mirror of
https://github.com/OPM/ResInsight.git
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250 lines
8.3 KiB
C++
250 lines
8.3 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#include "cvfBase.h"
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#include "cvfAssert.h"
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#include "cvfMath.h"
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#include "cvfPrimitiveSetIndexedUIntScoped.h"
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#include "cvfOpenGL.h"
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#include "cvfOpenGLResourceManager.h"
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#include "cvfBufferObjectManaged.h"
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namespace cvf {
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//==================================================================================================
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///
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/// \class cvf::PrimitiveSetIndexedUIntScoped
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/// \ingroup Render
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///
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///
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///
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//==================================================================================================
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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PrimitiveSetIndexedUIntScoped::PrimitiveSetIndexedUIntScoped(PrimitiveType primitiveType)
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: PrimitiveSet(primitiveType),
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m_firstElement(0),
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m_elementCount(0)
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{
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}
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//--------------------------------------------------------------------------------------------------
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/// Deletes OpenGL resources created by this primitive set
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//--------------------------------------------------------------------------------------------------
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PrimitiveSetIndexedUIntScoped::~PrimitiveSetIndexedUIntScoped()
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{
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releaseBufferObjectsGPU();
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}
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//--------------------------------------------------------------------------------------------------
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/// Render primitives in this primitive set using vertex arrays
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///
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/// \warning Requires at least OpenGL 1.5
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//--------------------------------------------------------------------------------------------------
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void PrimitiveSetIndexedUIntScoped::render(OpenGLContext* oglContext) const
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{
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CVF_CALLSITE_OPENGL(oglContext);
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CVF_TIGHT_ASSERT(BufferObjectManaged::supportedOpenGL(oglContext));
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if (m_indices.isNull())
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{
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return;
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}
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GLsizei numIndices = static_cast<GLsizei>(m_elementCount);
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if (numIndices <= 0)
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{
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return;
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}
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const GLvoid* ptrOrOffset = 0;
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if (m_indicesBO.notNull() && m_indicesBO->isUploaded())
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{
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m_indicesBO->bindBuffer(oglContext);
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ptrOrOffset = reinterpret_cast<GLvoid*>(m_firstElement*sizeof(uint));
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}
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else
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{
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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ptrOrOffset = m_indices->ptr() + m_firstElement;
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}
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glDrawElements(primitiveTypeOpenGL(), numIndices, GL_UNSIGNED_INT, ptrOrOffset);
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CVF_CHECK_OGL(oglContext);
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}
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//--------------------------------------------------------------------------------------------------
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/// Create buffer object and upload data to the GPU
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///
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/// \warning The current render context must support buffer objects (OGL version >= 1.5)
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//--------------------------------------------------------------------------------------------------
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void PrimitiveSetIndexedUIntScoped::createUploadBufferObjectsGPU(OpenGLContext* oglContext)
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{
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CVF_TIGHT_ASSERT(oglContext);
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CVF_TIGHT_ASSERT(BufferObjectManaged::supportedOpenGL(oglContext));
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// Buffer object already in place?
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if (m_indicesBO.notNull() && m_indicesBO->isUploaded())
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{
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return;
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}
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if (m_indices.notNull())
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{
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size_t numIndices = m_indices->size();
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if (numIndices > 0)
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{
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GLuint uiSizeInBytes = static_cast<GLuint>(numIndices*sizeof(GLuint));
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m_indicesBO = oglContext->resourceManager()->getOrCreateManagedBufferObject(oglContext, GL_ELEMENT_ARRAY_BUFFER, uiSizeInBytes, m_indices->ptr());
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CVF_CHECK_OGL(oglContext);
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}
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void PrimitiveSetIndexedUIntScoped::releaseBufferObjectsGPU()
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{
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m_indicesBO = NULL;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void PrimitiveSetIndexedUIntScoped::setIndices(UIntArray* indices, size_t firstElement, size_t elementCount)
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{
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if (indices)
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{
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CVF_ASSERT(firstElement < indices->size());
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CVF_ASSERT(firstElement + elementCount <= indices->size());
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m_indices = indices;
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m_firstElement = firstElement;
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m_elementCount = elementCount;
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}
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else
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{
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CVF_ASSERT(firstElement == 0);
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CVF_ASSERT(elementCount == 0);
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m_indices = NULL;
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m_firstElement = 0;
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m_elementCount = 0;
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}
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m_indicesBO = NULL;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void PrimitiveSetIndexedUIntScoped::setScope(size_t firstElement, size_t elementCount)
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{
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if (m_indices.notNull())
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{
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CVF_ASSERT(firstElement < m_indices->size());
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CVF_ASSERT(firstElement + elementCount <= m_indices->size());
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m_firstElement = firstElement;
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m_elementCount = elementCount;
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}
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else
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{
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CVF_ASSERT(firstElement == 0);
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CVF_ASSERT(elementCount == 0);
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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const UIntArray* PrimitiveSetIndexedUIntScoped::indices() const
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{
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return m_indices.p();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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size_t PrimitiveSetIndexedUIntScoped::scopeFirstElement() const
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{
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return m_firstElement;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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size_t PrimitiveSetIndexedUIntScoped::scopeElementCount() const
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{
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return m_elementCount;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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size_t PrimitiveSetIndexedUIntScoped::indexCount() const
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{
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return m_elementCount;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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uint PrimitiveSetIndexedUIntScoped::index(size_t i) const
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{
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CVF_TIGHT_ASSERT(m_indices.notNull());
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return m_indices->get(m_firstElement + i);
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}
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} // namespace cvf
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