Files
ResInsight/Fwk/VizFwk/Tests/LibViewing_UnitTests/cvfPerformanceInfo-Test.cpp
sigurdp bbebebadd5 Added complete VizFwk
Added the complete VizFwk from the ResInsight branch in Perforce as of
changelist 190.
2013-11-01 08:49:42 +01:00

174 lines
5.8 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfPerformanceInfo.h"
#include "gtest/gtest.h"
using namespace cvf;
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(PerformanceInfoTest, BasicConstruction)
{
PerformanceInfo perf;
ASSERT_EQ(0, perf.totalDrawTime);
ASSERT_EQ(0, perf.computeVisiblePartsTime);
ASSERT_EQ(0, perf.buildRenderQueueTime);
ASSERT_EQ(0, perf.sortRenderQueueTime);
ASSERT_EQ(0, perf.renderEngineTime);
ASSERT_EQ(0u, perf.visiblePartsCount);
ASSERT_EQ(0u, perf.vertexCount);
ASSERT_EQ(0u, perf.triangleCount);
ASSERT_EQ(0u, perf.openGLPrimitiveCount);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(PerformanceInfoTest, Clear)
{
PerformanceInfo perf;
perf.totalDrawTime = 1;
perf.computeVisiblePartsTime = 1;
perf.buildRenderQueueTime = 1;
perf.sortRenderQueueTime = 1;
perf.renderEngineTime = 1;
perf.visiblePartsCount = 1;
perf.vertexCount = 1;
perf.triangleCount = 1;
perf.openGLPrimitiveCount = 1;
perf.clear();
ASSERT_EQ(0, perf.totalDrawTime);
ASSERT_EQ(0, perf.computeVisiblePartsTime);
ASSERT_EQ(0, perf.buildRenderQueueTime);
ASSERT_EQ(0, perf.sortRenderQueueTime);
ASSERT_EQ(0, perf.renderEngineTime);
ASSERT_EQ(0u, perf.visiblePartsCount);
ASSERT_EQ(0u, perf.vertexCount);
ASSERT_EQ(0u, perf.triangleCount);
ASSERT_EQ(0u, perf.openGLPrimitiveCount);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(PerformanceInfoTest, Update)
{
PerformanceInfo perf;
perf.totalDrawTime = 1;
perf.computeVisiblePartsTime = 2;
perf.buildRenderQueueTime = 3;
perf.sortRenderQueueTime = 4;
perf.renderEngineTime = 5;
perf.visiblePartsCount = 6;
perf.vertexCount = 7;
perf.triangleCount = 8;
perf.openGLPrimitiveCount = 10;
PerformanceInfo perf2;
perf2.update(perf);
ASSERT_EQ(1, perf2.totalDrawTime);
ASSERT_EQ(2, perf2.computeVisiblePartsTime);
ASSERT_EQ(3, perf2.buildRenderQueueTime);
ASSERT_EQ(4, perf2.sortRenderQueueTime);
ASSERT_EQ(5, perf2.renderEngineTime);
ASSERT_EQ(6u, perf2.visiblePartsCount);
ASSERT_EQ(7u, perf2.vertexCount);
ASSERT_EQ(8u, perf2.triangleCount);
ASSERT_EQ(10u, perf2.openGLPrimitiveCount);
perf2.update(perf);
ASSERT_EQ(2, perf2.totalDrawTime);
ASSERT_EQ(4, perf2.computeVisiblePartsTime);
ASSERT_EQ(6, perf2.buildRenderQueueTime);
ASSERT_EQ(8, perf2.sortRenderQueueTime);
ASSERT_EQ(10, perf2.renderEngineTime);
ASSERT_EQ(12u, perf2.visiblePartsCount);
ASSERT_EQ(14u, perf2.vertexCount);
ASSERT_EQ(16u, perf2.triangleCount);
ASSERT_EQ(20u, perf2.openGLPrimitiveCount);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(PerformanceInfoTest, History)
{
PerformanceInfo summary;
PerformanceInfo perf;
perf.totalDrawTime = 1;
summary.resetCurrentTimers();
summary.update(perf);
EXPECT_DOUBLE_EQ(1.0, summary.averageTotalDrawTime());
perf.totalDrawTime = 1;
summary.resetCurrentTimers();
summary.update(perf);
EXPECT_DOUBLE_EQ(1.0, summary.averageTotalDrawTime());
perf.totalDrawTime = 3;
summary.resetCurrentTimers();
summary.update(perf);
EXPECT_DOUBLE_EQ(5.0/3.0, summary.averageTotalDrawTime());
perf.totalDrawTime = 3;
summary.resetCurrentTimers();
summary.update(perf);
EXPECT_DOUBLE_EQ(8.0/4.0, summary.averageTotalDrawTime());
perf.totalDrawTime = 1;
summary.resetCurrentTimers();
summary.update(perf);
EXPECT_DOUBLE_EQ(9.0/5.0, summary.averageTotalDrawTime());
}