mirror of
https://github.com/OPM/ResInsight.git
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ce9a65ee41
Housekeeping in VizFwk in preparation for introducing support for QOpenGLWidget and Qt6 * Adjusted unit tests to changes in source code * Use Qt5 as default and removed copying of Qt DLLs * Removed support for Qt4 * Removed the CVF_OPENGL_ES define. If we ever want to re-introduce support fro OpenGLES/Angle it should be handled differently. *Added include of <locale.h> * Added target for running Glsl2Include in order to build cvfShaderSourceStrings.h * Removed all usage of CVF_USING_CMAKE * Removed visual studio project files
762 lines
26 KiB
C++
762 lines
26 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#include "cvfBase.h"
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#include "cvfVertexBundle.h"
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#include "cvfBufferObjectManaged.h"
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#include "cvfOpenGLContext.h"
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#include "cvfOpenGL.h"
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#include "cvfOpenGLResourceManager.h"
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#include "cvfShaderProgram.h"
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#include "cvfOpenGLCapabilities.h"
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namespace cvf {
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//==================================================================================================
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///
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/// \class cvf::VertexBundle
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/// \ingroup Render
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///
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///
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///
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//==================================================================================================
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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VertexBundle::VertexBundle()
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: m_vertexCount(0),
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m_hasNormals(false),
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m_hasTexCoords(false),
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m_hasColors(false),
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m_hasGenericAttribs(false)
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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VertexBundle::~VertexBundle()
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{
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}
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//--------------------------------------------------------------------------------------------------
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/// Make a shallow copy of this vertex bundle
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///
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/// Note that no buffer objects will be copied to the newly created object
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//--------------------------------------------------------------------------------------------------
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ref<VertexBundle> VertexBundle::shallowCopy() const
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{
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ref<VertexBundle> newVB = new VertexBundle;
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newVB->m_vertexCount = m_vertexCount;
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newVB->m_hasNormals = m_hasNormals;
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newVB->m_hasTexCoords = m_hasTexCoords;
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newVB->m_hasColors = m_hasColors;
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newVB->m_hasGenericAttribs = m_hasGenericAttribs;
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// For the fixed vertex data, we pass on a pointer to the raw arrays, thus producing new vertex attribute wrappers
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// For this we must cast away the const on the arrays, but this should be OK - We're doing the same elsewhere in constshallowCopy() implementations
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newVB->setVertexArray(const_cast<Vec3fArray*>(vertexArray()));
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newVB->setNormalArray(const_cast<Vec3fArray*>(normalArray()));
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newVB->setTextureCoordArray(const_cast<Vec2fArray*>(textureCoordArray()));
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newVB->setColorArray(const_cast<Color3ubArray*>(colorArray()));
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// For the generic vertex attributes we just hand over the vertex attribute pointers
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size_t numGenericAttributes = m_genericAttributes.size();
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for (size_t i = 0; i < numGenericAttributes; i++)
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{
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VertexAttribute* va = const_cast<VertexAttribute*>(m_genericAttributes.at(i));
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CVF_TIGHT_ASSERT(va);
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newVB->setGenericAttribute(va);
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}
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return newVB;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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size_t VertexBundle::vertexCount() const
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{
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return m_vertexCount;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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const Vec3fArray* VertexBundle::vertexArray() const
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{
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if (m_attribVertices.notNull())
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{
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return m_attribVertices->arrayPtr();
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}
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else
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{
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return NULL;
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void VertexBundle::setVertexArray(Vec3fArray* vertexArray)
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{
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m_vertexCount = 0;
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m_attribVertices = NULL;
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m_boVertices = NULL;
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if (vertexArray)
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{
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m_attribVertices = new Vec3fVertexAttribute("", vertexArray);
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m_vertexCount = vertexArray->size();
