ResInsight/Fwk/VizFwk/LibRender/cvfGeometryBuilderDrawableGeo.cpp

186 lines
6.2 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfGeometryBuilderDrawableGeo.h"
namespace cvf {
//==================================================================================================
///
/// \class cvf::GeometryBuilderDrawableGeo
/// \ingroup Render
///
/// Builds geometry represented as a drawable geo.
///
//==================================================================================================
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
GeometryBuilderDrawableGeo::GeometryBuilderDrawableGeo()
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
uint GeometryBuilderDrawableGeo::addVertices(const Vec3fArray& vertices)
{
uint numExistingVerts = static_cast<uint>(m_vertices.size());
size_t numNewVertices = vertices.size();
size_t i;
for (i = 0; i < numNewVertices; i++)
{
m_vertices.push_back(vertices[i]);
}
return numExistingVerts;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
uint GeometryBuilderDrawableGeo::vertexCount() const
{
return static_cast<uint>(m_vertices.size());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void GeometryBuilderDrawableGeo::transformVertexRange(uint startIdx, uint endIdx, const Mat4f& mat)
{
uint i;
for (i = startIdx; i <= endIdx; i++)
{
m_vertices[i].transformPoint(mat);
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void GeometryBuilderDrawableGeo::addTriangle(uint i0, uint i1, uint i2)
{
m_faceList.push_back(3);
m_faceList.push_back(i0);
m_faceList.push_back(i1);
m_faceList.push_back(i2);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void GeometryBuilderDrawableGeo::addQuad(uint i0, uint i1, uint i2, uint i3)
{
m_faceList.push_back(4);
m_faceList.push_back(i0);
m_faceList.push_back(i1);
m_faceList.push_back(i2);
m_faceList.push_back(i3);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
/*
void GeometryBuilderDrawableGeo::addQuadByVertices(const Vec3f& v0, const Vec3f& v1, const Vec3f& v2, const Vec3f& v3)
{
uint numExistingVerts = static_cast<uint>(m_vertices.size());
m_vertices.push_back(v0);
m_vertices.push_back(v1);
m_vertices.push_back(v2);
m_vertices.push_back(v3);
m_faceList.push_back(3);
m_faceList.push_back(numExistingVerts);
m_faceList.push_back(numExistingVerts + 1);
m_faceList.push_back(numExistingVerts + 2);
m_faceList.push_back(3);
m_faceList.push_back(numExistingVerts);
m_faceList.push_back(numExistingVerts + 2);
m_faceList.push_back(numExistingVerts + 3);
}
*/
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
ref<DrawableGeo> GeometryBuilderDrawableGeo::drawableGeo() const
{
ref<DrawableGeo> geo = new DrawableGeo;
if (!m_vertices.empty())
{
ref<Vec3fArray> newVertexArray = new Vec3fArray(m_vertices);
geo->setVertexArray(newVertexArray.p());
}
size_t numFaceListEntries = m_faceList.size();
if (numFaceListEntries > 0)
{
// Need to cast away the const pointer, but should be safe since the UIntArray only has a short life in this scope
const uint* dataPtr = &m_faceList[0];
UIntArray faceList;
faceList.setSharedPtr(const_cast<uint*>(dataPtr), numFaceListEntries);
geo->setFromFaceList(faceList);
}
geo->computeNormals();
return geo;
}
} // namespace cvf