ResInsight/ApplicationLibCode/Commands/CompletionCommands/RicNewValveTemplateFeature.cpp

120 lines
4.3 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2016- Statoil ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RicNewValveTemplateFeature.h"
#include "RimEclipseView.h"
#include "RimOilField.h"
#include "RimProject.h"
#include "RimValveTemplate.h"
#include "RimValveTemplateCollection.h"
#include "RimWellPathValve.h"
#include "Riu3DMainWindowTools.h"
#include "cafSelectionManager.h"
#include "cvfAssert.h"
#include <QAction>
CAF_CMD_SOURCE_INIT( RicNewValveTemplateFeature, "RicNewValveTemplateFeature" );
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RicNewValveTemplateFeature::selectValveTemplateAndUpdate( RimValveTemplate* valveTemplate )
{
valveTemplate->loadDataAndUpdate();
RimValveTemplateCollection* templateCollection = valveTemplate->firstAncestorOrThisOfType<RimValveTemplateCollection>();
if ( templateCollection )
{
templateCollection->updateConnectedEditors();
}
RimProject* project = RimProject::current();
for ( Rim3dView* view : project->allVisibleViews() )
{
if ( dynamic_cast<RimEclipseView*>( view ) )
{
view->updateConnectedEditors();
}
}
Riu3DMainWindowTools::selectAsCurrentItem( valveTemplate );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RicNewValveTemplateFeature::createNewValveTemplateForValveAndUpdate( RimWellPathValve* valve )
{
RimValveTemplate* valveTemplate = createNewValveTemplate();
valve->setValveTemplate( valveTemplate );
selectValveTemplateAndUpdate( valveTemplate );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RimValveTemplate* RicNewValveTemplateFeature::createNewValveTemplate()
{
RimProject* project = RimProject::current();
CVF_ASSERT( project );
RimOilField* oilfield = project->activeOilField();
if ( oilfield == nullptr ) return nullptr;
RimValveTemplateCollection* valveTemplateColl = oilfield->valveTemplateCollection();
if ( valveTemplateColl )
{
RimValveTemplate* valveTemplate = new RimValveTemplate();
QString userLabel = QString( "Valve Template #%1" ).arg( valveTemplateColl->valveTemplates().size() + 1 );
valveTemplate->setUserLabel( userLabel );
valveTemplateColl->addValveTemplate( valveTemplate );
valveTemplate->setUnitSystem( valveTemplateColl->defaultUnitSystemType() );
valveTemplate->setDefaultValuesFromUnits();
return valveTemplate;
}
return nullptr;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RicNewValveTemplateFeature::onActionTriggered( bool isChecked )
{
RimValveTemplate* valveTemplate = createNewValveTemplate();
if ( valveTemplate )
{
selectValveTemplateAndUpdate( valveTemplate );
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RicNewValveTemplateFeature::setupActionLook( QAction* actionToSetup )
{
actionToSetup->setIcon( QIcon( ":/ICDValve16x16.png" ) );
actionToSetup->setText( "New Valve Template" );
}