include "RivHexGridIntersectionTools.h"
#include "RivIntersectionGeometryGenerator.h"
#include "RivIntersectionSourceInfo.h"
#include "RivMeshLinesSourceInfo.h"
#include "RivObjectSourceInfo.h"
#include "RivPartPriority.h"
#include "RivPipeGeometryGenerator.h"
#include "RivResultToTextureMapper.h"
#include "RivScalarMapperUtils.h"
#include "RivSimWellPipeSourceInfo.h"
#include "RivTernaryScalarMapper.h"
#include "RivTernaryTextureCoordsCreator.h"
#include "RivWellPathSourceInfo.h"
#include "cafTensor3.h"
#include "cvfDrawableGeo.h"
#include "cvfDrawableText.h"
#include "cvfGeometryTools.h"
#include "cvfModelBasicList.h"
#include "cvfPart.h"
#include "cvfPrimitiveSetDirect.h"
#include "cvfRenderStateDepth.h"
#include "cvfRenderStatePoint.h"
#include "cvfRenderState_FF.h"
#include "cvfStructGridGeometryGenerator.h"
#include "cvfTransform.h"
#include "cvfqtUtils.h"
#include <functional>
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivIntersectionPartMgr::RivIntersectionPartMgr( RimIntersection* rimCrossSection, bool isFlattened )
: m_rimCrossSection( rimCrossSection )
, m_isFlattened( isFlattened )
{
CVF_ASSERT( m_rimCrossSection );
m_crossSectionFacesTextureCoords = new cvf::Vec2fArray;
cvf::Vec3d flattenedPolylineStartPoint;
std::vector<std::vector<cvf::Vec3d>> polyLines = m_rimCrossSection->polyLines( &flattenedPolylineStartPoint );
if ( polyLines.size() > 0 )
{
cvf::Vec3d direction = m_rimCrossSection->extrusionDirection();
cvf::ref<RivIntersectionHexGridInterface> hexGrid = m_rimCrossSection->createHexGridInterface();
m_crossSectionGenerator = new RivIntersectionGeometryGenerator( m_rimCrossSection,
polyLines,
direction,
hexGrid.p(),
m_isFlattened,
flattenedPolylineStartPoint );
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivIntersectionPartMgr::applySingleColorEffect()
{
if ( m_crossSectionGenerator.isNull() ) return;
caf::SurfaceEffectGenerator geometryEffgen( cvf::Color3f::OLIVE, caf::PO_1 );
cvf::ref<cvf::Effect> geometryOnlyEffect = geometryEffgen.generateCachedEffect();
if ( m_crossSectionFaces.notNull() )
{
m_crossSectionFaces->setEffect( geometryOnlyEffect.p() );
}
// Update mesh colors as well, in case of change
RiaPreferences* prefs = RiaApplication::instance()->preferences();
if ( m_crossSectionGridLines.notNull() )
{
cvf::ref<cvf::Effect> eff;
caf::MeshEffectGenerator CrossSectionEffGen( prefs->defaultGridLineColors() );
eff = CrossSectionEffGen.generateCachedEffect();
m_crossSectionGridLines->setEffect( eff.p() );
}
if ( m_crossSectionFaultGridLines.notNull() )
{
cvf::ref<cvf::Effect> eff;
caf::MeshEffectGenerator CrossSectionEffGen( prefs->defaultFaultGridLineColors() );
eff = CrossSectionEffGen.generateCachedEffect();
m_crossSectionFaultGridLines->setEffect( eff.p() );
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivIntersectionPartMgr::updateCellResultColor( size_t timeStepIndex,
const cvf::ScalarMapper* scalarColorMapper,
const RivTernaryScalarMapper* ternaryColorMapper )
{
if ( !m_crossSectionGenerator->isAnyGeometryPresent() ) return;
CVF_ASSERT( scalarColorMapper );
RimEclipseView* eclipseView = nullptr;
m_rimCrossSection->firstAncestorOrThisOfType( eclipseView );
if ( eclipseView )
{
bool isLightingDisabled = eclipseView->isLightingDisabled();
