mirror of
https://github.com/OPM/ResInsight.git
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bbebebadd5
Added the complete VizFwk from the ResInsight branch in Perforce as of changelist 190.
103 lines
3.8 KiB
C++
103 lines
3.8 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include "cvfObject.h"
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#include "cvfVector2.h"
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#include "cvfArray.h"
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#include "cvfRect.h"
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namespace cvf {
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//==================================================================================================
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//
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//
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//
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//==================================================================================================
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class RegGrid2D : public Object
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{
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public:
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RegGrid2D();
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void allocateGrid(int gridPointCountI, int gridPointCountJ);
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int gridPointCountI() const;
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int gridPointCountJ() const;
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int gridPointCount() const;
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Vec2d spacing() const;
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void setSpacing(const Vec2d& spacing);
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Vec2d offset() const;
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void setOffset(const Vec2d& offset);
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Rectd boundingRectangle() const;
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void setElevation(int i, int j, double elevation);
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void setElevation(int arrayIndex, double elevation);
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double elevation(int i, int j) const;
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void setAllElevations(double elevation);
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void setElevations(const DoubleArray& elevations);
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void setElevations(const double* elevations, int numElevationValues);
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double pointElevation(const Vec2d& coord) const;
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void pointElevations(const Array<Vec2d>& coords, DoubleArray* elevations) const;
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void mapPolylineOnGrid(const Array<Vec2d>& lineCoords, Vec3dArray* intersections) const;
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void mapLineSegmentOnGrid(const Vec2d& point1, const Vec2d& point2, Vec3dArray* intersections) const;
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bool minMaxElevation(double* minElevation, double* maxElevation) const;
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bool minMaxElevationInRegion(int minI, int minJ, int maxI, int maxJ, double* minElevation, double* maxElevation) const;
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Vec2d gridPointCoordinate(int i, int j) const;
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void cellFromPoint(const Vec2d& coord, int* i, int* j) const;
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private:
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int toArrayIndex(int i, int j) const;
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private:
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int m_gridPointCountI;
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int m_gridPointCountJ;
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Vec2d m_spacing;
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Vec2d m_offset;
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DoubleArray m_elevations;
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};
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}
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