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214 lines
7.6 KiB
C++
214 lines
7.6 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include "cvfObject.h"
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#include "cvfArray.h"
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#include "cvfStructGrid.h"
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#include "cvfCollection.h"
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namespace cvf {
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class DrawableGeo;
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class ScalarMapper;
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class StructGridScalarDataAccess;
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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class CellRangeFilter
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{
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public:
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CellRangeFilter();
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void addCellIncludeRange(size_t minI, size_t minJ, size_t minK, size_t maxI, size_t maxJ, size_t maxK, bool applyToSubGridAreas);
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void addCellInclude(size_t i, size_t j, size_t k, bool applyToSubGridAreas);
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void addCellExcludeRange(size_t minI, size_t minJ, size_t minK, size_t maxI, size_t maxJ, size_t maxK, bool applyToSubGridAreas);
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bool isCellVisible(size_t i, size_t j, size_t k, bool isInSubGridArea) const;
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bool isCellExcluded(size_t i, size_t j, size_t k, bool isInSubGridArea) const;
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bool hasIncludeRanges() const;
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private:
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class CellRange
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{
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public:
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CellRange()
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: m_min(cvf::Vec3st::ZERO),
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m_max(UNDEFINED_SIZE_T, UNDEFINED_SIZE_T, UNDEFINED_SIZE_T),
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m_applyToSubGridAreas(true)
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{
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}
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CellRange(size_t minI, size_t minJ, size_t minK, size_t maxI, size_t maxJ, size_t maxK, bool applyToSubGridAreas)
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: m_min(minI, minJ, minK),
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m_max(maxI, maxJ, maxK),
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m_applyToSubGridAreas(applyToSubGridAreas)
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{
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}
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bool isInRange(size_t i, size_t j, size_t k, bool isInSubGridArea) const
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{
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if (isInSubGridArea && !m_applyToSubGridAreas) return false;
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cvf::Vec3st test(i, j, k);
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int idx;
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for (idx = 0; idx < 3; idx++)
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{
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if (test[idx] < m_min[idx] || m_max[idx] <= test[idx])
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{
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return false;
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}
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}
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return true;
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}
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public:
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cvf::Vec3st m_min;
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cvf::Vec3st m_max;
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bool m_applyToSubGridAreas;
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};
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private:
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std::vector<CellRange> m_includeRanges;
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std::vector<CellRange> m_excludeRanges;
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};
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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class CellFaceVisibilityFilter
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{
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public:
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virtual bool isFaceVisible(size_t i, size_t j, size_t k, StructGridInterface::FaceType face, const UByteArray* cellVisibility) const = 0;
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};
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class StructGridQuadToCellFaceMapper : public Object
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{
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public:
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size_t quadCount() const { return m_quadsToCells.size();}
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size_t cellIndex(size_t quadIdx) const {return m_quadsToCells[quadIdx]; }
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StructGridInterface::FaceType cellFace(size_t quadIdx) const {return m_quadsToFace[quadIdx]; }
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// Interface for building the mappings
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std::vector<size_t>& quadToCellIndexMap() { return m_quadsToCells; }
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std::vector<StructGridInterface::FaceType>& quadToCellFaceMap() { return m_quadsToFace; }
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private:
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std::vector<size_t> m_quadsToCells;
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std::vector<StructGridInterface::FaceType> m_quadsToFace;
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};
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class StuctGridTriangleToCellFaceMapper : public Object
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{
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public:
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explicit StuctGridTriangleToCellFaceMapper(const StructGridQuadToCellFaceMapper* quadMapper) { m_quadMapper = quadMapper; }
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size_t triangleCount() const { return 2* m_quadMapper->quadCount();}
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size_t cellIndex(size_t triangleIdx) const {return m_quadMapper->cellIndex(triangleIdx/2); }
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StructGridInterface::FaceType cellFace(size_t triangleIdx) const {return m_quadMapper->cellFace(triangleIdx/2); }
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private:
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cref<StructGridQuadToCellFaceMapper> m_quadMapper;
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};
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//==================================================================================================
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//
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//
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//
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//==================================================================================================
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class StructGridGeometryGenerator : public Object
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{
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public:
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explicit StructGridGeometryGenerator(const StructGridInterface* grid);
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~StructGridGeometryGenerator();
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// Setup methods
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void setCellVisibility(const UByteArray* cellVisibility);
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void addFaceVisibilityFilter(const CellFaceVisibilityFilter* cellVisibilityFilter);
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// Access, valid after generation is done
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const StructGridInterface* activeGrid() { return m_grid.p(); }
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void textureCoordinates(Vec2fArray* textureCoords, const StructGridScalarDataAccess* resultAccessor, const ScalarMapper* mapper) const;
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// Mapping between cells and geometry
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const StructGridQuadToCellFaceMapper * quadToCellFaceMapper() { return m_quadMapper.p(); }
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const StuctGridTriangleToCellFaceMapper * triangleToCellFaceMapper() { return m_triangleMapper.p(); }
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// Generated geometry
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ref<DrawableGeo> generateSurface();
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ref<DrawableGeo> createMeshDrawable();
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ref<DrawableGeo> createOutlineMeshDrawable(double creaseAngle);
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static ref<DrawableGeo> createMeshDrawableFromSingleCell(const StructGridInterface* grid, size_t cellIndex);
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private:
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static ref<UIntArray>
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lineIndicesFromQuadVertexArray(const Vec3fArray* vertexArray);
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bool isCellFaceVisible(size_t i, size_t j, size_t k, StructGridInterface::FaceType face) const;
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void computeArrays();
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private:
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// Input
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cref<StructGridInterface> m_grid; // The grid being processed
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std::vector<const CellFaceVisibilityFilter*> m_cellVisibilityFilters;
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cref<UByteArray> m_cellVisibility;
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// Created arrays
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cvf::ref<cvf::Vec3fArray> m_vertices;
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// Mappings
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ref<StructGridQuadToCellFaceMapper> m_quadMapper;
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ref<StuctGridTriangleToCellFaceMapper> m_triangleMapper;
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};
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}
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