Files
ResInsight/Fwk/VizFwk/LibGuiQt/CMakeLists.txt
2020-04-24 11:40:22 +02:00

66 lines
1.5 KiB
CMake

cmake_minimum_required(VERSION 2.8.12)
project(LibGuiQt)
# CMake Unity Build
if (CVF_ENABLE_UNITY_BUILD)
message("Cmake Unity build is enabled on : ${PROJECT_NAME}")
set(CMAKE_UNITY_BUILD true)
endif()
# We're getting too much trouble from Qt using strict
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CEE_BASE_CXX_FLAGS}")
if (CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-long-long")
endif()
find_package(OpenGL)
find_package(Qt5 COMPONENTS REQUIRED Core Gui Widgets OpenGL)
set(QT_LIBRARIES Qt5::Core Qt5::Gui Qt5::Widgets Qt5::OpenGL)
set(CEE_HEADER_FILES
cvfqtBasicAboutDialog.h
cvfqtCvfBoundQGLContext.h
cvfqtMouseState.h
cvfqtOpenGLContext.h
cvfqtOpenGLWidget.h
cvfqtPerformanceInfoHud.h
cvfqtUtils.h
)
set(CEE_SOURCE_FILES
cvfqtBasicAboutDialog.cpp
cvfqtCvfBoundQGLContext.cpp
cvfqtMouseState.cpp
cvfqtOpenGLContext.cpp
cvfqtOpenGLWidget.cpp
cvfqtPerformanceInfoHud.cpp
cvfqtUtils.cpp
)
add_library(${PROJECT_NAME} ${CEE_HEADER_FILES} ${CEE_SOURCE_FILES})
target_include_directories(${PROJECT_NAME}
PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}
)
target_link_libraries ( ${PROJECT_NAME}
LibCore
LibGeometry
LibRender
LibViewing
${QT_LIBRARIES}
)
set(PROJECT_FILES ${CEE_HEADER_FILES} ${CEE_SOURCE_FILES})
source_group("" FILES ${PROJECT_FILES})
# Unity Build
if (CMAKE_UNITY_BUILD)
set_source_files_properties (cvfqtOpenGLWidget.cpp PROPERTIES SKIP_UNITY_BUILD_INCLUSION TRUE)
set_source_files_properties (cvfqtOpenGLContext.cpp PROPERTIES SKIP_UNITY_BUILD_INCLUSION TRUE)
endif()