ResInsight/Fwk/VizFwk/LibRender/cvfRenderbufferObject.h

90 lines
2.9 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfObject.h"
#include "cvfOpenGLTypes.h"
namespace cvf {
class OpenGLContext;
class OglRcRenderbuffer;
//==================================================================================================
//
// Wrapper for OpenGL Renderbuffer Object
//
//==================================================================================================
class RenderbufferObject : public Object
{
public:
enum InternalFormat
{
RGBA,
DEPTH_COMPONENT16,
DEPTH_COMPONENT24,
DEPTH_COMPONENT32,
DEPTH24_STENCIL8
};
public:
RenderbufferObject(InternalFormat format, uint width, uint height);
~RenderbufferObject();
void setSize(uint width, uint height);
bool create(OpenGLContext* oglContext);
void deleteRenderbuffer(OpenGLContext* oglContext);
OglId renderbufferOglId() const;
uint versionTick() const;
private:
cvfGLenum intenalFormatOpenGL() const;
private:
InternalFormat m_interalFormat;
uint m_width;
uint m_height;
uint m_versionTick; // Versioning to be able to detect changes
ref<OglRcRenderbuffer> m_oglRcBuffer; //
};
}