RimEclipseResultDefinition* eclipseResDef = eclipseView->cellResult();
bool isTernaryResult = eclipseResDef->isTernarySaturationSelected();
RigEclipseCaseData* eclipseCaseData = eclipseResDef->eclipseCase()->eclipseCaseData();
CVF_ASSERT( eclipseResDef );
// CrossSections
if ( m_crossSectionFaces.notNull() )
{
if ( isTernaryResult )
{
RivTernaryTextureCoordsCreator texturer( eclipseResDef, ternaryColorMapper, timeStepIndex );
texturer.createTextureCoords( m_crossSectionFacesTextureCoords.p(),
m_crossSectionGenerator->triangleToCellIndex() );
RivScalarMapperUtils::applyTernaryTextureResultsToPart( m_crossSectionFaces.p(),
m_crossSectionFacesTextureCoords.p(),
ternaryColorMapper,
1.0,
caf::FC_NONE,
isLightingDisabled );
}
else
{
CVF_ASSERT( m_crossSectionGenerator.notNull() );
cvf::ref<RigResultAccessor> resultAccessor;
if ( RiaDefines::isPerCellFaceResult( eclipseResDef->resultVariable() ) )
{
resultAccessor = new RigHugeValResultAccessor;
}
else
{
resultAccessor = RigResultAccessorFactory::createFromResultDefinition( eclipseCaseData,
0,
timeStepIndex,
eclipseResDef );
}
RivIntersectionPartMgr::calculateEclipseTextureCoordinates( m_crossSectionFacesTextureCoords.p(),
m_crossSectionGenerator->triangleToCellIndex(),
resultAccessor.p(),
scalarColorMapper );
RivScalarMapperUtils::applyTextureResultsToPart( m_crossSectionFaces.p(),
m_crossSectionFacesTextureCoords.p(),
scalarColorMapper,
1.0,
caf::FC_NONE,
isLightingDisabled );
}
}
}
RimGeoMechView* geoView;
m_rimCrossSection->firstAncestorOrThisOfType( geoView );
if ( geoView )
{
bool isLightingDisabled = geoView->isLightingDisabled();
RigGeoMechCaseData* caseData = nullptr;
RigFemResultAddress resVarAddress;
{
RimGeoMechResultDefinition* geomResultDef = geoView->cellResult();
caseData = geomResultDef->ownerCaseData();
resVarAddress = geomResultDef->resultAddress();
}
if ( !caseData ) return;
if ( resVarAddress.resultPosType == RIG_ELEMENT )
{
const std::vector<float>& resultValues = caseData->femPartResults()->resultValues( resVarAddress,
0,
(int)timeStepIndex );
const std::vector<size_t>& triangleToCellIdx = m_crossSectionGenerator->triangleToCellIndex();
RivIntersectionPartMgr::calculateElementBasedGeoMechTextureCoords( m_crossSectionFacesTextureCoords.p(),
resultValues,
triangleToCellIdx,
scalarColorMapper );
}
else if ( resVarAddress.resultPosType == RIG_ELEMENT_NODAL_FACE )
{
// Special direction sensitive result calculation
const cvf::Vec3fArray* triangelVxes = m_crossSectionGenerator->triangleVxes();
if ( resVarAddress.componentName == "Pazi" || resVarAddress.componentName == "Pinc" )
{
RivIntersectionPartMgr::calculatePlaneAngleTextureCoords( m_crossSectionFacesTextureCoords.p(),
triangelVxes,
resVarAddress,
scalarColorMapper );
}
else
{
const std::vector<RivIntersectionVertexWeights>& vertexWeights =
m_crossSectionGenerator->triangleVxToCellCornerInterpolationWeights();
RivIntersectionPartMgr::calculateGeoMechTensorXfTextureCoords( m_crossSectionFacesTextureCoords.p(),
triangelVxes,
vertexWeights,
caseData,
resVarAddress,
(int)timeStepIndex,
scalarColorMapper );
}
}
else
{
// Do a "Hack" to show elm nodal and not nodal POR results
if ( resVarAddress.resultPosType == RIG_NODAL && resVarAddress.fieldName == "POR-Bar" )
