ResInsight/Fwk/VizFwk/LibRender/cvfRenderStateBlending.h

118 lines
3.7 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfRenderState.h"
#include "cvfOpenGLTypes.h"
#include "cvfColor4.h"
namespace cvf {
//==================================================================================================
//
// Controls OpenGL blending
//
//==================================================================================================
class RenderStateBlending : public RenderState
{
public:
enum Function
{
ZERO,
ONE,
SRC_COLOR,
ONE_MINUS_SRC_COLOR,
DST_COLOR,
ONE_MINUS_DST_COLOR,
SRC_ALPHA,
ONE_MINUS_SRC_ALPHA,
DST_ALPHA,
ONE_MINUS_DST_ALPHA,
CONSTANT_COLOR,
ONE_MINUS_CONSTANT_COLOR,
CONSTANT_ALPHA,
ONE_MINUS_CONSTANT_ALPHA,
SRC_ALPHA_SATURATE
};
enum Equation
{
FUNC_ADD,
FUNC_SUBTRACT,
FUNC_REVERSE_SUBTRACT,
MIN, // Unsupported on OpenGL ES
MAX // Unsupported on OpenGL ES
};
public:
RenderStateBlending();
void enableBlending(bool blend);
void setFunction(Function source, Function destination);
void setEquation(Equation equation);
void setFunctionSeparate(Function sourceRGB, Function destinationRGB, Function sourceAlpha, Function destinationAlpha);
void setEquationSeparate(Equation equationRGB, Equation equationAlpha);
void setBlendColor(Color4f blendColor);
void configureTransparencyBlending();
virtual void applyOpenGL(OpenGLContext* oglContext) const;
private:
cvfGLenum blendFuncOpenGL(Function func) const;
cvfGLenum blendEquationOpenGL(Equation eq) const;
private:
bool m_enableBlending;
Function m_funcSourceRGB;
Function m_funcDestinationRGB;
Function m_funcSourceAlpha;
Function m_funcDestinationAlpha;
Equation m_equationRGB;
Equation m_equationAlpha;
Color4f m_blendColor;
};
} // namespace cvf