ResInsight/Fwk/VizFwk/LibRender/cvfTextureImage.h
2023-09-04 15:37:51 +02:00

89 lines
3.1 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfObject.h"
#include "cvfArray.h"
namespace cvf {
//==================================================================================================
//
// RGBA ubyte 2D image
//
//==================================================================================================
class TextureImage : public Object
{
public:
TextureImage();
TextureImage(const TextureImage& img);
const TextureImage& operator=(TextureImage rhs);
uint width() const;
uint height() const;
void allocate(uint width, uint height);
void setData(const ubyte* rgbaData, uint width, uint height);
void setFromRgb(const UByteArray& rgbData, uint width, uint height);
void setFromRgb(const ubyte* rgbData, uint width, uint height);
void clear();
ref<UByteArray> toRgb() const;
ubyte* ptr();
const ubyte* ptr() const;
void setPixel(uint x, uint y, const Color4ub& clr);
Color4ub pixel(uint x, uint y) const;
void fill(const Color4ub& clr);
void flipVertical();
void swap(TextureImage& other);
private:
void swapPixels(uint idx1, uint idx2);
private:
UByteArray m_dataRgba;
uint m_width;
uint m_height;
};
} // namespace cvf