resVarAddress.resultPosType = RIG_ELEMENT_NODAL;
const std::vector<float>& resultValues = caseData->femPartResults()->resultValues( resVarAddress,
0,
(int)timeStepIndex );
RigFemPart* femPart = caseData->femParts()->part( 0 );
bool isElementNodalResult = !( resVarAddress.resultPosType == RIG_NODAL );
const std::vector<RivIntersectionVertexWeights>& vertexWeights =
m_crossSectionGenerator->triangleVxToCellCornerInterpolationWeights();
RivIntersectionPartMgr::calculateNodeOrElementNodeBasedGeoMechTextureCoords( m_crossSectionFacesTextureCoords
.p(),
vertexWeights,
resultValues,
isElementNodalResult,
femPart,
scalarColorMapper );
}
RivScalarMapperUtils::applyTextureResultsToPart( m_crossSectionFaces.p(),
m_crossSectionFacesTextureCoords.p(),
scalarColorMapper,
1.0,
caf::FC_NONE,
isLightingDisabled );
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivIntersectionPartMgr::calculateNodeOrElementNodeBasedGeoMechTextureCoords(
cvf::Vec2fArray* textureCoords,
const std::vector<RivIntersectionVertexWeights>& vertexWeights,
const std::vector<float>& resultValues,
bool isElementNodalResult,
const RigFemPart* femPart,
const cvf::ScalarMapper* mapper )
{
textureCoords->resize( vertexWeights.size() );
if ( resultValues.size() == 0 )
{
textureCoords->setAll( cvf::Vec2f( 0.0, 1.0f ) );
}
else
{
cvf::Vec2f* rawPtr = textureCoords->ptr();
int vxCount = static_cast<int>( vertexWeights.size() );
#pragma omp parallel for schedule( dynamic )
for ( int triangleVxIdx = 0; triangleVxIdx < vxCount; ++triangleVxIdx )
{
float resValue = 0;
int weightCount = vertexWeights[triangleVxIdx].size();
for ( int wIdx = 0; wIdx < weightCount; ++wIdx )
{
size_t resIdx;
if ( isElementNodalResult )
{
resIdx = vertexWeights[triangleVxIdx].vxId( wIdx );
}
else
{
resIdx = femPart->nodeIdxFromElementNodeResultIdx( vertexWeights[triangleVxIdx].vxId( wIdx ) );
}
resValue += resultValues[resIdx] * vertexWeights[triangleVxIdx].weight( wIdx );
}
if ( resValue == HUGE_VAL || resValue != resValue ) // a != a is true for NAN's
{
rawPtr[triangleVxIdx][1] = 1.0f;
}
else
{
rawPtr[triangleVxIdx] = mapper->mapToTextureCoord( resValue );
}
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivIntersectionPartMgr::calculateElementBasedGeoMechTextureCoords( cvf::Vec2fArray* textureCoords,
const std::vector<float>& resultValues,
const std::vector<size_t>& triangleToCellIdx,
const cvf::ScalarMapper* mapper )
{
textureCoords->resize( triangleToCellIdx.size() * 3 );
if ( resultValues.size() == 0 )
{
textureCoords->setAll( cvf::Vec2f( 0.0, 1.0f ) );
}
else
{
cvf::Vec2f* rawPtr = textureCoords->ptr();
for ( size_t triangleIdx = 0; triangleIdx < triangleToCellIdx.size(); triangleIdx++ )
{
size_t resIdx = triangleToCellIdx[triangleIdx];
float resValue = resultValues[resIdx];
size_t triangleVxIdx = triangleIdx * 3;
if ( resValue == HUGE_VAL || resValue != resValue ) // a != a is true for NAN's
{
rawPtr[triangleVxIdx][1] = 1.0f;
rawPtr[triangleVxIdx + 1][1] = 1.0f;
rawPtr[triangleVxIdx + 2][1] = 1.0f;
}
else
{
rawPtr[triangleVxIdx] = mapper->mapToTextureCoord( resValue );
rawPtr[triangleVxIdx + 1] = mapper->mapToTextureCoord( resValue );
rawPtr[triangleVxIdx + 2] = mapper->mapToTextureCoord( resValue );
}