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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const Vec3fArray* VertexBundle::normalArray() const
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{
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if (m_attribNormals.notNull())
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{
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return m_attribNormals->arrayPtr();
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}
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else
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{
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return NULL;
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void VertexBundle::setNormalArray(Vec3fArray* normalArray)
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{
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m_hasNormals = false;
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m_attribNormals = NULL;
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m_boNormals = NULL;
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if (normalArray)
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{
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m_hasNormals = true;
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m_attribNormals = new Vec3fVertexAttribute("", normalArray);
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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const Vec2fArray* VertexBundle::textureCoordArray() const
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{
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if (m_attribTextureCoords.notNull())
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{
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return m_attribTextureCoords->arrayPtr();
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}
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else
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{
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return NULL;
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void VertexBundle::setTextureCoordArray(Vec2fArray* textureCoordArray)
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{
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m_hasTexCoords = false;
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m_attribTextureCoords = NULL;
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m_boTextureCoords = NULL;
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if (textureCoordArray)
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{
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m_hasTexCoords = true;
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m_attribTextureCoords = new Vec2fVertexAttribute("", textureCoordArray);
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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const Color3ubArray* VertexBundle::colorArray() const
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{
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if (m_attribColors.notNull())
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{
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return m_attribColors->arrayPtr();
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}
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else
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{
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return NULL;
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void VertexBundle::setColorArray(Color3ubArray* colorArray)
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{
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m_hasColors = false;
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m_attribColors = NULL;
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m_boColors = NULL;
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if (colorArray)
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{
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m_hasColors = true;
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m_attribColors = new Color3ubVertexAttribute("", colorArray);
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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size_t VertexBundle::genericAttributeCount() const
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{
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return m_genericAttributes.size();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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VertexAttribute* VertexBundle::genericAttribute(size_t index)
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{
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CVF_TIGHT_ASSERT(index < genericAttributeCount());
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return m_genericAttributes[index].p();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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const VertexAttribute* VertexBundle::genericAttribute(size_t index) const
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{
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CVF_TIGHT_ASSERT(index < genericAttributeCount());
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return m_genericAttributes[index].p();
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}
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//--------------------------------------------------------------------------------------------------
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/// Set or add a generic vertex attribute
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///
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/// If a vertex attribute with the same name as the incoming attribute is already present, the
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/// existing attribute will be replaced.
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//--------------------------------------------------------------------------------------------------
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void VertexBundle::setGenericAttribute(VertexAttribute* vertexAttribute)
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{
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CVF_ASSERT(vertexAttribute);
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// Check if attribute is already in the set
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size_t numAttribs = m_genericAttributes.size();
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size_t i;
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for(i = 0; i < numAttribs; ++i)
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{
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if (System::strcmp(m_genericAttributes[i]->name(), vertexAttribute->name()) == 0)
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{
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// Found attribute with the same name, replace it
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if (m_genericAttributes[i] != vertexAttribute)
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{
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m_genericAttributes[i] = vertexAttribute;
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m_genericBufferObjects[i] = NULL;
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}
