ResInsight/Fwk/AppFwk/CommonCode/cvfStructGridGeometryGenerator.h

214 lines
7.6 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfObject.h"
#include "cvfArray.h"
#include "cvfStructGrid.h"
#include "cvfCollection.h"
namespace cvf {
class DrawableGeo;
class ScalarMapper;
class StructGridScalarDataAccess;
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
class CellRangeFilter
{
public:
CellRangeFilter();
void addCellIncludeRange(size_t minI, size_t minJ, size_t minK, size_t maxI, size_t maxJ, size_t maxK, bool applyToSubGridAreas);
void addCellInclude(size_t i, size_t j, size_t k, bool applyToSubGridAreas);
void addCellExcludeRange(size_t minI, size_t minJ, size_t minK, size_t maxI, size_t maxJ, size_t maxK, bool applyToSubGridAreas);
bool isCellVisible(size_t i, size_t j, size_t k, bool isInSubGridArea) const;
bool isCellExcluded(size_t i, size_t j, size_t k, bool isInSubGridArea) const;
bool hasIncludeRanges() const;
private:
class CellRange
{
public:
CellRange()
: m_min(cvf::Vec3st::ZERO),
m_max(UNDEFINED_SIZE_T, UNDEFINED_SIZE_T, UNDEFINED_SIZE_T),
m_applyToSubGridAreas(true)
{
}
CellRange(size_t minI, size_t minJ, size_t minK, size_t maxI, size_t maxJ, size_t maxK, bool applyToSubGridAreas)
: m_min(minI, minJ, minK),
m_max(maxI, maxJ, maxK),
m_applyToSubGridAreas(applyToSubGridAreas)
{
}
bool isInRange(size_t i, size_t j, size_t k, bool isInSubGridArea) const
{
if (isInSubGridArea && !m_applyToSubGridAreas) return false;
cvf::Vec3st test(i, j, k);
int idx;
for (idx = 0; idx < 3; idx++)
{
if (test[idx] < m_min[idx] || m_max[idx] <= test[idx])
{
return false;
}
}
return true;
}
public:
cvf::Vec3st m_min;
cvf::Vec3st m_max;
bool m_applyToSubGridAreas;
};
private:
std::vector<CellRange> m_includeRanges;
std::vector<CellRange> m_excludeRanges;
};
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
class CellFaceVisibilityFilter
{
public:
virtual bool isFaceVisible(size_t i, size_t j, size_t k, StructGridInterface::FaceType face, const UByteArray* cellVisibility) const = 0;
};
class StructGridQuadToCellFaceMapper : public Object
{
public:
size_t quadCount() const { return m_quadsToCells.size();}
size_t cellIndex(size_t quadIdx) const {return m_quadsToCells[quadIdx]; }
StructGridInterface::FaceType cellFace(size_t quadIdx) const {return m_quadsToFace[quadIdx]; }
// Interface for building the mappings
std::vector<size_t>& quadToCellIndexMap() { return m_quadsToCells; }
std::vector<StructGridInterface::FaceType>& quadToCellFaceMap() { return m_quadsToFace; }
private:
std::vector<size_t> m_quadsToCells;
std::vector<StructGridInterface::FaceType> m_quadsToFace;
};
class StuctGridTriangleToCellFaceMapper : public Object
{
public:
explicit StuctGridTriangleToCellFaceMapper(const StructGridQuadToCellFaceMapper* quadMapper) { m_quadMapper = quadMapper; }
size_t triangleCount() const { return 2* m_quadMapper->quadCount();}
size_t cellIndex(size_t triangleIdx) const {return m_quadMapper->cellIndex(triangleIdx/2); }
StructGridInterface::FaceType cellFace(size_t triangleIdx) const {return m_quadMapper->cellFace(triangleIdx/2); }
private:
cref<StructGridQuadToCellFaceMapper> m_quadMapper;
};
//==================================================================================================
//
//
//
//==================================================================================================
class StructGridGeometryGenerator : public Object
{
public:
explicit StructGridGeometryGenerator(const StructGridInterface* grid);
~StructGridGeometryGenerator();
// Setup methods
void setCellVisibility(const UByteArray* cellVisibility);
void addFaceVisibilityFilter(const CellFaceVisibilityFilter* cellVisibilityFilter);
// Access, valid after generation is done
const StructGridInterface* activeGrid() { return m_grid.p(); }
void textureCoordinates(Vec2fArray* textureCoords, const StructGridScalarDataAccess* resultAccessor, const ScalarMapper* mapper) const;
// Mapping between cells and geometry
const StructGridQuadToCellFaceMapper * quadToCellFaceMapper() { return m_quadMapper.p(); }
const StuctGridTriangleToCellFaceMapper * triangleToCellFaceMapper() { return m_triangleMapper.p(); }
// Generated geometry
ref<DrawableGeo> generateSurface();
ref<DrawableGeo> createMeshDrawable();
ref<DrawableGeo> createOutlineMeshDrawable(double creaseAngle);
static ref<DrawableGeo> createMeshDrawableFromSingleCell(const StructGridInterface* grid, size_t cellIndex);
private:
static ref<UIntArray>
lineIndicesFromQuadVertexArray(const Vec3fArray* vertexArray);
bool isCellFaceVisible(size_t i, size_t j, size_t k, StructGridInterface::FaceType face) const;
void computeArrays();
private:
// Input
cref<StructGridInterface> m_grid; // The grid being processed
std::vector<const CellFaceVisibilityFilter*> m_cellVisibilityFilters;
cref<UByteArray> m_cellVisibility;
// Created arrays
cvf::ref<cvf::Vec3fArray> m_vertices;
// Mappings
ref<StructGridQuadToCellFaceMapper> m_quadMapper;
ref<StuctGridTriangleToCellFaceMapper> m_triangleMapper;
};
}