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Guard divide by zero issues 2D Intersection View: Do not add parts with wrong coordinates Add bounding box search tree Add support display of intersection lines for selected surfaces Show band between two first intersection lines
153 lines
5.8 KiB
C++
153 lines
5.8 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2018- Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RivSectionFlattener.h"
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#include "cvfGeometryTools.h"
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//--------------------------------------------------------------------------------------------------
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/// Returns the next index higher than idxToStartOfLineSegment that makes the line
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// polyline[idxToStartOfLineSegment] .. polyline[nextIdx] not parallel to extrDir
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///
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/// Returns size_t(-1) if no point is found
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//--------------------------------------------------------------------------------------------------
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size_t RivSectionFlattener::indexToNextValidPoint( const std::vector<cvf::Vec3d>& polyLine,
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const cvf::Vec3d extrDir,
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size_t idxToStartOfLineSegment )
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{
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size_t lineCount = polyLine.size();
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if ( !( idxToStartOfLineSegment + 1 < lineCount ) ) return -1;
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cvf::Vec3d p1 = polyLine[idxToStartOfLineSegment];
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for ( size_t lIdx = idxToStartOfLineSegment + 1; lIdx < lineCount; ++lIdx )
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{
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cvf::Vec3d p2 = polyLine[lIdx];
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cvf::Vec3d p1p2 = p2 - p1;
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if ( ( p1p2 - ( p1p2 * extrDir ) * extrDir ).length() > 0.1 )
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{
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return lIdx;
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}
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}
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return -1;
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}
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//--------------------------------------------------------------------------------------------------
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/// Returns one CS pr point, valid for the next segment
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//--------------------------------------------------------------------------------------------------
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std::vector<cvf::Mat4d> RivSectionFlattener::calculateFlatteningCSsForPolyline( const std::vector<cvf::Vec3d>& polyLine,
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const cvf::Vec3d& extrusionDir,
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const cvf::Vec3d& startOffset,
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cvf::Vec3d* endOffset )
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{
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CVF_ASSERT( endOffset );
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size_t pointCount = polyLine.size();
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CVF_ASSERT( pointCount > 1 );
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std::vector<cvf::Mat4d> segmentTransforms;
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segmentTransforms.reserve( pointCount );
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// Find initial transform, used if all is vertical
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cvf::Mat4d invSectionCS;
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{
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cvf::Vec3d p1 = polyLine[0];
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cvf::Vec3d p2 = polyLine[1];
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cvf::Mat4d sectionLocalCS = calculateSectionLocalFlatteningCS( p1, p2, extrusionDir );
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invSectionCS = sectionLocalCS.getInverted();
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invSectionCS.setTranslation( invSectionCS.translation() + startOffset );
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}
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cvf::Vec3d previousFlattenedSectionEndPoint = startOffset;
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size_t lIdx = 0;
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while ( lIdx < pointCount )
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{
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size_t idxToNextP = indexToNextValidPoint( polyLine, extrusionDir, lIdx );
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// If the rest is nearly parallel to extrusionDir, use the current inverse matrix for the rest of the points
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if ( idxToNextP == size_t( -1 ) )
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{
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size_t inc = 0;
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while ( ( lIdx + inc ) < pointCount )
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{
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segmentTransforms.push_back( invSectionCS );
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++inc;
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}
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break;
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}
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cvf::Vec3d p1 = polyLine[lIdx];
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cvf::Vec3d p2 = polyLine[idxToNextP];
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cvf::Mat4d sectionLocalCS = calculateSectionLocalFlatteningCS( p1, p2, extrusionDir );
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invSectionCS = sectionLocalCS.getInverted();
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cvf::Vec3d flattenedSectionEndPoint = p2.getTransformedPoint( invSectionCS );
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invSectionCS.setTranslation( invSectionCS.translation() + previousFlattenedSectionEndPoint );
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previousFlattenedSectionEndPoint += flattenedSectionEndPoint;
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// Assign the matrix to the points in between
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size_t inc = 0;
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while ( ( lIdx + inc ) < idxToNextP )
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{
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segmentTransforms.push_back( invSectionCS );
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inc++;
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}
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lIdx = idxToNextP;
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}
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*endOffset = previousFlattenedSectionEndPoint;
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return segmentTransforms;
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}
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//--------------------------------------------------------------------------------------------------
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/// Origo in P1
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/// Ez in upwards extrusionDir
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/// Ey normal to the section plane
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/// Ex in plane along p1-p2
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//--------------------------------------------------------------------------------------------------
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cvf::Mat4d RivSectionFlattener::calculateSectionLocalFlatteningCS( const cvf::Vec3d& p1,
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const cvf::Vec3d& p2,
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const cvf::Vec3d& extrusionDir )
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{
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using namespace cvf;
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Vec3d Ez = extrusionDir.z() > 0.0 ? extrusionDir : -extrusionDir;
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Vec3d sectionLineDir = p2 - p1;
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if ( cvf::GeometryTools::getAngle( sectionLineDir, extrusionDir ) < 0.01 )
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{
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sectionLineDir = Ez.perpendicularVector();
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}
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Vec3d Ey = Ez ^ sectionLineDir;
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Ey.normalize();
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Vec3d Ex = Ey ^ Ez;
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Ex.normalize();
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return Mat4d( Ex[0], Ey[0], Ez[0], p1[0], Ex[1], Ey[1], Ez[1], p1[1], Ex[2], Ey[2], Ez[2], p1[2], 0.0, 0.0, 0.0, 1.0 );
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}
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