ResInsight/Fwk/VizFwk/LibRender/cvfShaderSourceProvider.h

75 lines
2.7 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfShaderSourceRepository.h"
#include <vector>
namespace cvf {
//==================================================================================================
//
//
//
//==================================================================================================
class ShaderSourceProvider : public Object
{
public:
static ShaderSourceProvider* instance();
String getSourceFromRepository(ShaderSourceRepository::ShaderIdent shaderIdent);
String getSourceFromFile(String shaderName);
void setSourceRepository(ShaderSourceRepository* repository);
void addFileSearchDirectory(String directory);
private:
static bool loadFile(const String& fullFileName, CharArray* fileContents);
ShaderSourceProvider();
virtual ~ShaderSourceProvider();
private:
ref<ShaderSourceRepository> m_sourceRepository; // Reference to the shader source repository
std::vector<String> m_searchDirectories; // Array of directories to look in when creating shader from file
};
}