mirror of
https://github.com/OPM/ResInsight.git
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97 lines
2.7 KiB
C++
97 lines
2.7 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2018- Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cvfObject.h"
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#include "cvfPart.h"
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#include "cvfTextureImage.h"
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#include <QString>
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//==================================================================================================
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///
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//==================================================================================================
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class VdeExportPart
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{
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public:
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enum SourceObjectType
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{
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OBJ_TYPE_GRID,
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OBJ_TYPE_PIPE,
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OBJ_TYPE_UNKNOWN
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};
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enum Winding
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{
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CLOCKWISE,
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COUNTERCLOCKWISE
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};
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enum CullFace
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{
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CF_NONE,
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CF_FRONT,
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CF_BACK
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};
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enum Role
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{
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GEOMETRY,
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MESH_LINES
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};
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public:
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VdeExportPart( cvf::Part* part );
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void setTextureImage( const cvf::TextureImage* textureImage );
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void setSourceObjectType( SourceObjectType sourceObjectType );
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void setSourceObjectName( const QString& sourceObjectName );
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void setSourceObjectCellSetType( const QString& sourceObjectCellSetType );
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void setColor( const cvf::Color3f& color );
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void setOpacity( float opacity );
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void setWinding( Winding winding );
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void setCullFace( CullFace cullFace );
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void setRole( Role role );
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const cvf::Part* part() const;
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const cvf::TextureImage* textureImage() const;
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QString sourceObjectName() const;
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QString sourceObjectCellSetType() const;
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SourceObjectType sourceObjectType() const;
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cvf::Color3f color() const;
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float opacity() const;
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Winding winding() const;
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CullFace cullFace() const;
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Role role() const;
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private:
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cvf::cref<cvf::Part> m_part;
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cvf::cref<cvf::TextureImage> m_textureImage;
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QString m_sourceObjectName;
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QString m_sourceObjectCellSetType;
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SourceObjectType m_sourceObjectType;
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cvf::Color3f m_color;
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float m_opacity;
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Winding m_winding;
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CullFace m_cullFace;
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Role m_role;
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};
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