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivIntersectionPartMgr::calculateGeoMechTensorXfTextureCoords(
cvf::Vec2fArray* textureCoords,
const cvf::Vec3fArray* triangelVertices,
const std::vector<RivIntersectionVertexWeights>& vertexWeights,
RigGeoMechCaseData* caseData,
const RigFemResultAddress& resVarAddress,
int timeStepIdx,
const cvf::ScalarMapper* mapper )
{
RiuGeoMechXfTensorResultAccessor accessor( caseData->femPartResults(), resVarAddress, timeStepIdx );
textureCoords->resize( vertexWeights.size() );
cvf::Vec2f* rawPtr = textureCoords->ptr();
int vxCount = static_cast<int>( vertexWeights.size() );
int triCount = vxCount / 3;
#pragma omp parallel for schedule( dynamic )
for ( int triangleIdx = 0; triangleIdx < triCount; ++triangleIdx )
{
int triangleVxStartIdx = triangleIdx * 3;
float values[3];
accessor.calculateInterpolatedValue( &( ( *triangelVertices )[triangleVxStartIdx] ),
&( vertexWeights[triangleVxStartIdx] ),
values );
rawPtr[triangleVxStartIdx + 0] = ( values[0] != std::numeric_limits<float>::infinity() )
? mapper->mapToTextureCoord( values[0] )
: cvf::Vec2f( 0.0f, 1.0f );
rawPtr[triangleVxStartIdx + 1] = ( values[1] != std::numeric_limits<float>::infinity() )
? mapper->mapToTextureCoord( values[1] )
: cvf::Vec2f( 0.0f, 1.0f );
rawPtr[triangleVxStartIdx + 2] = ( values[2] != std::numeric_limits<float>::infinity() )
? mapper->mapToTextureCoord( values[2] )
: cvf::Vec2f( 0.0f, 1.0f );
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivIntersectionPartMgr::calculatePlaneAngleTextureCoords( cvf::Vec2fArray* textureCoords,
const cvf::Vec3fArray* triangelVertices,
const RigFemResultAddress& resVarAddress,
const cvf::ScalarMapper* mapper )
{
textureCoords->resize( triangelVertices->size() );
cvf::Vec2f* rawPtr = textureCoords->ptr();
int vxCount = static_cast<int>( triangelVertices->size() );
int triCount = vxCount / 3;
std::function<float( const RiaOffshoreSphericalCoords& )> operation;
if ( resVarAddress.componentName == "Pazi" )
{
operation = []( const RiaOffshoreSphericalCoords& sphCoord ) { return (float)sphCoord.azi(); };
}
else if ( resVarAddress.componentName == "Pinc" )
{
operation = []( const RiaOffshoreSphericalCoords& sphCoord ) { return (float)sphCoord.inc(); };
}
#pragma omp parallel for schedule( dynamic )
for ( int triangleIdx = 0; triangleIdx < triCount; ++triangleIdx )
{
int triangleVxStartIdx = triangleIdx * 3;
const cvf::Vec3f* triangle = &( ( *triangelVertices )[triangleVxStartIdx] );
cvf::Mat3f rotMx = cvf::GeometryTools::computePlaneHorizontalRotationMx( triangle[1] - triangle[0],
triangle[2] - triangle[0] );
RiaOffshoreSphericalCoords sphCoord(
cvf::Vec3f( rotMx.rowCol( 0, 2 ),
rotMx.rowCol( 1, 2 ),
rotMx.rowCol( 2, 2 ) ) ); // Use Ez from the matrix as plane normal
float angle = cvf::Math::toDegrees( operation( sphCoord ) );
cvf::Vec2f texCoord = ( angle != std::numeric_limits<float>::infinity() ) ? mapper->mapToTextureCoord( angle )
: cvf::Vec2f( 0.0f, 1.0f );
rawPtr[triangleVxStartIdx + 0] = texCoord;
rawPtr[triangleVxStartIdx + 1] = texCoord;
rawPtr[triangleVxStartIdx + 2] = texCoord;
}
}
//--------------------------------------------------------------------------------------------------
/// Calculates the texture coordinates in a "nearly" one dimensional texture.
