ResInsight/Fwk/VizFwk/LibRegGrid2D/cvfRegGrid2D.h
sigurdp bbebebadd5 Added complete VizFwk
Added the complete VizFwk from the ResInsight branch in Perforce as of
changelist 190.
2013-11-01 08:49:42 +01:00

103 lines
3.8 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfObject.h"
#include "cvfVector2.h"
#include "cvfArray.h"
#include "cvfRect.h"
namespace cvf {
//==================================================================================================
//
//
//
//==================================================================================================
class RegGrid2D : public Object
{
public:
RegGrid2D();
void allocateGrid(int gridPointCountI, int gridPointCountJ);
int gridPointCountI() const;
int gridPointCountJ() const;
int gridPointCount() const;
Vec2d spacing() const;
void setSpacing(const Vec2d& spacing);
Vec2d offset() const;
void setOffset(const Vec2d& offset);
Rectd boundingRectangle() const;
void setElevation(int i, int j, double elevation);
void setElevation(int arrayIndex, double elevation);
double elevation(int i, int j) const;
void setAllElevations(double elevation);
void setElevations(const DoubleArray& elevations);
void setElevations(const double* elevations, int numElevationValues);
double pointElevation(const Vec2d& coord) const;
void pointElevations(const Array<Vec2d>& coords, DoubleArray* elevations) const;
void mapPolylineOnGrid(const Array<Vec2d>& lineCoords, Vec3dArray* intersections) const;
void mapLineSegmentOnGrid(const Vec2d& point1, const Vec2d& point2, Vec3dArray* intersections) const;
bool minMaxElevation(double* minElevation, double* maxElevation) const;
bool minMaxElevationInRegion(int minI, int minJ, int maxI, int maxJ, double* minElevation, double* maxElevation) const;
Vec2d gridPointCoordinate(int i, int j) const;
void cellFromPoint(const Vec2d& coord, int* i, int* j) const;
private:
int toArrayIndex(int i, int j) const;
private:
int m_gridPointCountI;
int m_gridPointCountJ;
Vec2d m_spacing;
Vec2d m_offset;
DoubleArray m_elevations;
};
}