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bc81437435
* Moved UnitSystem from RiaEclipseUnitTools to RiaDefines. - Renamed UnitSystem to EclipseUnitSystem - Replaced header includes and removed obsolete includes of RiaEclipseUnitTools.h * Moved result name functions into separate file. * Minor cleanup Co-authored-by: rubenthoms <rubenthoms@users.noreply.github.com> Co-authored-by: Magne Sjaastad <magne.sjaastad@ceetronsolutions.com> Co-authored-by: magnesj <magnesj@users.noreply.github.com>
49 lines
1.8 KiB
C++
49 lines
1.8 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2017- Statoil ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RicWellPathsUnitSystemSettingsImpl.h"
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#include "RicWellPathsUnitSystemSettingsUi.h"
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#include "Riu3DMainWindowTools.h"
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#include "cafPdmUiPropertyViewDialog.h"
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RicWellPathsUnitSystemSettingsImpl::ensureHasUnitSystem( RimWellPath* wellPath )
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{
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if ( wellPath->unitSystem() != RiaDefines::EclipseUnitSystem::UNITS_UNKNOWN )
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{
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return true;
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}
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RicWellPathsUnitSystemSettingsUi settings;
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caf::PdmUiPropertyViewDialog propertyDialog( Riu3DMainWindowTools::mainWindowWidget(),
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&settings,
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"Select Unit System for Well Path",
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"" );
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if ( propertyDialog.exec() == QDialog::Accepted )
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{
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wellPath->setUnitSystem( settings.unitSystem() );
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return true;
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}
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return false;
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}
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