/// Undefined values are coded with a y-texturecoordinate value of 1.0 instead of the normal 0.5
//--------------------------------------------------------------------------------------------------
void RivIntersectionPartMgr::calculateEclipseTextureCoordinates( cvf::Vec2fArray* textureCoords,
const std::vector<size_t>& triangleToCellIdxMap,
const RigResultAccessor* resultAccessor,
const cvf::ScalarMapper* mapper )
{
if ( !resultAccessor ) return;
size_t numVertices = triangleToCellIdxMap.size() * 3;
textureCoords->resize( numVertices );
cvf::Vec2f* rawPtr = textureCoords->ptr();
int triangleCount = static_cast<int>( triangleToCellIdxMap.size() );
#pragma omp parallel for
for ( int tIdx = 0; tIdx < triangleCount; tIdx++ )
{
double cellScalarValue = resultAccessor->cellScalarGlobIdx( triangleToCellIdxMap[tIdx] );
cvf::Vec2f texCoord = mapper->mapToTextureCoord( cellScalarValue );
if ( cellScalarValue == HUGE_VAL || cellScalarValue != cellScalarValue ) // a != a is true for NAN's
{
texCoord[1] = 1.0f;
}
size_t j;
for ( j = 0; j < 3; j++ )
{
rawPtr[tIdx * 3 + j] = texCoord;
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivIntersectionPartMgr::generatePartGeometry()
{
if ( m_crossSectionGenerator.isNull() ) return;
bool useBufferObjects = true;
// Surface geometry
{
cvf::ref<cvf::DrawableGeo> geo = m_crossSectionGenerator->generateSurface();
if ( geo.notNull() )
{
geo->computeNormals();
if ( useBufferObjects )
{
geo->setRenderMode( cvf::DrawableGeo::BUFFER_OBJECT );
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName( "Cross Section" );
part->setDrawable( geo.p() );
// Set mapping from triangle face index to cell index
cvf::ref<RivIntersectionSourceInfo> si = new RivIntersectionSourceInfo( m_crossSectionGenerator.p() );
part->setSourceInfo( si.p() );
part->updateBoundingBox();
part->setEnableMask( intersectionCellFaceBit );
part->setPriority( RivPartPriority::PartType::Intersection );
m_crossSectionFaces = part;
}
}
// Cell Mesh geometry
{
cvf::ref<cvf::DrawableGeo> geoMesh = m_crossSectionGenerator->createMeshDrawable();
if ( geoMesh.notNull() )
{
if ( useBufferObjects )
{
geoMesh->setRenderMode( cvf::DrawableGeo::BUFFER_OBJECT );
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName( "Cross Section mesh" );
part->setDrawable( geoMesh.p() );
part->updateBoundingBox();
part->setEnableMask( intersectionCellMeshBit );
part->setPriority( RivPartPriority::PartType::MeshLines );
part->setSourceInfo( new RivMeshLinesSourceInfo( m_rimCrossSection ) );
m_crossSectionGridLines = part;
}
}
// Fault Mesh geometry
{
cvf::ref<cvf::DrawableGeo> geoMesh = m_crossSectionGenerator->createFaultMeshDrawable();
if ( geoMesh.notNull() )
{
if ( useBufferObjects )
{
geoMesh->setRenderMode( cvf::DrawableGeo::BUFFER_OBJECT );
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName( "Cross Section faultmesh" );
part->setDrawable( geoMesh.p() );
part->updateBoundingBox();
part->setEnableMask( intersectionFaultMeshBit );
part->setPriority( RivPartPriority::PartType::FaultMeshLines );
part->setSourceInfo( new RivMeshLinesSourceInfo( m_rimCrossSection ) );
m_crossSectionFaultGridLines = part;
}
}
createPolyLineParts( useBufferObjects );
createExtrusionDirParts( useBufferObjects );
if ( m_isFlattened ) createFaultLabelParts( m_crossSectionGenerator->faultMeshLabelAndAnchorPositions() );
applySingleColorEffect();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivIntersectionPartMgr::createFaultLabelParts( const std::vector<std::pair<QString, cvf::Vec3d>>& labelAndAnchors )
