ResInsight/ApplicationLibCode/Commands/WellPathCommands/RicWellPathsUnitSystemSettingsImpl.cpp
rubenthoms bc81437435
Moved UnitSystem from RiaEclipseUnitTools to RiaDefines. (#7225)
* Moved UnitSystem from RiaEclipseUnitTools to RiaDefines.
- Renamed UnitSystem to EclipseUnitSystem
- Replaced header includes and removed obsolete includes of RiaEclipseUnitTools.h
* Moved  result name functions into separate file.
* Minor cleanup

Co-authored-by: rubenthoms <rubenthoms@users.noreply.github.com>
Co-authored-by: Magne Sjaastad <magne.sjaastad@ceetronsolutions.com>
Co-authored-by: magnesj <magnesj@users.noreply.github.com>
2021-01-21 12:58:46 +01:00

49 lines
1.8 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2017- Statoil ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RicWellPathsUnitSystemSettingsImpl.h"
#include "RicWellPathsUnitSystemSettingsUi.h"
#include "Riu3DMainWindowTools.h"
#include "cafPdmUiPropertyViewDialog.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RicWellPathsUnitSystemSettingsImpl::ensureHasUnitSystem( RimWellPath* wellPath )
{
if ( wellPath->unitSystem() != RiaDefines::EclipseUnitSystem::UNITS_UNKNOWN )
{
return true;
}
RicWellPathsUnitSystemSettingsUi settings;
caf::PdmUiPropertyViewDialog propertyDialog( Riu3DMainWindowTools::mainWindowWidget(),
&settings,
"Select Unit System for Well Path",
"" );
if ( propertyDialog.exec() == QDialog::Accepted )
{
wellPath->setUnitSystem( settings.unitSystem() );
return true;
}
return false;
}