ResInsight/Fwk/VizFwk/LibRender/cvfPrimitiveSetDirect.cpp

142 lines
4.7 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfAssert.h"
#include "cvfMath.h"
#include "cvfPrimitiveSetDirect.h"
#include "cvfOpenGL.h"
namespace cvf {
//==================================================================================================
///
/// \class cvf::PrimitiveSetDirect
/// \ingroup Render
///
///
///
//==================================================================================================
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
PrimitiveSetDirect::PrimitiveSetDirect(PrimitiveType primitiveType)
: PrimitiveSet(primitiveType),
m_startIndex(0),
m_indexCount(0)
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void PrimitiveSetDirect::render(OpenGLContext* oglContext) const
{
if (m_indexCount == 0)
{
return;
}
GLint first = static_cast<GLint>(m_startIndex);
GLsizei count = static_cast<GLsizei>(m_indexCount);
glDrawArrays(primitiveTypeOpenGL(), first, count);
CVF_CHECK_OGL(oglContext);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void PrimitiveSetDirect::createUploadBufferObjectsGPU(OpenGLContext* /*oglContext*/)
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void PrimitiveSetDirect::releaseBufferObjectsGPU()
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void PrimitiveSetDirect::setStartIndex(size_t startIndex)
{
m_startIndex = startIndex;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void PrimitiveSetDirect::setIndexCount(size_t indexCount)
{
m_indexCount = indexCount;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
size_t PrimitiveSetDirect::indexCount() const
{
return m_indexCount;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
uint PrimitiveSetDirect::index(size_t i) const
{
CVF_TIGHT_ASSERT(i < m_indexCount);
return static_cast<uint>(m_startIndex + i);
}
} // namespace cvf