{
m_faultMeshLabels = nullptr;
m_faultMeshLabelLines = nullptr;
if ( !labelAndAnchors.size() ) return;
RimEclipseView* eclipseView = nullptr;
m_rimCrossSection->firstAncestorOrThisOfType( eclipseView );
RimFaultInViewCollection* faultInViewColl = eclipseView->faultCollection();
if ( !( eclipseView && faultInViewColl->showFaultLabel() ) ) return;
cvf::Color3f faultLabelColor = faultInViewColl->faultLabelColor();
cvf::Font* font = RiaGuiApplication::instance()->defaultSceneFont();
std::vector<cvf::Vec3f> lineVertices;
cvf::ref<cvf::DrawableText> drawableText = new cvf::DrawableText;
{
drawableText->setFont( font );
drawableText->setCheckPosVisible( false );
drawableText->setDrawBorder( false );
drawableText->setDrawBackground( false );
drawableText->setVerticalAlignment( cvf::TextDrawer::BASELINE );
drawableText->setTextColor( faultLabelColor );
}
cvf::BoundingBox bb = m_crossSectionFaces->boundingBox();
double labelZOffset = bb.extent().z() / 10;
int visibleFaultNameCount = 0;
for ( const auto& labelAndAnchorPair : labelAndAnchors )
{
RimFaultInView* fault = faultInViewColl->findFaultByName( labelAndAnchorPair.first );
if ( !( fault && fault->showFault() ) ) continue;
cvf::String cvfString = cvfqt::Utils::toString( labelAndAnchorPair.first );
cvf::Vec3f textCoord( labelAndAnchorPair.second );
textCoord.z() += labelZOffset;
drawableText->addText( cvfString, textCoord );
lineVertices.push_back( cvf::Vec3f( labelAndAnchorPair.second ) );
lineVertices.push_back( textCoord );
visibleFaultNameCount++;
}
if ( visibleFaultNameCount == 0 ) return;
// Labels part
{
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName( "Fault mesh label : text " );
part->setDrawable( drawableText.p() );
cvf::ref<cvf::Effect> eff = new cvf::Effect;
part->setEffect( eff.p() );
part->setPriority( RivPartPriority::PartType::Text );
part->updateBoundingBox();
m_faultMeshLabels = part;
}
// Lines to labels part
{
cvf::ref<cvf::Vec3fArray> vertices = new cvf::Vec3fArray;
vertices->assign( lineVertices );
cvf::ref<cvf::DrawableGeo> geo = new cvf::DrawableGeo;
geo->setVertexArray( vertices.p() );
cvf::ref<cvf::PrimitiveSetDirect> primSet = new cvf::PrimitiveSetDirect( cvf::PT_LINES );
primSet->setStartIndex( 0 );
primSet->setIndexCount( vertices->size() );
geo->addPrimitiveSet( primSet.p() );
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName( "Anchor lines for fault mesh labels" );
part->setDrawable( geo.p() );
part->updateBoundingBox();
caf::MeshEffectGenerator gen( RiaApplication::instance()->preferences()->defaultFaultGridLineColors() );
cvf::ref<cvf::Effect> eff = gen.generateCachedEffect();
part->setEffect( eff.p() );
m_faultMeshLabelLines = part;
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivIntersectionPartMgr::createPolyLineParts( bool useBufferObjects )
{
// Highlight line
m_highlightLineAlongPolyline = nullptr;
m_highlightPointsForPolyline = nullptr;
if ( m_rimCrossSection->type == RimIntersection::CS_POLYLINE ||
m_rimCrossSection->type == RimIntersection::CS_AZIMUTHLINE )
{
{
cvf::ref<cvf::DrawableGeo> polylineGeo = m_crossSectionGenerator->createLineAlongPolylineDrawable();
if ( polylineGeo.notNull() )
{
if ( useBufferObjects )
{
polylineGeo->setRenderMode( cvf::DrawableGeo::BUFFER_OBJECT );
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName( "Cross Section Polyline" );
part->setDrawable( polylineGeo.p() );
part->updateBoundingBox();
part->setPriority( RivPartPriority::PartType::Highlight );
