ResInsight/Fwk/VizFwk/LibRender/cvfOglRc.cpp

336 lines
9.7 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfOglRc.h"
#include "cvfOpenGL.h"
namespace cvf {
//==================================================================================================
///
/// \class cvf::OglRc
/// \ingroup Render
///
///
///
//==================================================================================================
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
OglRc::OglRc()
: m_openGLObjId(0)
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
OglRc::~OglRc()
{
// The actual OpenGL object should be gone by now!
CVF_ASSERT(m_openGLObjId == 0);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
OglId OglRc::oglId() const
{
return m_openGLObjId;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
OglId OglRc::safeOglId(const OglRc* oglRcObj)
{
if (oglRcObj)
{
return oglRcObj->oglId();
}
else
{
return 0;
}
}
//--------------------------------------------------------------------------------------------------
/// Is it safe to release and potentially trigger the destructor
///
/// The requirement is that the object either
/// * doesn't contain any OpenGL resource
/// * that someone else is holding a reference to the object (assuming they will do proper cleanup)
//--------------------------------------------------------------------------------------------------
bool OglRc::isSafeToRelease(const OglRc* oglRcObj)
{
if (oglRcObj)
{
if (oglRcObj->refCount() == 1)
{
if (oglRcObj->oglId() != 0)
{
return false;
}
}
}
return true;
}
//==================================================================================================
///
/// \class cvf::OglRcShader
/// \ingroup Render
///
///
///
//==================================================================================================
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
ref<OglRcShader> OglRcShader::create(OpenGLContext* oglContext, cvfGLenum shaderType)
{
CVF_CALLSITE_OPENGL(oglContext);
ref<OglRcShader> rcObj = new OglRcShader;
rcObj->m_openGLObjId = glCreateShader(shaderType);
if (rcObj->m_openGLObjId != 0)
{
return rcObj;
}
return NULL;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void OglRcShader::deleteResource(OpenGLContext* oglContext)
{
CVF_CALLSITE_OPENGL(oglContext);
if (m_openGLObjId != 0)
{
glDeleteShader(m_openGLObjId);
m_openGLObjId = 0;
}
}
//==================================================================================================
///
/// \class cvf::OglRcProgram
/// \ingroup Render
///
///
///
//==================================================================================================
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
ref<OglRcProgram> OglRcProgram::create(OpenGLContext* oglContext)
{
CVF_CALLSITE_OPENGL(oglContext);
ref<OglRcProgram> rcObj = new OglRcProgram;
rcObj->m_openGLObjId = glCreateProgram();
if (rcObj->m_openGLObjId != 0)
{
return rcObj;
}
return NULL;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void OglRcProgram::deleteResource(OpenGLContext* oglContext)
{
CVF_CALLSITE_OPENGL(oglContext);
if (m_openGLObjId != 0)
{
glDeleteProgram(m_openGLObjId);
m_openGLObjId = 0;
}
}
//==================================================================================================
///
/// \class cvf::OglRcTexture
/// \ingroup Render
///
///
///
//==================================================================================================
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
ref<OglRcTexture> OglRcTexture::create(OpenGLContext* /*oglContext*/)
{
ref<OglRcTexture> rcObj = new OglRcTexture;
glGenTextures(1, &rcObj->m_openGLObjId);
if (rcObj->m_openGLObjId != 0)
{
return rcObj;
}
return NULL;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void OglRcTexture::deleteResource(OpenGLContext* /*oglContext*/)
{
if (m_openGLObjId != 0)
{
glDeleteTextures(1, &m_openGLObjId);
m_openGLObjId = 0;
}
}
//==================================================================================================
///
/// \class cvf::OglRcRenderbuffer
/// \ingroup Render
///
///
///
//==================================================================================================
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
ref<OglRcRenderbuffer> OglRcRenderbuffer::create(OpenGLContext* oglContext)
{
CVF_CALLSITE_OPENGL(oglContext);
ref<OglRcRenderbuffer> rcObj = new OglRcRenderbuffer;
glGenRenderbuffers(1, &rcObj->m_openGLObjId);
if (rcObj->m_openGLObjId != 0)
{
return rcObj;
}
return NULL;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void OglRcRenderbuffer::deleteResource(OpenGLContext* oglContext)
{
CVF_CALLSITE_OPENGL(oglContext);
if (m_openGLObjId != 0)
{
glDeleteRenderbuffers(1, &m_openGLObjId);
m_openGLObjId = 0;
}
}
//==================================================================================================
///
/// \class cvf::OglRcFramebuffer
/// \ingroup Render
///
///
///
//==================================================================================================
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
ref<OglRcFramebuffer> OglRcFramebuffer::create(OpenGLContext* oglContext)
{
CVF_CALLSITE_OPENGL(oglContext);
ref<OglRcFramebuffer> rcObj = new OglRcFramebuffer;
glGenFramebuffers(1, &rcObj->m_openGLObjId);
if (rcObj->m_openGLObjId != 0)
{
return rcObj;
}
return NULL;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void OglRcFramebuffer::deleteResource(OpenGLContext* oglContext)
{
CVF_CALLSITE_OPENGL(oglContext);
if (m_openGLObjId != 0)
{
glDeleteFramebuffers(1, &m_openGLObjId);
m_openGLObjId = 0;
}
}
} // namespace cvf