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return;
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}
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}
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m_hasGenericAttribs = true;
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m_genericAttributes.push_back(vertexAttribute);
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m_genericBufferObjects.push_back(NULL);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void VertexBundle::removeGenericAttribute(const VertexAttribute* vertexAttribute)
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{
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size_t idx = m_genericAttributes.indexOf(vertexAttribute);
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if (idx != UNDEFINED_SIZE_T)
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{
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m_genericAttributes.eraseAt(idx);
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m_genericBufferObjects.eraseAt(idx);
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if (m_genericAttributes.empty())
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{
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m_hasGenericAttribs = false;
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}
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}
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}
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//--------------------------------------------------------------------------------------------------
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/// Clear all data in the vertex bundle
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//--------------------------------------------------------------------------------------------------
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void VertexBundle::clear()
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{
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m_vertexCount = 0;
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m_hasNormals = false;
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m_hasTexCoords = false;
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m_hasColors = false;
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m_hasGenericAttribs = false;
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m_attribVertices = NULL;
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m_attribNormals = NULL;
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m_attribTextureCoords = NULL;
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m_attribColors = NULL;
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m_boVertices = NULL;
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m_boNormals = NULL;
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m_boTextureCoords = NULL;
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m_boColors = NULL;
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m_genericAttributes.clear();
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m_genericBufferObjects.clear();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void VertexBundle::createUploadBufferObjectsGPU(OpenGLContext* oglContext)
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{
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CVF_TIGHT_ASSERT(oglContext);
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CVF_TIGHT_ASSERT(BufferObjectManaged::supportedOpenGL(oglContext));
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ref<OpenGLResourceManager> rcMgr = oglContext->resourceManager();
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if (m_attribVertices.notNull())
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{
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if (m_boVertices.isNull() || !m_boVertices->isUploaded())
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{
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m_boVertices = rcMgr->getOrCreateManagedBufferObject(oglContext, GL_ARRAY_BUFFER, m_attribVertices->arrayDataByteCount(), m_attribVertices->arrayDataPtrVoid());
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}
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}
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if (m_attribNormals.notNull())
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{
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if (m_boNormals.isNull() || !m_boNormals->isUploaded())
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{
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m_boNormals = rcMgr->getOrCreateManagedBufferObject(oglContext, GL_ARRAY_BUFFER, m_attribNormals->arrayDataByteCount(), m_attribNormals->arrayDataPtrVoid());
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}
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}
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if (m_attribTextureCoords.notNull())
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{
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if (m_boTextureCoords.isNull() || !m_boTextureCoords->isUploaded())
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{
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m_boTextureCoords = rcMgr->getOrCreateManagedBufferObject(oglContext, GL_ARRAY_BUFFER, m_attribTextureCoords->arrayDataByteCount(), m_attribTextureCoords->arrayDataPtrVoid());
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}
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}
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if (m_attribColors.notNull())
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{
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if (m_boColors.isNull() || !m_boColors->isUploaded())
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{
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m_boColors = rcMgr->getOrCreateManagedBufferObject(oglContext, GL_ARRAY_BUFFER, m_attribColors->arrayDataByteCount(), m_attribColors->arrayDataPtrVoid());
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}
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}
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size_t numGenericAttributes = m_genericAttributes.size();
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for (size_t i = 0; i < numGenericAttributes; i++)
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{
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const VertexAttribute* va = m_genericAttributes.at(i);
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CVF_TIGHT_ASSERT(va);
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BufferObjectManaged* bo = m_genericBufferObjects.at(i);
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if (!bo || !bo->isUploaded())
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{
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m_genericBufferObjects[i] = rcMgr->getOrCreateManagedBufferObject(oglContext, GL_ARRAY_BUFFER, va->arrayDataByteCount(), va->arrayDataPtrVoid());
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}
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void VertexBundle::releaseBufferObjectsGPU()
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{
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m_boVertices = NULL;
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m_boNormals = NULL;
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m_boTextureCoords = NULL;