// Always show this part, also when mesh is turned off
// part->setEnableMask(meshFaultBit);
cvf::ref<cvf::Effect> eff;
caf::MeshEffectGenerator lineEffGen( cvf::Color3::MAGENTA );
eff = lineEffGen.generateUnCachedEffect();
cvf::ref<cvf::RenderStateDepth> depth = new cvf::RenderStateDepth;
depth->enableDepthTest( false );
eff->setRenderState( depth.p() );
part->setEffect( eff.p() );
m_highlightLineAlongPolyline = part;
}
}
cvf::ref<cvf::DrawableGeo> polylinePointsGeo = m_crossSectionGenerator->createPointsFromPolylineDrawable();
if ( polylinePointsGeo.notNull() )
{
if ( useBufferObjects )
{
polylinePointsGeo->setRenderMode( cvf::DrawableGeo::BUFFER_OBJECT );
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName( "Cross Section Polyline" );
part->setDrawable( polylinePointsGeo.p() );
part->updateBoundingBox();
part->setPriority( RivPartPriority::PartType::Highlight );
// Always show this part, also when mesh is turned off
// part->setEnableMask(meshFaultBit);
cvf::ref<cvf::Effect> eff;
caf::MeshEffectGenerator lineEffGen( cvf::Color3::MAGENTA );
eff = lineEffGen.generateUnCachedEffect();
cvf::ref<cvf::RenderStateDepth> depth = new cvf::RenderStateDepth;
depth->enableDepthTest( false );
eff->setRenderState( depth.p() );
cvf::ref<cvf::RenderStatePoint> pointRendState = new cvf::RenderStatePoint(
cvf::RenderStatePoint::FIXED_SIZE );
pointRendState->setSize( 5.0f );
eff->setRenderState( pointRendState.p() );
part->setEffect( eff.p() );
m_highlightPointsForPolyline = part;
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivIntersectionPartMgr::createExtrusionDirParts( bool useBufferObjects )
{
m_highlightLineAlongExtrusionDir = nullptr;
m_highlightPointsForExtrusionDir = nullptr;
if ( m_rimCrossSection->direction() == RimIntersection::CS_TWO_POINTS )
{
{
cvf::ref<cvf::DrawableGeo> polylineGeo = m_crossSectionGenerator->createLineAlongExtrusionLineDrawable(
m_rimCrossSection->polyLinesForExtrusionDirection() );
if ( polylineGeo.notNull() )
{
if ( useBufferObjects )
{
polylineGeo->setRenderMode( cvf::DrawableGeo::BUFFER_OBJECT );
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName( "Cross Section Polyline" );
part->setDrawable( polylineGeo.p() );
part->updateBoundingBox();
part->setPriority( RivPartPriority::PartType::Highlight );
// Always show this part, also when mesh is turned off
// part->setEnableMask(meshFaultBit);
cvf::ref<cvf::Effect> eff;
caf::MeshEffectGenerator lineEffGen( cvf::Color3::MAGENTA );
eff = lineEffGen.generateUnCachedEffect();
cvf::ref<cvf::RenderStateDepth> depth = new cvf::RenderStateDepth;
depth->enableDepthTest( false );
eff->setRenderState( depth.p() );
part->setEffect( eff.p() );
m_highlightLineAlongExtrusionDir = part;
}
}
cvf::ref<cvf::DrawableGeo> polylinePointsGeo = m_crossSectionGenerator->createPointsFromExtrusionLineDrawable(
m_rimCrossSection->polyLinesForExtrusionDirection() );
if ( polylinePointsGeo.notNull() )
{
if ( useBufferObjects )
{
polylinePointsGeo->setRenderMode( cvf::DrawableGeo::BUFFER_OBJECT );
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName( "Cross Section Polyline" );
part->setDrawable( polylinePointsGeo.p() );
part->updateBoundingBox();
part->setPriority( RivPartPriority::PartType::Highlight );
// Always show this part, also when mesh is turned off
// part->setEnableMask(meshFaultBit);
cvf::ref<cvf::Effect> eff;
caf::MeshEffectGenerator lineEffGen( cvf::Color3::MAGENTA );
eff = lineEffGen.generateUnCachedEffect();
cvf::ref<cvf::RenderStateDepth> depth = new cvf::RenderStateDepth;
