ResInsight/Fwk/VizFwk/LibRender/cvfRenderStateSet.cpp

168 lines
5.2 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfAssert.h"
#include "cvfRenderStateSet.h"
namespace cvf {
//==================================================================================================
///
/// \class cvf::RenderStateSet
/// \ingroup Render
///
///
///
//==================================================================================================
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RenderStateSet::RenderStateSet()
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
uint RenderStateSet::count() const
{
return static_cast<uint>(m_renderStates.size());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RenderState* RenderStateSet::renderState(uint index)
{
CVF_ASSERT(index < count());
return m_renderStates[index].p();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const RenderState* RenderStateSet::renderState(uint index) const
{
CVF_ASSERT(index < count());
return m_renderStates[index].p();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RenderStateSet::setRenderState(RenderState* renderState)
{
CVF_ASSERT(renderState);
RenderState::Type incomingType = renderState->type();
size_t numStates = m_renderStates.size();
size_t i;
for (i = 0; i < numStates; i++)
{
if (m_renderStates[i]->type() == incomingType)
{
m_renderStates[i] = renderState;
return;
}
}
m_renderStates.push_back(renderState);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RenderState* RenderStateSet::renderStateOfType(RenderState::Type type)
{
size_t numStates = m_renderStates.size();
size_t i;
for (i = 0; i < numStates; i++)
{
if (m_renderStates[i]->type() == type)
{
return m_renderStates[i].p();
}
}
return NULL;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const RenderState* RenderStateSet::renderStateOfType(RenderState::Type type) const
{
size_t numStates = m_renderStates.size();
size_t i;
for (i = 0; i < numStates; i++)
{
if (m_renderStates[i]->type() == type)
{
return m_renderStates[i].p();
}
}
return NULL;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RenderStateSet::removeRenderState(const RenderState* renderState)
{
m_renderStates.erase(renderState);
}
} // namespace cvf