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m_boColors = NULL;
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size_t numAttributes = m_genericBufferObjects.size();
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for (size_t i = 0; i < numAttributes; i++)
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{
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m_genericBufferObjects[i] = NULL;
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}
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}
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//--------------------------------------------------------------------------------------------------
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/// Set up vertex attrib pointers and enable the arrays for all vertex attributes in the bundle
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///
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/// This function will set up all vertex data in the bundle using OpenGL's generic vertex attributes
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/// so that it is ready to use with our shaders.
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/// If buffer objects have been created and uploaded for the bundle, they will be used. Otherwise
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/// the vertex attrib pointers will be set up from client memory.
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///
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/// \warning Remember to call finishUseBundle() when finsihed drawing with this bundle.
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/// \warning Requires at least OpenGL2 capability. Will assert if this condition is not met.
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//--------------------------------------------------------------------------------------------------
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void VertexBundle::useBundle(OpenGLContext* oglContext, VertexBundleUsage* bundleUsage, ShaderProgram* shaderProgram) const
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{
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CVF_CALLSITE_OPENGL(oglContext);
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CVF_TIGHT_ASSERT(bundleUsage);
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CVF_TIGHT_ASSERT(oglContext->capabilities()->supportsOpenGL2());
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bundleUsage->setFixedFunction(false);
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const bool hasVertices = (m_vertexCount > 0);
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const bool hasNormals = m_hasNormals;
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const bool hasTexCoords = m_hasTexCoords;
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const bool hasColors = m_hasColors;
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const bool hasGenAttribs= m_hasGenericAttribs;
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// Vertices
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if (hasVertices)
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{
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if (m_boVertices.notNull() && m_boVertices->isUploaded())
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{
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m_boVertices->bindBuffer(oglContext);
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glVertexAttribPointer(ShaderProgram::VERTEX, 3, GL_FLOAT, GL_FALSE, 0, 0);
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//m_attribVertices->setupAttribPointerBufferObject(oglContext, ShaderProgram::VERTEX, 0, 0);
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}
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else
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{
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glVertexAttribPointer(ShaderProgram::VERTEX, 3, GL_FLOAT, GL_FALSE, 0, m_attribVertices->arrayDataPtrVoid());
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//m_attribVertices->setupAttribPointerClientMemory(oglContext, ShaderProgram::VERTEX);
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}
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glEnableVertexAttribArray(ShaderProgram::VERTEX);
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}
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// Normals
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if (hasNormals)
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{
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if (m_boNormals.notNull() && m_boNormals->isUploaded())
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{
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m_boNormals->bindBuffer(oglContext);
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glVertexAttribPointer(ShaderProgram::NORMAL, 3, GL_FLOAT, GL_FALSE, 0, 0);
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//m_attribNormals->setupAttribPointerBufferObject(oglContext, ShaderProgram::NORMAL, 0, 0);
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}
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else
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{
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glVertexAttribPointer(ShaderProgram::NORMAL, 3, GL_FLOAT, GL_FALSE, 0, m_attribNormals->arrayDataPtrVoid());
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//m_attribNormals->setupAttribPointerClientMemory(oglContext, ShaderProgram::NORMAL);
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}
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glEnableVertexAttribArray(ShaderProgram::NORMAL);
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}
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// TextureCoords
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if (hasTexCoords)
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{
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if (m_boTextureCoords.notNull() && m_boTextureCoords->isUploaded())
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{
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m_boTextureCoords->bindBuffer(oglContext);
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m_attribTextureCoords->setupAttribPointerBufferObject(oglContext, ShaderProgram::TEX_COORD_2F_0, 0, 0);
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}
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else
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{
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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m_attribTextureCoords->setupAttribPointerClientMemory(oglContext, ShaderProgram::TEX_COORD_2F_0);
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}
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glEnableVertexAttribArray(ShaderProgram::TEX_COORD_2F_0);
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}
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// Colors
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if (hasColors)
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{
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if (m_boColors.notNull() && m_boColors->isUploaded())
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{
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m_boColors->bindBuffer(oglContext);