depth->enableDepthTest( false );
eff->setRenderState( depth.p() );
cvf::ref<cvf::RenderStatePoint> pointRendState = new cvf::RenderStatePoint(
cvf::RenderStatePoint::FIXED_SIZE );
pointRendState->setSize( 5.0f );
eff->setRenderState( pointRendState.p() );
part->setEffect( eff.p() );
m_highlightPointsForExtrusionDir = part;
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivIntersectionPartMgr::appendNativeCrossSectionFacesToModel( cvf::ModelBasicList* model,
cvf::Transform* scaleTransform )
{
if ( m_crossSectionFaces.isNull() )
{
generatePartGeometry();
}
if ( m_crossSectionFaces.notNull() )
{
m_crossSectionFaces->setTransform( scaleTransform );
model->addPart( m_crossSectionFaces.p() );
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivIntersectionPartMgr::appendMeshLinePartsToModel( cvf::ModelBasicList* model, cvf::Transform* scaleTransform )
{
if ( m_crossSectionGridLines.isNull() )
{
generatePartGeometry();
}
if ( m_crossSectionGridLines.notNull() )
{
m_crossSectionGridLines->setTransform( scaleTransform );
model->addPart( m_crossSectionGridLines.p() );
}
if ( m_crossSectionFaultGridLines.notNull() )
{
m_crossSectionFaultGridLines->setTransform( scaleTransform );
model->addPart( m_crossSectionFaultGridLines.p() );
}
if ( m_faultMeshLabelLines.notNull() )
{
m_faultMeshLabelLines->setTransform( scaleTransform );
model->addPart( m_faultMeshLabelLines.p() );
}
if ( m_faultMeshLabels.notNull() )
{
m_faultMeshLabels->setTransform( scaleTransform );
model->addPart( m_faultMeshLabels.p() );
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivIntersectionPartMgr::appendPolylinePartsToModel( Rim3dView& view,
cvf::ModelBasicList* model,
cvf::Transform* scaleTransform )
{
Rim2dIntersectionView* curr2dView = dynamic_cast<Rim2dIntersectionView*>( &view );
if ( m_rimCrossSection->inputPolyLineFromViewerEnabled || ( curr2dView && curr2dView->showDefiningPoints() ) )
{
if ( m_highlightLineAlongPolyline.notNull() )
{
m_highlightLineAlongPolyline->setTransform( scaleTransform );
model->addPart( m_highlightLineAlongPolyline.p() );
}
if ( m_highlightPointsForPolyline.notNull() )
{
m_highlightPointsForPolyline->setTransform( scaleTransform );
model->addPart( m_highlightPointsForPolyline.p() );
}
}
if ( m_rimCrossSection->inputExtrusionPointsFromViewerEnabled )
{
if ( m_highlightLineAlongExtrusionDir.notNull() )
{
m_highlightLineAlongExtrusionDir->setTransform( scaleTransform );
model->addPart( m_highlightLineAlongExtrusionDir.p() );
}
if ( m_highlightPointsForExtrusionDir.notNull() )
{
m_highlightPointsForExtrusionDir->setTransform( scaleTransform );
model->addPart( m_highlightPointsForExtrusionDir.p() );
}
}
if ( m_rimCrossSection->inputTwoAzimuthPointsFromViewerEnabled || ( curr2dView && curr2dView->showDefiningPoints() ) )
{
if ( m_highlightLineAlongPolyline.notNull() )
{
m_highlightLineAlongPolyline->setTransform( scaleTransform );
model->addPart( m_highlightLineAlongPolyline.p() );
}
if ( m_highlightPointsForPolyline.notNull() )
{
m_highlightPointsForPolyline->setTransform( scaleTransform );
model->addPart( m_highlightPointsForPolyline.p() );
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const RimIntersection* RivIntersectionPartMgr::intersection() const
{
return m_rimCrossSection.p();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Mat4d RivIntersectionPartMgr::unflattenTransformMatrix( const cvf::Vec3d& intersectionPointFlat )
{
return m_crossSectionGenerator->unflattenTransformMatrix( intersectionPointFlat );
}