ResInsight/Fwk/VizFwk/LibGeometry/cvfOutlineEdgeExtractor.h

81 lines
2.9 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfArray.h"
#include <map>
namespace cvf {
//==================================================================================================
//
//
//
//==================================================================================================
class OutlineEdgeExtractor
{
public:
OutlineEdgeExtractor(double creaseAngle, const Vec3fValueArray& vertexArray);
public:
void addPrimitives(uint verticesPerPrimitive, const uint* indices, size_t indexCount);
void addPrimitives(uint verticesPerPrimitive, const UIntArray& indices);
void addFaceList(const UIntArray& faceList);
ref<UIntArray> lineIndices() const;
const std::vector<Vec3f>& faceNormals(); // Surface normals for the faces, normalized
private:
Vec3f computeFaceNormal(const uint* faceVertexIndices, uint numVerticesInFace) const;
bool isFaceAngleAboveThreshold(size_t faceIdx1, size_t faceIdx2) const;
private:
double m_creaseAngle; // Threshold crease angle in radians
const Vec3fValueArray& m_vertexArray;
std::map<int64, size_t> m_edgeToFaceIndexMap;
std::vector<Vec3f> m_faceNormals; // Surface normals for the faces, normalized
};
}