ResInsight/Fwk/VizFwk/LibRender/cvfPrimitiveSetDirect.h

72 lines
2.6 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfPrimitiveSet.h"
namespace cvf {
//==================================================================================================
//
//
//
//==================================================================================================
class PrimitiveSetDirect : public PrimitiveSet
{
public:
PrimitiveSetDirect(PrimitiveType primitiveType);
virtual void render(OpenGLContext* oglContext) const;
virtual void createUploadBufferObjectsGPU(OpenGLContext* oglContext);
virtual void releaseBufferObjectsGPU();
void setStartIndex(size_t startIndex);
void setIndexCount(size_t indexCount);
virtual size_t indexCount() const;
virtual uint index(size_t i) const;
private:
size_t m_startIndex; // Starting index in the enabled (vertex attribute) arrays
size_t m_indexCount; // Number of indices to be rendered.
};
}