ResInsight/Fwk/VizFwk/LibGeometry/cvfBoxGenerator.h

73 lines
2.5 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfVector3.h"
namespace cvf {
class GeometryBuilder;
//==================================================================================================
//
// Generates an axis aligned box
//
//==================================================================================================
class BoxGenerator
{
public:
BoxGenerator();
void setMinMax(const Vec3d& minCoord, const Vec3d& maxCoord);
void setOriginAndExtent(const Vec3d& origin, const Vec3d& extent);
void setCenterAndExtent(const Vec3d& center, const Vec3d& extent);
void setSubdivisions(uint subdivX, uint subdivY, uint subdivZ);
void generate(GeometryBuilder* builder);
private:
Vec3d m_minCoord;
Vec3d m_maxCoord;
Vec3ui m_subdivisions; // Number of cells/quads in each direction. Default (1, 1, 1)
};
}