ResInsight/ApplicationCode/UserInterface/RiuQwtSymbol.cpp
Gaute Lindkvist 2e8c2e28a8 #3780 Get rid of debug output from painter
* don't really need the boundingRect override for RiuQwtSymbol
* And it needs a painter
* Just get rid of it and pass in the painter for the labelBoundingRect
2018-12-11 13:18:01 +01:00

176 lines
5.7 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2015- Equinor ASA
// Copyright (C) 2015- Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RiuQwtSymbol.h"
#include "cvfAssert.h"
#include <QPainter>
//--------------------------------------------------------------------------------------------------
/// Internal class to support labels on symbols
//--------------------------------------------------------------------------------------------------
RiuQwtSymbol::RiuQwtSymbol(PointSymbolEnum riuStyle, const QString& label, LabelPosition labelPosition)
: QwtSymbol(QwtSymbol::NoSymbol), m_label(label), m_labelPosition(labelPosition)
{
QwtSymbol::Style style = QwtSymbol::NoSymbol;
switch (riuStyle)
{
case SYMBOL_ELLIPSE:
style = QwtSymbol::Ellipse;
break;
case SYMBOL_RECT:
style = QwtSymbol::Rect;
break;
case SYMBOL_DIAMOND:
style = QwtSymbol::Diamond;
break;
case SYMBOL_TRIANGLE:
style = QwtSymbol::Triangle;
break;
case SYMBOL_CROSS:
style = QwtSymbol::Cross;
break;
case SYMBOL_XCROSS:
style = QwtSymbol::XCross;
break;
case SYMBOL_DOWN_TRIANGLE:
style = QwtSymbol::DTriangle;
break;
case SYMBOL_LEFT_TRIANGLE:
style = QwtSymbol::Path;
{
QPainterPath path;
path.moveTo(0, 0);
path.lineTo(-10, 10);
path.lineTo(0, 20);
path.lineTo(0, 0);
setPath(path);
setPinPoint(QPointF(0, 0));
}
break;
case SYMBOL_RIGHT_TRIANGLE:
style = QwtSymbol::Path;
{
QPainterPath path;
path.moveTo(0, 0);
path.lineTo(10, 10);
path.lineTo(0, 20);
path.lineTo(0, 0);
setPath(path);
setPinPoint(QPointF(0, 0));
}
break;
case SYMBOL_LEFT_ANGLED_TRIANGLE:
style = QwtSymbol::Path;
{
QPainterPath path;
path.moveTo(0, 0);
path.lineTo(0, 10);
path.lineTo(-10, 10);
path.lineTo(0, 0);
setPath(path);
setPinPoint(QPointF(0, 10));
}
break;
case SYMBOL_RIGHT_ANGLED_TRIANGLE:
style = QwtSymbol::Path;
{
QPainterPath path;
path.moveTo(0, 0);
path.lineTo(0, 10);
path.lineTo(10, 10);
path.lineTo(0, 0);
setPath(path);
setPinPoint(QPointF(0, 10));
}
break;
default:
break;
}
setStyle(style);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RiuQwtSymbol::renderSymbols(QPainter *painter, const QPointF *points, int numPoints) const
{
QwtSymbol::renderSymbols(painter, points, numPoints);
if (!m_label.isEmpty())
{
for (int i = 0; i < numPoints; i++)
{
auto position = points[i];
renderSymbolLabel(painter, position);
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RiuQwtSymbol::renderSymbolLabel(QPainter *painter, const QPointF& position) const
{
QSize symbolSize = QwtSymbol::size();
QRect symbolRect (position.x(), position.y(), symbolSize.width(), symbolSize.height());
QRect labelRect = labelBoundingRect(painter, symbolRect);
painter->drawText(labelRect.topLeft(), m_label);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RiuQwtSymbol::setLabelPosition(LabelPosition labelPosition)
{
m_labelPosition = labelPosition;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
QRect RiuQwtSymbol::labelBoundingRect(const QPainter* painter, const QRect& symbolRect) const
{
CVF_ASSERT(painter);
QPoint symbolPosition = symbolRect.topLeft();
int symbolWidth = symbolRect.width();
int labelWidth = painter->fontMetrics().width(m_label);
int labelHeight = painter->fontMetrics().height();
QPoint labelPosition;
if (m_labelPosition == LabelAboveSymbol)
{
labelPosition = QPoint(symbolPosition.x() - labelWidth / 2, symbolPosition.y() - 5);
}
else if (m_labelPosition == LabelLeftOfSymbol)
{
labelPosition = QPoint(symbolPosition.x() - labelWidth - symbolWidth, symbolPosition.y());
}
else if (m_labelPosition == LabelRightOfSymbol)
{
labelPosition = QPoint(symbolPosition.x() + symbolWidth + 3, symbolPosition.y());
}
return QRect(labelPosition.x(), labelPosition.y(), labelWidth, labelHeight);
}