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			63 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//##################################################################################################
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//
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//   Custom Visualization Core library
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//   Copyright (C) 2011-2012 Ceetron AS
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//    
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//   This library is free software: you can redistribute it and/or modify 
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//   it under the terms of the GNU General Public License as published by 
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//   the Free Software Foundation, either version 3 of the License, or 
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//   (at your option) any later version. 
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//    
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//   This library is distributed in the hope that it will be useful, but WITHOUT ANY 
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//   WARRANTY; without even the implied warranty of MERCHANTABILITY or 
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//   FITNESS FOR A PARTICULAR PURPOSE.   
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//    
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//   See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>> 
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//   for more details. 
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//
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//##################################################################################################
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#pragma once
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#include "cvfArray.h"
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#include <map>
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namespace cvf {
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//==================================================================================================
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//
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// 
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//
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//==================================================================================================
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class OutlineEdgeExtractor
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{
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public:
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    OutlineEdgeExtractor(double creaseAngle, const Vec3fValueArray& vertexArray);
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public:
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    void            addPrimitives(uint verticesPerPrimitive, const uint* indices, size_t indexCount);
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    void            addPrimitives(uint verticesPerPrimitive, const UIntArray& indices);
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    void            addFaceList(const UIntArray& faceList);
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    ref<UIntArray>              lineIndices() const;
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    const std::vector<Vec3f>&   faceNormals();          // Surface normals for the faces, normalized
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private:
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    Vec3f           computeFaceNormal(const uint* faceVertexIndices, uint numVerticesInFace) const;
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    bool            isFaceAngleAboveThreshold(size_t faceIdx1, size_t faceIdx2) const;
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private:
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    double                  m_creaseAngle;          // Threshold crease angle in radians
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    const Vec3fValueArray&  m_vertexArray;
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    std::map<int64, size_t> m_edgeToFaceIndexMap;   
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    std::vector<Vec3f>      m_faceNormals;          // Surface normals for the faces, normalized
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};
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}
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