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m_attribColors->setupAttribPointerBufferObject(oglContext, ShaderProgram::COLOR, 0, 0);
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}
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else
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{
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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m_attribColors->setupAttribPointerClientMemory(oglContext, ShaderProgram::COLOR);
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}
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glEnableVertexAttribArray(ShaderProgram::COLOR);
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}
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// Setup the generic vertex attributes
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if (hasGenAttribs)
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{
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size_t numGenericAttributes = m_genericAttributes.size();
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for (size_t i = 0; i < numGenericAttributes; i++)
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{
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const VertexAttribute* va = m_genericAttributes.at(i);
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CVF_TIGHT_ASSERT(va);
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int attribLocationIndex = shaderProgram->attributeLocation(oglContext, va->name());
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|
if (attribLocationIndex >= 0)
|
|
{
|
|
const BufferObjectManaged* bo = m_genericBufferObjects.at(i);
|
|
if (bo && bo->isUploaded())
|
|
{
|
|
bo->bindBuffer(oglContext);
|
|
va->setupAttribPointerBufferObject(oglContext, static_cast<uint>(attribLocationIndex), 0, 0);
|
|
}
|
|
else
|
|
{
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
va->setupAttribPointerClientMemory(oglContext, static_cast<uint>(attribLocationIndex));
|
|
}
|
|
|
|
glEnableVertexAttribArray(static_cast<GLuint>(attribLocationIndex));
|
|
bundleUsage->registerUsedGenAttrib(attribLocationIndex);
|
|
}
|
|
}
|
|
}
|
|
|
|
CVF_CHECK_OGL(oglContext);
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
/// Setup vertex data using using conventional vertex arrays.
|
|
///
|
|
/// Will set up vertex data using the conventional (fixed function) vertex arrays such as
|
|
/// glVertexArray(), glNormalArray(), etc. Note that only the fixed fixed attributes will be set
|
|
/// up (vertices, normals, texture coordinates and colors). Generic attributes will not be set up.
|
|
//--------------------------------------------------------------------------------------------------
|
|
void VertexBundle::useBundleFixedFunction(OpenGLContext* oglContext, VertexBundleUsage* bundleUsage)
|
|
{
|
|
CVF_CALLSITE_OPENGL(oglContext);
|
|
CVF_TIGHT_ASSERT(bundleUsage);
|
|
CVF_TIGHT_ASSERT(oglContext->capabilities()->supportsFixedFunction());
|
|
|
|
bundleUsage->setFixedFunction(true);
|
|
|
|
if (m_attribVertices.notNull())
|
|
{
|
|
if (m_boVertices.notNull() && m_boVertices->isUploaded())
|
|
{
|
|
m_boVertices->bindBuffer(oglContext);
|
|
glVertexPointer(3, GL_FLOAT, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
const GLvoid* ptrOrOffset = m_attribVertices->arrayDataPtrVoid();
|
|
CVF_TIGHT_ASSERT(ptrOrOffset);
|
|
glVertexPointer(3, GL_FLOAT, 0, ptrOrOffset);
|
|
}
|
|
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
}
|
|
|
|
if (m_attribNormals.notNull())
|
|
{
|
|
if (m_boNormals.notNull() && m_boNormals->isUploaded())
|
|
{
|
|
m_boNormals->bindBuffer(oglContext);
|
|
glNormalPointer(GL_FLOAT, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
const GLvoid* ptrOrOffset = m_attribNormals->arrayDataPtrVoid();
|
|
CVF_TIGHT_ASSERT(ptrOrOffset);
|
|
glNormalPointer(GL_FLOAT, 0, ptrOrOffset);
|
|
}
|
|
|
|
glEnableClientState(GL_NORMAL_ARRAY);
|
|
}
|
|
|
|
if (m_attribTextureCoords.notNull())
|
|
{
|
|
if (m_boTextureCoords.notNull() && m_boTextureCoords->isUploaded())
|
|
{
|
|
m_boTextureCoords->bindBuffer(oglContext);
|
|
glTexCoordPointer(2, GL_FLOAT, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
const GLvoid* ptrOrOffset = m_attribTextureCoords->arrayDataPtrVoid();
|
|
CVF_TIGHT_ASSERT(ptrOrOffset);
|
|
glTexCoordPointer(2, GL_FLOAT, 0, ptrOrOffset);
|
|
}
|
|
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
}
|
|
|
|
if (m_attribColors.notNull())
|
|
{
|
|
if (m_boColors.notNull() && m_boColors->isUploaded())
|
|
{
|
|
m_boColors->bindBuffer(oglContext);
|
|
glColorPointer(3, GL_UNSIGNED_BYTE, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
const GLvoid* ptrOrOffset = m_attribColors->arrayDataPtrVoid();
|
|
CVF_TIGHT_ASSERT(ptrOrOffset);
|
|
glColorPointer(3, GL_UNSIGNED_BYTE, 0, ptrOrOffset);
|
|
}
|
|
|
|
glEnableClientState(GL_COLOR_ARRAY);
|
|
}
|
|
|
|
CVF_CHECK_OGL(oglContext);
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
void VertexBundle::finishUseBundle(OpenGLContext* oglContext, VertexBundleUsage* bundleUsage) const
|
|
{
|
|
CVF_TIGHT_ASSERT(bundleUsage);
|
|
|
|
if (bundleUsage->fixedFunction())
|
|
{
|
|
CVF_TIGHT_ASSERT(oglContext->capabilities()->supportsFixedFunction());
|
|
|
|
if (m_vertexCount > 0) glDisableClientState(GL_VERTEX_ARRAY);
|
|
if (m_hasNormals) glDisableClientState(GL_NORMAL_ARRAY);
|
|
if (m_hasTexCoords) glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
if (m_hasColors) glDisableClientState(GL_COLOR_ARRAY);
|
|
}
|
|
else
|
|
{
|
|
CVF_CALLSITE_OPENGL(oglContext);
|
|
CVF_TIGHT_ASSERT(oglContext->capabilities()->supportsOpenGL2());
|
|
|
|
if (m_vertexCount > 0) glDisableVertexAttribArray(static_cast<GLuint>(ShaderProgram::VERTEX));
|
|
if (m_hasNormals) glDisableVertexAttribArray(static_cast<GLuint>(ShaderProgram::NORMAL));
|
|
if (m_hasTexCoords) glDisableVertexAttribArray(static_cast<GLuint>(ShaderProgram::TEX_COORD_2F_0));
|
|
if (m_hasColors) glDisableVertexAttribArray(static_cast<GLuint>(ShaderProgram::COLOR));
|
|
|
|
if (m_hasGenericAttribs)
|
|
{
|
|
for (size_t i = 0; i < bundleUsage->usedGenAttribCount(); i++)
|
|
{
|
|
glDisableVertexAttribArray(static_cast<GLuint>(bundleUsage->usedGenAttrib(i)));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//==================================================================================================
|
|
///
|
|
/// \class cvf::VertexBundleUsage
|
|
/// \ingroup Render
|
|
///
|
|
///
|
|
///
|
|
//==================================================================================================
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
VertexBundleUsage::VertexBundleUsage()
|
|
: m_fixedFunction(false)
|
|
{
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
void VertexBundleUsage::setFixedFunction(bool fixedFunction)
|
|
{
|
|
m_fixedFunction = fixedFunction;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
bool VertexBundleUsage::fixedFunction() const
|
|
{
|
|
return m_fixedFunction;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
size_t VertexBundleUsage::usedGenAttribCount() const
|
|
{
|
|
return m_usedGenAttribIndices.size();
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
int VertexBundleUsage::usedGenAttrib(size_t i) const
|
|
{
|
|
return m_usedGenAttribIndices[i];
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
void VertexBundleUsage::registerUsedGenAttrib(int attribLocationIndex)
|
|
{
|
|
m_usedGenAttribIndices.push_back(attribLocationIndex);
|
|
}
|
|
|
|
|
|
} // namespace cvf
|
|
|