ResInsight/Fwk/VizFwk/LibRender/cvfPrimitiveSetIndexedUShortScoped.h

80 lines
2.9 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfPrimitiveSet.h"
namespace cvf {
class BufferObjectManaged;
//==================================================================================================
//
//
//
//==================================================================================================
class PrimitiveSetIndexedUShortScoped : public PrimitiveSet
{
public:
PrimitiveSetIndexedUShortScoped(PrimitiveType primitiveType);
virtual ~PrimitiveSetIndexedUShortScoped();
virtual void render(OpenGLContext* oglContext) const;
virtual void createUploadBufferObjectsGPU(OpenGLContext* oglContext);
virtual void releaseBufferObjectsGPU();
void setIndices(UShortArray* indices, size_t firstElement, size_t elementCount);
void setScope(size_t firstElement, size_t elementCount);
const UShortArray* indices() const;
size_t scopeFirstElement() const;
size_t scopeElementCount() const;
virtual size_t indexCount() const;
virtual uint index(size_t i) const;
private:
ref<UShortArray> m_indices;
size_t m_firstElement;
size_t m_elementCount;
ref<BufferObjectManaged> m_indicesBO;
};
}