ResInsight/Fwk/VizFwk/LibRender/cvfRenderStateLine.h

70 lines
2.4 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfRenderState.h"
namespace cvf {
//==================================================================================================
//
// Controls OpenGL linewidth and aliasing, glLineWidth() and glEnable()/glDisable() with GL_LINE SMOOTH
//
//==================================================================================================
class RenderStateLine : public RenderState
{
public:
RenderStateLine(float lineWidth = 1.0f);
void setWidth(float lineWidth);
float width() const;
void enableSmooth(bool enableSmooth);
bool isSmoothEnabled() const;
virtual void applyOpenGL(OpenGLContext* oglContext) const;
private:
float m_lineWidth;
bool m_smooth;
};
} // namespace cvf