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* Roff: Add initial roff support (with roffcpp as submodule). * Roff: Create viewer when importing roff files. * Roff: add timing for roff import. * Roff: precompute active cell indexes. * Roff: parallelize using OpenMP. * Roff: Handle exceptions when importing. * Roff: improvements from review. * Invert ordering Co-authored-by: Magne Sjaastad <magne.sjaastad@ceetronsolutions.com>
67 lines
2.6 KiB
C++
67 lines
2.6 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2022- Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cvfObject.h"
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#include "cvfVector3.h"
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#include <QString>
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#include <vector>
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class RigEclipseCaseData;
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class RigMainGrid;
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//==================================================================================================
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//
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// Class for access to Roff grids.
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//
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//==================================================================================================
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class RifRoffFileTools : public cvf::Object
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{
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public:
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RifRoffFileTools();
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~RifRoffFileTools() override;
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static bool openGridFile( const QString& fileName, RigEclipseCaseData* eclipseCase, QString* errorMessages );
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private:
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static void interpretSplitenzData( int nz,
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float zoffset,
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float zscale,
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const std::vector<char>& splitenz,
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const std::vector<float>& zdata,
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std::vector<float>& zcornsv );
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static void
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convertToReservoirIndexOrder( int nx, int ny, int nz, const std::vector<char>& activeIn, std::vector<int>& activeOut );
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static size_t computeActiveCellMatrixIndex( std::vector<int>& activeCells );
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static cvf::Vec3d getCorner( const RigMainGrid& grid,
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const std::vector<float>& cornerLines,
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const std::vector<float>& zcorn,
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size_t cellIdx,
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int cornerIdx,
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const cvf::Vec3d& offset,
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const cvf::Vec3d& scale );
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static double interpolate( const cvf::Vec3d& top, const cvf::Vec3d& bottom, double z, int idx );
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};
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